New "Old" trait
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- Darkson
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New "Old" trait
General Trait (may only be taken by players with the tackle skill)
Dirty Tacke: If the dodging player fails his doge roll the the tackling player may add +1 to AV roll OR Injury roll. Any Cas caused from tackles do count for SPP for this player.
This could give coaches a choice for their tacklers - MB for more chance to take the player out, but no SPP increase, or less chance of damage but a player who gets better.
I would add a line to both skills. "If a player has both MB and Dirty Tackle the coach must declare which he is using Before rolling the dice. Both skills cannot be used in conjuction"
Dirty Tacke: If the dodging player fails his doge roll the the tackling player may add +1 to AV roll OR Injury roll. Any Cas caused from tackles do count for SPP for this player.
This could give coaches a choice for their tacklers - MB for more chance to take the player out, but no SPP increase, or less chance of damage but a player who gets better.
I would add a line to both skills. "If a player has both MB and Dirty Tackle the coach must declare which he is using Before rolling the dice. Both skills cannot be used in conjuction"
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Currently an ex-Blood Bowl coach, most likely to be found dying to Armoured Skeletons in the frozen ruins of Felstad, or bleeding into the arena sands of Rome or burning rubber for Mars' entertainment.
- Moonsong
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There's something I don't understand: how can one use MB on a failed dodge? The only times when MB can be used is when "...blocking or being blocked...". That's the reason why a failed dodge doesn't give XP, because if you dodge out of three opponents TZ and fail, you wouldn't know to whom assign the XPs.
Correct me if I'm wrong.
Moonsong
Correct me if I'm wrong.
Moonsong
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- franck_le_grand
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The skill suggestion is good, but:
There should be no exceptions that are caused by skills to the no-spp from failed dodges -thing.
The way I see it, it should be:
Dirty Tackle just gives +1 to armour or injury after failing a dodge.
If there's a casualty by a failed dodge, then the casualty is randomly assigned to one of the players tackling the player with the following rules:
1.Player gets hurt after being tackled
2.1 If there are "Dirty tacklers", give the SPP to one of them
2.2 If none were found, give the SPP to one of the "Tacklers" that's around
2.3 If there's not even tacklers around, give it to one of the players there.
There should be no exceptions that are caused by skills to the no-spp from failed dodges -thing.
The way I see it, it should be:
Dirty Tackle just gives +1 to armour or injury after failing a dodge.
If there's a casualty by a failed dodge, then the casualty is randomly assigned to one of the players tackling the player with the following rules:
1.Player gets hurt after being tackled
2.1 If there are "Dirty tacklers", give the SPP to one of them
2.2 If none were found, give the SPP to one of the "Tacklers" that's around
2.3 If there's not even tacklers around, give it to one of the players there.
Reason: ''
[url=http://www.talkbloodbowl.com/phpBB2/viewtopic.php?t=3460]-[/url]Teemu
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- franck_le_grand
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Mestari:
Good point, but it'll take a lot of time to randomly select who gets the SPP each time a player fails his dodge (I know it's not every time a player is injured). I agree that it should first of all be the one with dirty tackle that should get the SPP. But if there's no player with DT then why not nominate a player who made the tackle before rolling for AV.
If you forget, too bad.
I think that it's odd that you don't get the 2 SPP for tackling a player. After all it's a cas.
Good point, but it'll take a lot of time to randomly select who gets the SPP each time a player fails his dodge (I know it's not every time a player is injured). I agree that it should first of all be the one with dirty tackle that should get the SPP. But if there's no player with DT then why not nominate a player who made the tackle before rolling for AV.
If you forget, too bad.
I think that it's odd that you don't get the 2 SPP for tackling a player. After all it's a cas.
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Because most of the time nothing happens and then you'd just do lots of unnecessary work.franck_le_grand wrote: But if there's no player with DT then why not nominate a player who made the tackle before rolling for AV.
If somebody gets hurt, then the work isn't done in vain, even if it takes 3 more seconds to nominate which of the players gets it.
BTW: forgot one skill from the list:
Diving tackle players should get a priority too. If Diving Tackle was used then the casualty goes to him, regardless of what other players might be present.
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[url=http://www.talkbloodbowl.com/phpBB2/viewtopic.php?t=3460]-[/url]Teemu
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Hi,
not to rain or your parade
but:
We have playtested a skill that does something similar for around 300 matches (or is it more.....).
The skill was not worth it, so we had to add something more.
Quite simply, players have way too little control over whether someone fails a dodge from their tacklezone. (Unlike a block where you are the active player).
I had a "dirty tackler" for around 45 games. It never gave him a single casualty.
Martin
not to rain or your parade

We have playtested a skill that does something similar for around 300 matches (or is it more.....).
The skill was not worth it, so we had to add something more.
Quite simply, players have way too little control over whether someone fails a dodge from their tacklezone. (Unlike a block where you are the active player).
I had a "dirty tackler" for around 45 games. It never gave him a single casualty.
Martin

Reason: ''