Chaos God Powers
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Chaos God Powers
Sooooo, the NYBBL has started a Chaos League using the ARBBL Chaos rules.
We have 4 teams and I want to make each team follow one of the Chaos Gods.
My question is: If we were to give each Chaos God a specific rule to change the game a bit, what would those rules be?
Any thoughts are much appreciated.
We have 4 teams and I want to make each team follow one of the Chaos Gods.
My question is: If we were to give each Chaos God a specific rule to change the game a bit, what would those rules be?
Any thoughts are much appreciated.
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Re: Chaos God Powers
nothing game changing, just something characterful.
possibly a player gains a mutation skill and a minor neg trait? this would represent a mark of chaos.
khorne = claw (blood lust - can bite any of your players)
slaanesh = very long legs (animosity - slaaneshi types are selfish)
nurgle = tentacles (decay)
tzeentch = hypnotic gaze (-AV - is a spellcaster)
possibly a player gains a mutation skill and a minor neg trait? this would represent a mark of chaos.
khorne = claw (blood lust - can bite any of your players)
slaanesh = very long legs (animosity - slaaneshi types are selfish)
nurgle = tentacles (decay)
tzeentch = hypnotic gaze (-AV - is a spellcaster)
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Re: Chaos God Powers
Please let me know how it goes.Glamdryn wrote:Sooooo, the NYBBL has started a Chaos League using the ARBBL Chaos rules.
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Currently an ex-Blood Bowl coach, most likely to be found dying to Armoured Skeletons in the frozen ruins of Felstad, or bleeding into the arena sands of Rome or burning rubber for Mars' entertainment.
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Re: Chaos God Powers
nazgob wrote:nothing game changing, just something characterful.
possibly a player gains a mutation skill and a minor neg trait? this would represent a mark of chaos.
khorne = claw (blood lust - can bite any of your players)
slaanesh = very long legs (animosity - slaaneshi types are selfish)
nurgle = tentacles (decay)
tzeentch = hypnotic gaze (-AV - is a spellcaster)
I want something that occurs pre match setup. I like your ideas a lot. I think Ill take them a little further.
PreMatch:
Khorne - Roll 1d6 for each player. On a 1, that player gains Blood Lust for the match.
Slaanesh - Roll 1d6 for each player. On a 1, that player gains Animosity (against all other players) for the match.
Nurgle - Roll 1d6 for each player. On a 1, that player gains Decay for the match.
Tzeentch - Roll 1d6 for each player. On a 1, that player recieves a niggling injury for the match.
Whatdya think?
The ARBBL rules also only give Nurgle a different Big Guy - Beast of Nurgle. I thought it might be cool to give each Chaos God a special Big Guy. Any ideas?
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- mattgslater
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Re: Chaos God Powers
At the beginning of the match, randomly select one player on your team, and roll 1d3.
Khorne:
1: Wild Animal, Frenzy
2: Frenzy
3: Frenzy, Mighty Blow
Nurgle:
1: Decay, Foul Appearance
2: Foul Appearance, Disturbing Presence
3: Foul Appearance, Disturbing Presence, Regeneration
Slaanesh:
1: Bonehead
2: Claw or Extra Arms
3: Claw or Hypnotic Gaze
Tzeentch:
1: Big Hand
2: Disturbing Presence and Prehensile Tail
3: Leap and Very Long Legs
Khorne:
1: Wild Animal, Frenzy
2: Frenzy
3: Frenzy, Mighty Blow
Nurgle:
1: Decay, Foul Appearance
2: Foul Appearance, Disturbing Presence
3: Foul Appearance, Disturbing Presence, Regeneration
Slaanesh:
1: Bonehead
2: Claw or Extra Arms
3: Claw or Hypnotic Gaze
Tzeentch:
1: Big Hand
2: Disturbing Presence and Prehensile Tail
3: Leap and Very Long Legs
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What is Nuffle's view? Through a window, two-by-three. He peers through snake eyes.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
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Re: Chaos God Powers
Why do the other 3 get a negative, whilst Tzeentch gets 3 positives?
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Currently an ex-Blood Bowl coach, most likely to be found dying to Armoured Skeletons in the frozen ruins of Felstad, or bleeding into the arena sands of Rome or burning rubber for Mars' entertainment.
- mattgslater
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Re: Chaos God Powers
Because those positives aren't very good, if randomly assigned to a random player. For any given player, there's a credible chance he won't like what he ends up with.
I guess that's not true on elf teams. Maybe Leap should be Extra Arms instead. Alternately, No Hands is an option to go with DP/PT?
I guess that's not true on elf teams. Maybe Leap should be Extra Arms instead. Alternately, No Hands is an option to go with DP/PT?
Reason: ''
What is Nuffle's view? Through a window, two-by-three. He peers through snake eyes.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
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Re: Chaos God Powers
@ matt
Remember we are using The ARBBL goes chaos rules. The god affiliations already give players a better chance to gain good mutations that fit with each god. Our league will be using what I wrote above, to add in a taint feel to each lure of the gods. Also since the lesser daemon is pretty bad, it might make a coach consider not affiliating with a god.
-seth
Remember we are using The ARBBL goes chaos rules. The god affiliations already give players a better chance to gain good mutations that fit with each god. Our league will be using what I wrote above, to add in a taint feel to each lure of the gods. Also since the lesser daemon is pretty bad, it might make a coach consider not affiliating with a god.
-seth
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Re: Chaos God Powers
Completely unbalanced and unfair - should fit right in. 
As for the Lesser Daemon not being so good, the two non-affliated teams did much better with their daemon than the 2 affilated teams did (Khorne and Tzeentch).

As for the Lesser Daemon not being so good, the two non-affliated teams did much better with their daemon than the 2 affilated teams did (Khorne and Tzeentch).
Reason: ''
Currently an ex-Blood Bowl coach, most likely to be found dying to Armoured Skeletons in the frozen ruins of Felstad, or bleeding into the arena sands of Rome or burning rubber for Mars' entertainment.