Does anyone use an alternate SPP table to judge when player improvement rolls are made?
If so how have you modified this and why?
SPP table
Moderator: TFF Mods
-
- Da Cynic
- Posts: 7462
- Joined: Thu Jan 01, 1970 12:00 am
- Location: Nice Red Uniforms and Fanatical devotion to the Pope!
Re: SPP table
don't currently but have suggested the following many times
0-6 - first
7-16- second
17-31 - third
32-51 - fourth
52-76 - fifth
77-126 - sixth
127-201 - seventh
which is what it should have remained before Jervis went mental trying to age everyone and prevent team growth beyond a set limit in his head.
Inducements work (to a point), so a 7th skill on a player or two is not a bad thing
currently the leap from 76 to 176 is too great.
0-6 - first
7-16- second
17-31 - third
32-51 - fourth
52-76 - fifth
77-126 - sixth
127-201 - seventh
which is what it should have remained before Jervis went mental trying to age everyone and prevent team growth beyond a set limit in his head.
Inducements work (to a point), so a 7th skill on a player or two is not a bad thing
currently the leap from 76 to 176 is too great.
Reason: ''
- Grumbledook
- Boy Band Member
- Posts: 10713
- Joined: Sat Sep 21, 2002 6:53 pm
- Location: London Town
Re: SPP table
7 skills on players is too many imo, hence I like the current one
I even think 6 skills is pushing it
I don't think shortening the table for non perpetual leagues is too bad though I would also counter it by creating more injuries
probably the best way would be to change all the 41-48 on the SI table to give niggles
I even think 6 skills is pushing it
I don't think shortening the table for non perpetual leagues is too bad though I would also counter it by creating more injuries
probably the best way would be to change all the 41-48 on the SI table to give niggles
Reason: ''
- mattgslater
- King of Comedy
- Posts: 7758
- Joined: Thu Dec 15, 2005 5:18 pm
- Location: Far to the west, across the great desert, in the fabled Land of Comedy
Re: SPP table
See, this is one thing that I think has just been fixed too many times. Some of the best times I ever had playing Blood Bowl in the '90s were up against a team that had a Wardancer at 7 skills; man, that guy was scary. If it ever comes to matter, I'll encourage my league to adopt this:
0-5: 0
6-15: 1
16-30: 2
31-50: 3
51-75: 4
76-150: 5
151-250: 6
251+: 7
0-5: 0
6-15: 1
16-30: 2
31-50: 3
51-75: 4
76-150: 5
151-250: 6
251+: 7
Reason: ''
What is Nuffle's view? Through a window, two-by-three. He peers through snake eyes.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
-
- Veteran
- Posts: 208
- Joined: Wed Jun 11, 2008 1:43 pm
Re: SPP table
For theory-bowl purposes I like the idea of:
0-5: No skills
6-15: One Skill
16-30: Two Skills
31-50: Three Skills
51-75: Four Skills
76-105: Five Skills
106+: Six Skills
Note: I don't recall ever getting a tabletop player up to 6 skills under the current system. IIRC I've only gotten a few over 80 points in the LRB5-6 era. Therefore my theorybowl idea would be fine for me but may not work well at all for online play.
0-5: No skills
6-15: One Skill
16-30: Two Skills
31-50: Three Skills
51-75: Four Skills
76-105: Five Skills
106+: Six Skills
Note: I don't recall ever getting a tabletop player up to 6 skills under the current system. IIRC I've only gotten a few over 80 points in the LRB5-6 era. Therefore my theorybowl idea would be fine for me but may not work well at all for online play.
Reason: ''