How to make Ogres more competitive
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How to make Ogres more competitive
I have tried a couple of fun games with an Ogre team and have always lost miserably.
The main problem is the Snotlings are only Str 1 and AV 5. I accept that they only cost 20K.
However, I would like to see the Snotlings replaced with Gnoblars. The Gnoblars could have the same stats, skills and price as a Halfling and would make the Ogre team a bit more competitive.
I have converted my Ogre team out of the plastic Ogres and Gnoblars from WFB so the models would be ideal too.
Does anyone else think this would work?
The main problem is the Snotlings are only Str 1 and AV 5. I accept that they only cost 20K.
However, I would like to see the Snotlings replaced with Gnoblars. The Gnoblars could have the same stats, skills and price as a Halfling and would make the Ogre team a bit more competitive.
I have converted my Ogre team out of the plastic Ogres and Gnoblars from WFB so the models would be ideal too.
Does anyone else think this would work?
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It would work but might not be needed.
Ogres seem to be one of the better stunty teams. Definitly tier 3 (which should be recognised) but not needed a boost to their win rate.
And talk to Polar Bear (or Barney & Gorbad for that matter) about how good snotlings are!
P.S. Just realised that last bit might not make sense. Polar Bear has been trying an all snotling team. No stars. Won two out of his first 7 games.
Ogres seem to be one of the better stunty teams. Definitly tier 3 (which should be recognised) but not needed a boost to their win rate.
And talk to Polar Bear (or Barney & Gorbad for that matter) about how good snotlings are!
P.S. Just realised that last bit might not make sense. Polar Bear has been trying an all snotling team. No stars. Won two out of his first 7 games.
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- Storch
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I would be real careful about upping the power level.
Out league has one Ogre player and the only reason he is not a killing machine is the fact that he is the only human being I know that can roll 4 1's out of six rolls, leaving the bettre part of his ogre offense standing around all stupid.
Seriously, what isn't the team doing that you want it to do?
One has to remember that it is not meant as a team where the snots live that long or attain any sort of skill. They are fodder and little more. If your problem is with the snots dying too easily, I would argue this isn't really the team for you and maybe you should look to another stunty team.
Out league has one Ogre player and the only reason he is not a killing machine is the fact that he is the only human being I know that can roll 4 1's out of six rolls, leaving the bettre part of his ogre offense standing around all stupid.
Seriously, what isn't the team doing that you want it to do?
One has to remember that it is not meant as a team where the snots live that long or attain any sort of skill. They are fodder and little more. If your problem is with the snots dying too easily, I would argue this isn't really the team for you and maybe you should look to another stunty team.
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I'm fairly new to Bloodbowl and am realising that most of the problem is down to inexperience. I have searched the Forums for some tactical advice and have some new ideas to try.
Now I've actually got used to the idea of Snots as throwaway fodder, I feel a bit more comfortable.
I like the idea of using a Snot as a projectile on defence or for the last gasp OTT on offence. I was a bit worried about ball handling with Ogres but have seen some useful threads about developing Ogres as ball handlers/runners in league play.
At the moment I am just using Ogres as fun team in friendlies but would like to develop them into a league team once I get more experience.
I'm too used to playing Orcs with the fantastic Goblins on the Team Roster.
I'd welcome any advice or assistance from any Ogre Coaches having some league success.
Now I've actually got used to the idea of Snots as throwaway fodder, I feel a bit more comfortable.
I like the idea of using a Snot as a projectile on defence or for the last gasp OTT on offence. I was a bit worried about ball handling with Ogres but have seen some useful threads about developing Ogres as ball handlers/runners in league play.
At the moment I am just using Ogres as fun team in friendlies but would like to develop them into a league team once I get more experience.
I'm too used to playing Orcs with the fantastic Goblins on the Team Roster.
I'd welcome any advice or assistance from any Ogre Coaches having some league success.
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- GalakStarscraper
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Back in LRB 3.0 (or was that 2.0???) when the Halfling team could have 2 Ogres instead of 2 Treeman ... that was seriously a nasty team.
I inflicted more casualties than I suffered, had a winning record with the team, and never lost a game by more than 1 TD. And that was with just 2 Ogres. .... I really would be afraid of team with 6 Ogres and 10 Flings in the hands of the right player.
Galak
I inflicted more casualties than I suffered, had a winning record with the team, and never lost a game by more than 1 TD. And that was with just 2 Ogres. .... I really would be afraid of team with 6 Ogres and 10 Flings in the hands of the right player.
