Casualty table
Moderator: TFF Mods
-
- Veteran
- Posts: 277
- Joined: Mon Jul 19, 2010 5:42 pm
Casualty table
d68.... whats that?
I came up with this... uses pretty much the same chances for injury, just makes actual death less likely. This is useful in leagues I find... doesn't affect SPP's awarded just the outcome of a casualty.
CASUALTY TABLE (D6)
Roll Effect
1,2,3 Miss rest of game
4, 5 Miss rest of game and next game
6 Serious Casualty (roll D6)
SERIOUS CASUALTY TABLE (D6)
Roll Effect
1 Niggling Injury
2 -1 MA
3 -1 AV
4 -1 AG
5 -1 ST
6 DEAD!!!
What do people think?
I came up with this... uses pretty much the same chances for injury, just makes actual death less likely. This is useful in leagues I find... doesn't affect SPP's awarded just the outcome of a casualty.
CASUALTY TABLE (D6)
Roll Effect
1,2,3 Miss rest of game
4, 5 Miss rest of game and next game
6 Serious Casualty (roll D6)
SERIOUS CASUALTY TABLE (D6)
Roll Effect
1 Niggling Injury
2 -1 MA
3 -1 AV
4 -1 AG
5 -1 ST
6 DEAD!!!
What do people think?
Reason: ''
-
- Legend
- Posts: 5334
- Joined: Sun May 05, 2002 8:55 am
- Location: Copenhagen
- Contact:
Re: Casualty table
I think it needlessly reduces the risk of suffering a permanent injury.
Mind you, if that's what your league wants then I don't see the problem.
Mind you, if that's what your league wants then I don't see the problem.
Reason: ''
Narrow Tier BB? http://www.plasmoids.dk/bbowl/NTBB.htm
Or just visit http://www.plasmoids.dk instead
Or just visit http://www.plasmoids.dk instead
- Lamanzer
- Rookie
- Posts: 42
- Joined: Thu Oct 01, 2009 2:06 pm
- Location: La Chapelle Saint ursin (France)
- Contact:
Re: Casualty table
I think turnover is a good thing, so... 

Reason: ''
[url=http://pagesperso-orange.fr/akc/bbindex.htm]Ligue Centrale de Blood Bowl[/url]
- GalakStarscraper
- Godfather of Blood Bowl
- Posts: 15882
- Joined: Tue Jun 26, 2001 12:00 am
- Location: Indiana, USA
- Contact:
-
- Legend
- Posts: 2737
- Joined: Tue Nov 10, 2009 8:31 am
- Location: Somerset
Re: Casualty table
why would you make baby nuffle cry?
wWWwwWWwwhhHHHhHHhhYYyyYYyyYYYy??!!!???!!??!?!???!!?
wWWwwWWwwhhHHHhHHhhYYyyYYyyYYYy??!!!???!!??!?!???!!?
Reason: ''
- Darkson
- Da Spammer
- Posts: 24047
- Joined: Mon Aug 12, 2002 9:04 pm
- Location: The frozen ruins of Felstad
- Contact:
Re: Casualty table
Sign the petition against less player deaths!
Reason: ''
Currently an ex-Blood Bowl coach, most likely to be found dying to Armoured Skeletons in the frozen ruins of Felstad, or bleeding into the arena sands of Rome or burning rubber for Mars' entertainment.
-
- Legend
- Posts: 1952
- Joined: Fri Mar 31, 2006 1:01 pm
- Location: Discovering the joys of the "add foe" button
- Contact:
Re: Casualty table
This really is one of those palm to face posts.
Why would you want to change it WWWHHHHHHHHHHHHHHHHHHYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYY!!!!!!!!!!!!!!!!!!!!!!!!!
Why would you want to change it WWWHHHHHHHHHHHHHHHHHHYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYY!!!!!!!!!!!!!!!!!!!!!!!!!
Reason: ''
Propping up the Chelmsford Bunker since 2010
NAF RTO southern UK
NAF RTO southern UK
-
- Legend
- Posts: 2737
- Joined: Tue Nov 10, 2009 8:31 am
- Location: Somerset
Re: Casualty table
my suggestion for a new fouling casualty table (only if the fouler is a stunty):
1 - dead
2 - dead
3 - dead
4 - dead
5 - dead
6 - dead
n.b. these results replace stuns, KOs and all other injuries.
1 - dead
2 - dead
3 - dead
4 - dead
5 - dead
6 - dead
n.b. these results replace stuns, KOs and all other injuries.
Reason: ''
-
- Experienced
- Posts: 98
- Joined: Mon Nov 17, 2008 11:43 am
Re: Casualty table
Hi,
it would reduce the real serious injuries to a minimum. If only 1/6 of the injuries are serious and if only 1/6 of them is dead, then the chance for example for a dead player is reduced from 1/6 to 1/36, which is indead an enormous change.
Besides that, you have to think, what apos and regeneration work like. Till now, there is a real chance, that a player uses the apo or needs reg. After that, the pure probability of the event has limited their use. Therefor Wandering Apos and Igors become less useful, too.
If you don't want players to receive that much injuries, there are severals ways, where changing the table is just one. Another way could be to allow 2 permanent apothecaries in your league. You could make the inducements for them cheaper!?
Btw: A nice addition is, that you could use your apo at the least injury, that occurs during the game, even after the game, if the apo is still left.
Greets,
gan
it would reduce the real serious injuries to a minimum. If only 1/6 of the injuries are serious and if only 1/6 of them is dead, then the chance for example for a dead player is reduced from 1/6 to 1/36, which is indead an enormous change.
Besides that, you have to think, what apos and regeneration work like. Till now, there is a real chance, that a player uses the apo or needs reg. After that, the pure probability of the event has limited their use. Therefor Wandering Apos and Igors become less useful, too.
If you don't want players to receive that much injuries, there are severals ways, where changing the table is just one. Another way could be to allow 2 permanent apothecaries in your league. You could make the inducements for them cheaper!?
Btw: A nice addition is, that you could use your apo at the least injury, that occurs during the game, even after the game, if the apo is still left.
Greets,
gan
Reason: ''