Chaos God Powers

Got some ideas for rules? Maybe a skill change or something completely different!!! Tell us here.

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Glamdryn
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Chaos God Powers

Post by Glamdryn »

Sooooo, the NYBBL has started a Chaos League using the ARBBL Chaos rules.

We have 4 teams and I want to make each team follow one of the Chaos Gods.

My question is: If we were to give each Chaos God a specific rule to change the game a bit, what would those rules be?


Any thoughts are much appreciated.

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nazgob
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Re: Chaos God Powers

Post by nazgob »

nothing game changing, just something characterful.

possibly a player gains a mutation skill and a minor neg trait? this would represent a mark of chaos.

khorne = claw (blood lust - can bite any of your players)
slaanesh = very long legs (animosity - slaaneshi types are selfish)
nurgle = tentacles (decay)
tzeentch = hypnotic gaze (-AV - is a spellcaster)

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Darkson
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Re: Chaos God Powers

Post by Darkson »

Glamdryn wrote:Sooooo, the NYBBL has started a Chaos League using the ARBBL Chaos rules.
Please let me know how it goes.

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Glamdryn
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Re: Chaos God Powers

Post by Glamdryn »

nazgob wrote:nothing game changing, just something characterful.

possibly a player gains a mutation skill and a minor neg trait? this would represent a mark of chaos.

khorne = claw (blood lust - can bite any of your players)
slaanesh = very long legs (animosity - slaaneshi types are selfish)
nurgle = tentacles (decay)
tzeentch = hypnotic gaze (-AV - is a spellcaster)

I want something that occurs pre match setup. I like your ideas a lot. I think Ill take them a little further.

PreMatch:
Khorne - Roll 1d6 for each player. On a 1, that player gains Blood Lust for the match.
Slaanesh - Roll 1d6 for each player. On a 1, that player gains Animosity (against all other players) for the match.
Nurgle - Roll 1d6 for each player. On a 1, that player gains Decay for the match.
Tzeentch - Roll 1d6 for each player. On a 1, that player recieves a niggling injury for the match.

Whatdya think?

The ARBBL rules also only give Nurgle a different Big Guy - Beast of Nurgle. I thought it might be cool to give each Chaos God a special Big Guy. Any ideas?

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mattgslater
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Re: Chaos God Powers

Post by mattgslater »

At the beginning of the match, randomly select one player on your team, and roll 1d3.

Khorne:
1: Wild Animal, Frenzy
2: Frenzy
3: Frenzy, Mighty Blow

Nurgle:
1: Decay, Foul Appearance
2: Foul Appearance, Disturbing Presence
3: Foul Appearance, Disturbing Presence, Regeneration

Slaanesh:
1: Bonehead
2: Claw or Extra Arms
3: Claw or Hypnotic Gaze

Tzeentch:
1: Big Hand
2: Disturbing Presence and Prehensile Tail
3: Leap and Very Long Legs

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What is Nuffle's view? Through a window, two-by-three. He peers through snake eyes.
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Darkson
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Re: Chaos God Powers

Post by Darkson »

Why do the other 3 get a negative, whilst Tzeentch gets 3 positives?

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Re: Chaos God Powers

Post by mattgslater »

Because those positives aren't very good, if randomly assigned to a random player. For any given player, there's a credible chance he won't like what he ends up with.

I guess that's not true on elf teams. Maybe Leap should be Extra Arms instead. Alternately, No Hands is an option to go with DP/PT?

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Re: Chaos God Powers

Post by Glamdryn »

@ matt

Remember we are using The ARBBL goes chaos rules. The god affiliations already give players a better chance to gain good mutations that fit with each god. Our league will be using what I wrote above, to add in a taint feel to each lure of the gods. Also since the lesser daemon is pretty bad, it might make a coach consider not affiliating with a god.


-seth

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Re: Chaos God Powers

Post by Glamdryn »

@ Darkson

What do you think about this pre-match taint roll?

-seth

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Re: Chaos God Powers

Post by Darkson »

Completely unbalanced and unfair - should fit right in. ;)

As for the Lesser Daemon not being so good, the two non-affliated teams did much better with their daemon than the 2 affilated teams did (Khorne and Tzeentch).

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