***COMPETITION*** - Design a new team for the MBBL2

Got some ideas for rules? Maybe a skill change or something completely different!!! Tell us here.

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bouf
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Post by bouf »

How about this old chestnut?

Guild Dwarves!

Code: Select all

 
0-16 Linemen    5/3/2/9 Stand Firm, Thick Skull                                 G/APS 60k 
0-2  Runners    6/3/3/8 Sure Feet, Thick Skull                                  GA/PS 70k 
0-4  Blitzers   5/3/3/9 Block, Stand Firm, Thick Skull                          GS/AP 100k 
0-2  Bombardier 5/3/2/9 Bombardier, Secret Weapon, Thick Skull,                 GP/AS 50K 
0-2  Chainsaw   5/3/2/9 No Hands, Secret Weapon, Thick Skull,                   G/APS 90K 
0-2  Bazooka    5/3/2/9 Sure Hands, HMP, Strong Arm, Secret Weapon, Thick Skull GP/AS 50K 
50k  Rerolls -  50K Bribes 
Stars: Morg, ?Deathroller?, Zara, Grim, Flint, Barak  

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Post by tenwit »

bouf wrote:How about this old chestnut?

Guild Dwarves!

Code: Select all

 
0-16 Linemen    5/3/2/9 Stand Firm, Thick Skull                                 G/APS 60k 
0-4  Blitzers   5/3/3/9 Block, Stand Firm, Thick Skull                          GS/AP 100k 
That's.. a lot of Stand Firm. Could be fun to play: will never be fun to play against ;)

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Jural
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Post by Jural »

This team goes out to all those who complain that Blood Bowl is simply "chess with orcs and elves."

The Chessmen

0-16 Pawns 3 3 3 8 Jump Up G/SAP 40k
0-2 Knights 5 3 4 9 Leap, Block GS/AP 110k
0-2 Rooks 5 4 2 9 Stand Firm, Juggernaut S/GAP 120k
0-2 Bishops 7 3 4 7 Dodge, Side Step A/GSP 100k
0-1 King 2 4 4 9 Block, Dodge, Nerves of Steel GP/ASM 120k
0-1 Queen 8 5 4 8 Wild Animal, Stand Firm, Side Step 150k

Re-rolls- 50k

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Post by SillySod »

Dammit Jural, you missed out on alot of potential there :cry: I was envisioning forcing the bishops to only move diagonally (interesting when you have chainpushing) and the pawns could only move forawrd (except blocking, which they can only do diagonally). You could then soup up all the stats so the team had huge amounts of potential but was very restricted in terms of movement.

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Post by Diabl0658 »

Remember guys, we are designing teams for MBBL2 which uses LRB4 rules and not LRB5. Skills like secret weapon dont exist, instead they have penalty rolls. Also teams need to have a racial spell for their on pitch spellcaster.

Heres the rules for onpitch spellcasters
http://www.midgardbb.com/Variants/Spellcasters.html
and lrb4 secret weapons
http://www.midgardbb.com//Weapons.html

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Post by Darkson »

Yep, and no stars either.

I don't think a team using LRB4 Stand Firm is a good idea either.

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Post by Khar-peth »

Remember guys, we are designing teams for MBBL2 which uses LRB4 rules and not LRB5
oops, my Spartans werent right then...

What about :

0-16 Helotes 50k 6 3 3 7 Shadowing G/SAP
0-4 Hoplites 90k 6 3 3 8 Stand Firm, Push GS/AP
0-4 Peltasts 90k 8 3 3 7 Sidestep GA/SP
0-2 Ouragos 100k 6 3 3 8 Kick Off Return, Pass Block, Sure Hands GA/SP

Re-rolls : 50k
Apo : Yes

?

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Jural
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Post by Jural »

SillySod wrote:Dammit Jural, you missed out on alot of potential there :cry: I was envisioning forcing the bishops to only move diagonally (interesting when you have chainpushing) and the pawns could only move forawrd (except blocking, which they can only do diagonally). You could then soup up all the stats so the team had huge amounts of potential but was very restricted in terms of movement.
Yeah, I was torn between doing that and just making a cheesy sub. For example, the Bishop got Side Step because he can only move diagonally!

In the end, I thought the MBBL engine would be unable to duplicate the movement types found in chess, so I went this way. If I'm wrong, I hope someone will tell me so!

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Diabl0658
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Post by Diabl0658 »

When will a new team be picked out and added to MBBL2?

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Post by Darkson »

Still trying to get a Undead Chaos team sorted, inspiried by the old Undead Champions fluff from Realm of Chaos.

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Post by Luizda »

LordWriggly wrote:Here's my try at a (stunty) team, the Amphibians.
...
Great idea! I like it!!!
Diabl0658 wrote:... Also teams need to have a racial spell for their on pitch spellcaster...
Zap! for the Amphibians :wink:

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Post by Leipziger »

I like that idea too :) Nice work, Tom!

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Post by LordWriggly »

There can never be enough stunties.
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