Re: Amazon Catchers
+1 for free diving catch. It's a useful fringe skill.
If you can develop a passer on an AG3 team to min-max the bonus DC+catch starting catcher... well, Nuffle bless you, but it won't particularly worry me.

Re: Stunties
I actually agree with Thadrin re: Gobbos and 'Fling buffs being needed, but that you're going down the wrong road.
I don't think you ever want to see AG4 Stunty out of the box. I'd start by giving 'Flings Thick Skull as a start (supported by fluff too) and possibly a weak positional or more inducement love.
Also, does another big guy really help Gobbos? Maybe I'm still scarred from playing 50+ games with a Chaos Pact team, but do you want to add even more unpredictability to that roster? I'd rather see the gobo pogo become a bonofide 0-2 positional, etc. Basically, you don't need more power, but rather a few more reliable pieces that provide a more straightforward risk/reward proposition.
As a general principle I don't think you want to necessarily gift more abilities to stunties, so much as minimize some risks (i.e. NO to MA6 Snots, but yes to titchy nullifying tackle).
Re: Khemri changes
Garion's criticism of BT Tom Guardians is... over the top

When the roster got converted to 4518 BT with no MB, things changed dramatically. The movement was nice, but it was no longer a case of simply coaching by the numbers. I now had to work my butt off to position TGs and advance cages. It was significantly harder to both win AND kill at the same time, and this was a very good thing.
Using break tackle meant:
1) this TG had to blitz if he also wanted to hit
2) I had plays I could make besides simply bashing away in a scrum
3) my TGs were vulnerable to self-inflicted attrition via blown AG rolls and lower AV.
Break tackling, AV8 Tomb Guardians are the answer to various Khemri problems. They inject tactical nuance into an otherwise over-powered (LRB5) or dull (LRB6) roster. I'm glad Khemri were nerfed, but the current Decay roster is uninspired and frankly missed a great opportunity to create more meaningful risk/reward decisions for both Khemri coaches and their opponents.
Re: LRB4 PiOn
Yes. KISS applies.
Re: Sneaky git = to the KO box on a foul.
I really wonder what this is like at high-TV. Low to mid-TV it's probably great. But as a spam skill in a perpetual league like ours (i.e. senior division with teams that have at least 10 games under their belt), I think it could become corrosive as well as unbalanced. I'm all for fouling (and even CPOMB), but just not for cynical abuse of the rules--this may still be a bit to open to that problem. If you could add some limiter (i.e. only 1 sneaky git can return from the KO box per drive), then I'd be all for it as a great change.
BTW, Doubleskulls, I don't know how much stock we can put into either yours or Martin's claims about what players want. Gamers are not exactly known for commitment or predictability.


Still, I don't think there needs to a lot of controversy about narrowing the tiers. Even some of Martin's more drastic changes would still leave plenty of challenges for a great stunty coach. I think the real point is to reduce the amount of rules "cruft" that makes stunty players wonder why they're kicking themselves in the nuts every game. Losing because you tried and failed is palatable, but losing because there was absolutely nothing you could reasonably do is just masochism. Giving weaker teams more strategic options isn't going to reduce the competitive integrity of the game.