Yes. I specified it at the top of the first post and was simply restating. My reason for doing this is that I do think that overdog teams should be willing to play while down men. Builds character. Builds players, too... unless it kills 'em.Geoff Watson wrote:Is that one of your rule changes?mattgslater wrote: Remember, Journeymen are hired out of handicap, so if you are the overdog, you can't take them.
Thanks, Joe!Joemanji wrote:Mercs who roll on a table would be cool, kinda like Necromunda Hired Scum.
Pay double price for any player you could take (minimum 100k) and roll on the Mercenary Table.
Mercenary Table (2d6)
2: Grimmy -- Wild Animal
3: Dummy -- Really Stupid
4: Granny -- -1 AV
5: Bummy -- -1 MA
6-8: Ready -- Normal
9-10: Steady -- Skill from any normal access category
11: Handy -- Doubles skill
12: Dandy -- Two skills from any normal access categories
No. No. We are NOT going to engage in a serious discussion on the economics of Blood Bowl within any fantasy milieu, Warhammer or otherwise. That is a depth of geekiness which I refuse to plumb.Joemanji wrote:But I agree with some of the above posters, do not mess with a team's ability to field 11 players. To be honest, it baffles me that professional sports teams worth over a million gold crowns would ever start a game with less than 16 players.
Another good idea. I think maybe a long-season or perpetual league could have a great system by making ever-increasing break points for spiraling expenses (or rewriting the winnings rules in some other way), and decreasing benchwarmers' effects on TV. I don't think you have to change anything else. Only the greenest teams, then, would ever have a hard time getting their numbers up.Joemanji wrote:Even if those players were drawn from the youth team and so were wholly substandard. There have been plenty of instances of football teams suffering flu bugs etc and they always managed to field 16 warm bodies. I think teams should be able to fill their roster for free before each game with Reserves. Linemen with -1 on all stats, Loner and cannot earn or give away SPPs.