Galak
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You make a good point Galak. In all probability, upgrading the Snots would make the team too powerful.
I've noticed that the Ogre Team does seem to polarise the opinions of many veteran Coaches on these forums. Some Coaches seem to love Ogre Teams whilst others wouldn't touch them with a Barge Pole.
I would like to run the Ogres in the next league, so will be practising to gain more experience.
I will search the Forums for more tactical advice. Meanwhile, does, anyone know of a good LRB5 Ogre Tactics Article?
I've noticed that the Ogre Team does seem to polarise the opinions of many veteran Coaches on these forums. Some Coaches seem to love Ogre Teams whilst others wouldn't touch them with a Barge Pole.
I would like to run the Ogres in the next league, so will be practising to gain more experience.
I will search the Forums for more tactical advice. Meanwhile, does, anyone know of a good LRB5 Ogre Tactics Article?
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Seem to remember Bouf wrote a blog of his team with some good stuff in it at SG forum.duttydave wrote:You make a good point Galak. In all probability, upgrading the Snots would make the team too powerful.
I've noticed that the Ogre Team does seem to polarise the opinions of many veteran Coaches on these forums. Some Coaches seem to love Ogre Teams whilst others wouldn't touch them with a Barge Pole.
I would like to run the Ogres in the next league, so will be practising to gain more experience.
I will search the Forums for more tactical advice. Meanwhile, does, anyone know of a good LRB5 Ogre Tactics Article?
Here is a link: http://forum.specialist-games.com/topic ... C_ID=10535
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How about a slight change to the Bone 'ead rule:
'If a friendly non Bone 'ead players is standing adjacent to a Bone 'ead player and is not standing in an enemy tackle zone then the Bone 'ead roll may be rerolled.'
A small change, but it makes a bit of sense. Snotlings are supposed to be there purely to remind the Ogres they are playing a game, after all!
It also gives the opposing team a reason to kill off Snotlings, so the Ogres become more and more unreliable.
~Andromidius
'If a friendly non Bone 'ead players is standing adjacent to a Bone 'ead player and is not standing in an enemy tackle zone then the Bone 'ead roll may be rerolled.'
A small change, but it makes a bit of sense. Snotlings are supposed to be there purely to remind the Ogres they are playing a game, after all!
It also gives the opposing team a reason to kill off Snotlings, so the Ogres become more and more unreliable.
~Andromidius
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Hi Duttydave,
we've had very good effect here from simply giving the snotlings MA6 for no extra cost.
Makes quite a difference
Galak said
Seriously, if the chaos pact team can have 3 big guys and be balanced, then I find it utterly unbelievable that 4 ogres + halflings would be broken.
Cheers
Martin
we've had very good effect here from simply giving the snotlings MA6 for no extra cost.
Makes quite a difference

Galak said
Perhaps 6 is over the top. But 4 would be fine.Back in LRB 3.0 (or was that 2.0???) when the Halfling team could have 2 Ogres instead of 2 Treeman ... that was seriously a nasty team. I inflicted more casualties than I suffered, had a winning record with the team, and never lost a game by more than 1 TD. And that was with just 2 Ogres. .... I really would be afraid of team with 6 Ogres and 10 Flings in the hands of the right player.
Seriously, if the chaos pact team can have 3 big guys and be balanced, then I find it utterly unbelievable that 4 ogres + halflings would be broken.
Cheers
Martin
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- mattgslater
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Yeah, really. Galak's describing every season with any team many coaches play. What's wrong with that?
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I've said it before and I'll say it again...
Give Snotlings MA6 - without changing the price - and Ogres would compete better. This isn't a new Idea... Apparently it was on the table for LRB5 while they were still in testing.
In My humble opinion... I'd remove Loner from Goblin Trolls & Fling Treemen to make them more compeditive too.
Since I'm at it... I'd take No Hands off the Bomber and drop Fling RRs to 50 as well.
If the Spit hit the fan and we wanted to make them T2. I'd give the Stunties 0-4 "Blitzers" who had GA access and started with Wrestle.
Give Snotlings MA6 - without changing the price - and Ogres would compete better. This isn't a new Idea... Apparently it was on the table for LRB5 while they were still in testing.
In My humble opinion... I'd remove Loner from Goblin Trolls & Fling Treemen to make them more compeditive too.
Since I'm at it... I'd take No Hands off the Bomber and drop Fling RRs to 50 as well.
If the Spit hit the fan and we wanted to make them T2. I'd give the Stunties 0-4 "Blitzers" who had GA access and started with Wrestle.
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