Ally Rules

Got some ideas for rules? Maybe a skill change or something completely different!!! Tell us here.

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Relborn
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Allies

Post by Relborn »

Or another alternative would be -as I have mentioned in another thread- adding rules for dislike and animosity

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Post by McDeth »

The more and more the "Ally" subject is raised, the more it makes me wish that they don't ever come back. It is fairly obvious that once again they will be used and abused, by people to cover for deficiencies in their own gameplay. I'll admit, i've even done it myself. By taking an orc thrower for a Chaos Dwarf team to give me an option that the team doesn't currently have. Again it was cheap trick, and likely to stem development of some of my other players. My intention originally was to develop one of the Hobgoblins into a form of ball carrier, but now with an Orc thrower in tow, with sure hands and pass, he's likely to become just another player.
In fact as a result and a change in my tactics the team have performed poorly since.

Allies may be coming in some form, but we don't need them. The game is good enough on its own without em

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Post by Furelli »

Well said McDeth.
Allies plug holes, holes in team rosters are not there to be plugged they are there to be a weakness that your opponent can try to exploit and a weakness that you need to defend against. This is one of the biggest elements in blood bowl, its all about playing your team as you have chosen it.

Furelli.
:D :) 8) :-?

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Post by Thadrin »

Thats the thing: sometimes its nice to have a couple of non roster players in there for a little flavour...for instance, "my team comes from an imperial town with a large dwarf population. A few dwarfs join the local Blood bowl team!", or even the same with Halflings...for those of us who've got beyond the desperate need to win at absolutely all costs.

Its one of those things along the lines of something Jervis wrote recently - ignoring points values and stuff. Sometimes its nice, and non beardy. Its the whole plugging gaps thing (throwers on chaos teams etc) that ruins it.

In tournament play I'd be against it. I guess we'll see what these rules that are apparently coming in mag#3 say....

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Post by McDeth »

Thadrin wrote:Thats the thing: sometimes its nice to have a couple of non roster players in there for a little flavour...for instance, "my team comes from an imperial town with a large dwarf population. A few dwarfs join the local Blood bowl team!", or even the same with Halflings...for those of us who've got beyond the desperate need to win at absolutely all costs.
Agree entirely, unfortunately there are too many who don't take this view.

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Post by Thadrin »

Which is why Jervis wrote the article.

Sensible chap that Johnson bloke. Not a bad games designer either. :lol:

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Post by Acerak »

Experimental rules that will reintroduce allies to Blood Bowl will appear in BB Mag #3. I hope you enjoy them. With any luck, they'll provide fun mixes and opportunities to fashion your "own" team for those who like allies, while prohibiting the cheesier "over the top" combos that destroyed the system for most coaches in 4E.

Cheers!

-Chet

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Post by Thadrin »

Just for one idea, I always rather liked the idea of a team from a brewery...mostly because my league's commish had a team along these lines and it looked damn good (though his team also had an Ogre)!

Human team:
2 Blitzers
2 Catchers
1 Thrower
4 Linemen
2 Allied Dwarf Longbeards
1 Allied Halfling
Apothecary
3 rerolls, 4 FF.

The workers, the Dwarf Brewers, and the Halfling in charge of quality control...fits the theme, and while its a tough team its not exactly broken.
Fits within the rules I mentioned earlier too I think...

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Post by Toby »

This Board sucks.
The Question was: Wood Elfes & Orcs YES OR NO.

Balancing was not subject to Discussion as I pointed out in the verry first posting. :(


To explain a little my teams are Based on Player Race and Player Position:

For example Human, Dwarf, High Elf, and Amazon Teams are all of GOOD Alligement and therefore Allied. A Team Can only Include Players of Positions their Team features. This results that Human Teams can take UP TO TWO Dwarf Blitzers and Dwarfs can have UP TO TWO Human Blitzers as well.
The Maximum number of Allied Players on a Team is TWO.
Star Players never Play for other Races.

These are Rules that build a rather cool Basis. There are complementary rules and Exeptions Possible. For Example Human Star Players Play for Amazon and Nores Teams as Well. Note that Morg is not Human ! Luther is UNDEAD ! Amazons do not allow Human Players into their Locker Room, exept Stars. Humans do not Allow Girls on their Teams.

The System woold benefit from introducing more linear Positions likel Longbeard = Lineman

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Post by christer »

This Board sucks.
The Question was: Wood Elfes & Orcs YES OR NO.
Toby,

I will repeat this again just in case you didn't see it the last time.
I believe you will get better response if you do the following:
1. Set up a webpage for your house rules.
2. Create a thread in this forum, describing your intentions and give a link to the webpage you created.
3. When you run into issues you would like to discuss with someone else, post the question in the same thread.

I believe people are looking at your questions from the wrong perspective. You must realize that most of us don't have the insight of your set of rules, so we tend to take your proposed changes and put them in among the LRB ruleset. Naturally, this will not generate a useful discussion as the single change you propose will look very out of place from a LRB perspective.

If you create this webpage, we will be able to read through your ruleset and analyze your question from a relevant context. We have no way to see the "whole picture" when you post questions on very specific non-LRB compatible issues.

-- Christer

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Post by Deathwing »

Toby wrote:This Board sucks.
The Question was: Wood Elfes & Orcs YES OR NO.
Hey, if this board sucks, the simple answer is not to use it. Not difficult to work out is it?

Wood Elves and Orcs? Did you really expect anybody to say yes?
The mind boggles... :roll:

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Post by GalakStarscraper »

Direct Answer: Wood Elves and Orc ... NO ... there happy?

Galak

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Post by Dangerous Dave »

Wood Elves and Orcs.... well a tough one.... how about:-


NO


For that matter Wood Elves and Ogres are also:-


NO



Dave

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Post by longfang »

Deathwing wrote:Hey, if this board sucks, the simple answer is not to use it. Not difficult to work out is it?
The simple answer is not to reply to anything thats a complete bunch of arse!

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Post by Thadrin »

Toby - As moderator for this part of the board I find your comments insulting, and bordering on what I consider acceptable.

I reviewed the thread. Three people - myself included - said they thought Wood Elves and Orcs on the same team was not a good idea. The discussion then evolved - as these things do - into a thread about the whole concept of allies, which, if you had been a part of the Blood Bowl online community for any length of time, you would know is a very hot topic, with many varying views. ANY mention of allies tends to bring out peoples pet theories. If this is unacceptable to you, then we're very sorry. Not. This is the way ALL internet discussions go. In fact, this is the way normal conversation goes. If you don't like how we do things here then the simple answer is not to come here anymore.

You seem - despite the Wood Elf/Orc idea - to be a reasonably intelligent guy with plenty of ideas. Why don't you do exactly what MANY people have said and post a website with your ideas on so we can critique them in a single thread, rather than throwing out individual threads all over the place?

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