All-star game

Got some ideas for rules? Maybe a skill change or something completely different!!! Tell us here.

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dwarfrunner
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All-star game

Post by dwarfrunner »

This is something we tested this year and it was a blast. We played this game after the finals (similar to the Pro-bowl in the NFL) and everyone thought it was a perfect end to the season.

You divide the league in two division (if not already, we did good and evil). The top 16 players from all teams in each division were chosen, no matter of position or team (luckily this worked out so everyone had a similar number of players). Each coach controls his own players, and the coaches must work together each turn. Turns and actions were done as normal with on alternation (injuries are gone after end of game).

We had a whole money system set up as an incentive per player on the field (not per coach) to try and get something extra included ($10k for playing, $10L per TD/CAS, $5K per COMP/INT, etc etc.).

The game went perfectly. No single player got tons of money, but each coach got some extra cash towards their team for the winter league.

Anyways, just curious what people think of this? Was it stupid or is their advice on an aspect. We are hoping to make this a regular finish to the season from now on.

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Post by dendron »

One queston was any player injured or died? What happened with those players?

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Re: All-star game

Post by matsu hantakage »

dwarfrunner wrote:(injuries are gone after end of game)
I'd Imagine nothing happened to injured / dead players at the end of the game :)

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Post by Fronko »

I would do just this, even without awarding the coaches/players anything. While a fun idea, earnings might unbalance things. Although in your example it worked out, in some other event, players from a strong team might have a bit more of contribution to the allstar team, resulting in even more money for the strong team.

So, a coach of a weaker team not only cannot use many players in the game, he also has to watch the bigger team gain more money from it. Clearly no fun. :)

So, while the idea of the allstar game is a good one, I'd change a few bits: every coach gets a fixed number of players to contribute - say, there are eight teams in your league, resulting in 32 players overall, everyone submits his four best players. Every drive, all four contributing teams must have at least one of their players on the pitch (unless all KO or worse).

After the game, the teams do not gain anything. But the four losing coaches might pay the four winning coaches a beer or two! :)

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Post by dwarfrunner »

Injuries are erased once the game is over. If not, everyone would be paranoid about their best players being killed in a non-vital game.

I actually like the idea of the losing team buying beers for the winning team. We really just wanted the game to be a fun final kick at the can.

Our league is pretty small, and has a pre-set schedule. Its difficult to have unbalanced teams when everyone plays everyone the same number of times. That is the reason this probably worked the way we had it set up.

Everyone putting in a set number of their top players makes more sense, it worked out with us that way, but only by fluke. Your way makes more sense.

We will most likely cancel all bonuses for the teams, and make it more of a bragging rights game, just to say we beat you kinda thing. Thats more sportsman-like, isnt it?

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Post by Fronko »

Good to hear, you like my comments. :)

Of course, you dont have to take over everything, I have said. If your way works for your league, that is absolutely alright with me. :)

That were just thoughts about possible sources for unbalancing ...

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Post by dwarfrunner »

Our next league is going to have 12 teams in it. So the problems with unbalanced teams may arise more during that league. This is why I am getting advice so I dont have this problem in the next one, and get caught off guard by it.

We shall see, playtesting will obviously help alot to. But if I can plan ahead and forsee what may happen, it will make it easier.

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Post by Omalley69 »

very nice idear...

you collected the best players and worked out inducements and so on?

how do ypou detimine number of rerolls? and who desides what player may use it? having 4 coaches all screaming for it and so on...

it chould be a very cool game actually, since all the evuil teams in my league is quite bashy...besides darf elf...(chaos, ogre, dark elf, chaos dwarf, nurgle), having something like woodys, skaven, hummies and dwarfs on the other side...

what about a maximum of big guys?

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Post by Tritex »

I love the concept but agree a player incentive takes the fun out of just playin the gme as a novelty one off. I may propose we play such a game in the future! :lol:

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Post by dwarfrunner »

The incentives only worked because we had a small number of coaches in our league, and no single coach really dictated the game style. I would not recommend it though, and will take it out in our next attempt (if we have it).

Re-rolls were not allowed, just to make the game more interesting. With a full squad of players, and everyone having 3 skills usually, no re-rolls made it more interesting. And also, because there were multiple coaches playing, no one can blame the dice rolls (unless the entire team was having a bad game).

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Post by Grundgen »

I suppose if the coaches agreed you could assume each player had the 'Pro' skill for this game...hehe, being a 'pro' bowl. Of course it would add a significant amount of additional rolls to the game (plus players may already have the skill)...could be worth a try I suppose. Otherwise I guess you could go the boring route and find the average number of RR/FF for each side and go from there...I like the idea of no Team Rerolls though...makes the players have to show their stuff on the pitch!

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Post by dwarfrunner »

The FF never even came up, and neither team got FAME, so we just played straight up against each other.

The lack of RR made it interesting. There were few mistakes made, but with RR there were have been almost none. Every dice roll becomes that much more interesting.

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Post by dwarfrunner »

The reason I left out the FF was because I felt the players and the coaches should be the main attraction. So with no FF, CL, AC, or apoth made it real interesting.

I am worried about our current league, simply because there are a great deal of bashy teams, and two teams of all-stars could turn into a real blood bath. And me with my lone wardancers trying to stay alive.

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