Making Grab a more attractive skill choice
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Making Grab a more attractive skill choice
Grab (Strength) A player with this skill uses his great strength and prowess to grab his opponent and throw him around. To represent this, only while making a Block Action, if his block results in a push back he may choose any empty square adjacent to his opponent to push back his opponent. When making a Block or Blitz Action, Grab and Side Step will cancel each other out and the standard pushback rules apply. Grab will not work if there are no empty adjacent squares. A player with the Grab skill can never learn or gain the Frenzy skill through any means. Likewise, a player with the Frenzy skill can never learn or gain the Grab skill through any means. in addition, when the player with this skill is being blocked and is pushed back he can choose to force the blocking player to follow up
hardly rule breaking, but would be useful for a sweeper to stop someone who just needs a push to score, and maybe forcing a player surfing you onto the sideline
hardly rule breaking, but would be useful for a sweeper to stop someone who just needs a push to score, and maybe forcing a player surfing you onto the sideline
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- Ex-Mega Star, now just a Super Star
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Re: Making Grab a more attractive skill choice
Grab is already a great skill just like juggernaut.
But its needed on few players.
But its needed on few players.
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- sann0638
- Kommissar Enthusiasmoff
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Re: Making Grab a more attractive skill choice
Ha, I think I had this thought about 5 years ago, so it must be a good one!
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- Khar-peth
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Re: Making Grab a more attractive skill choice
nice addition, Grab as is seems a little weak
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- Jip
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Re: Making Grab a more attractive skill choice
I like it - what if my player with Grab gets surfed though, can I drag the surfer into the crowd with me? 

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Re: Making Grab a more attractive skill choice
I would like to see a -1 MA for dodging from a tz of a player with grab but your idea could work too.stowelly wrote:Grab (Strength) A player with this skill uses his great strength and prowess to grab his opponent and throw him around. To represent this, only while making a Block Action, if his block results in a push back he may choose any empty square adjacent to his opponent to push back his opponent. When making a Block or Blitz Action, Grab and Side Step will cancel each other out and the standard pushback rules apply. Grab will not work if there are no empty adjacent squares. A player with the Grab skill can never learn or gain the Frenzy skill through any means. Likewise, a player with the Frenzy skill can never learn or gain the Grab skill through any means. in addition, when the player with this skill is being blocked and is pushed back he can choose to force the blocking player to follow up
hardly rule breaking, but would be useful for a sweeper to stop someone who just needs a push to score, and maybe forcing a player surfing you onto the sideline
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- dreamscreator
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Re: Making Grab a more attractive skill choice
I like it.
Grab is usually for Big Guys, and it's not very common they are pushed, so it's not a breaking rule.
Grab is usually for Big Guys, and it's not very common they are pushed, so it's not a breaking rule.
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Re: Making Grab a more attractive skill choice
Jip wrote:I like it - what if my player with Grab gets surfed though, can I drag the surfer into the crowd with me?
haha, well you would be pulling them onto the sideline. so its definitely useful

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