Skeleton team - how might this work?

Got some ideas for rules? Maybe a skill change or something completely different!!! Tell us here.

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fen
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Post by fen »

tenwit wrote:Break tackle on mummies/guardians is good, but Mighty Blow is better. With MA3, they're never going to get to where they're most needed, and with a free block, they're going to clean up. It's ogres and kroxigors and other mid-MA high-ST players that most benefit from break tackle.
That's all pure speculation. You've obviously not played with 4 ST5 Break Tackle players before. Between them they can cover about a 1/3rd of the pitch. One of them is always in a useful position against any bashing team.

Joe, is the mummy on your skeleton team going to be like a traditional big guy? Or will it get GS access?

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Post by Joemanji »

fen wrote:Joe, is the mummy on your skeleton team going to be like a traditional big guy? Or will it get GS access?
I think about him like the team's big guy, so just S. In which case I might chuck in Foul Appearance to really make them mirror the 2nd ed team. I've always thought of Mummies as big guys with the negatrait "MV 3". Open to other options of course. :wink: I don't really see the great need for this team to be amazing, and to be honest the no stuns and chainsaw will be reasonable enough.

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Post by tenwit »

fen wrote:That's all pure speculation. You've obviously not played with 4 ST5 Break Tackle players before. Between them they can cover about a 1/3rd of the pitch. One of them is always in a useful position against any bashing team.
I've played with 4 BT sauruses, and I rarely get to use BT more than 4 times per game. I'm speculating that that would be even lower with -3MA... However, sometimes I get to use MB 4 times per turn.

But yes, it is speculation.

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Post by Jural »

tenwit wrote:
I've played with 4 BT sauruses, and I rarely get to use BT more than 4 times per game. I'm speculating that that would be even lower with -3MA... However, sometimes I get to use MB 4 times per turn.

But yes, it is speculation.
I think this may be Fen's point. When players don't have BT, they end up being marked by opposing players to limit the blitzing/assisting options. However, when faced with Break Tackle opponents, many will choose not to mark them at all, allowing free reign on the pitch.

I have played Lizardmen teams and Chaos Dwarves quite a few times, and I find that just having Break Tackle means that I am marked much less often, and can get into positions of an advantageous nature.

Now I suppose if you have Block, Mighty Blow and Piling On, opponents may not mark you either :) Don't feed the beast!

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Post by Joemanji »

Ooh, another fun idea. Instead of Regen all the skeleton-ish players on the team could have a skill that worked like this: Each time the player suffers an injury (Stunned, KO, Cas) roll a D6 immediately. On a 4+ the player pulls himself together and should be left on the pitch Prone. The effects of the injury are totally ignored. Otherwise he suffers the full effects of the injury as normal.

Basically a Regen that works instantly, and also on Stuns and KOs. Not too powerful on crappy players, and again in keeping with the relentless undead-y feel that they just keep coming at you. :D

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Post by Der_Doodle »

to powerfull..
Normal Regeneration atleast still keeps the players away from the field for the current drive :)

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Post by plasmoid »

Hi Joemanji,
I hope you'll forgive me for not reading the whole thread.

But the skill above any other that to me conveys the relentless stalking of the undead is jump-up. I'd love to see a house-rule roster based on jump up (and perhaps a slight rewrite of regen: Could be called undead, to not mess with other regen teams)

Perhaps your above idea could be modified to: Leave the player stunned on the pitch. That would mean that the player was taken out for a while before getting back in the game :)

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Post by Joemanji »

Yeah Jump Up is cool too. :) It makes them a bit spritely IMO, but perhaps I could get used to the idea of it being magically rather than athletically motivated.

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Post by plasmoid »

Heh - yeah. It might make them a bit too mobile.
I guess something that would also have that relentless "coming back to get you" feel would be that MBBL2 skill, where you excert a tacklezone when prone.....

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Post by Wylder »

plasmoid wrote:Hi Joemanji,
But the skill above any other that to me conveys the relentless stalking of the undead is jump-up. I'd love to see a house-rule roster based on jump up (and perhaps a slight rewrite of regen: Could be called undead, to not mess with other regen teams)
Um... didn't I read somewhere that there was an UNDEAD team already?

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Post by Mad Jackal »

fen wrote:
tenwit wrote:Eye-opening stuff, eh? The Animosity rule is getting some flak on some forums, but mostly I'm reading good things about those teams. Though a MA3 break tackle mummy seems.. :roll: meh.
Anyone whinging about the animosity rule needs to go submerge their head in a barrel of icy water for half an hour.

The break tackle mummies are awesome. It totally changes the dynamic of playing against them, it's really difficult to cage up and roll down the pitch when the opposition has 4 guys who can dodge into tackle zones. Once they skill up and get Guard, Mighty Blow, Juggernaut (and maybe Block/Dodge) they become even better.

In the long run the new Khemri team is almost better than the old one, except for the loss of AV on the mummies.
I said that when the change was proposed. Yes I agreed that the break tackle instead of mighty blow would slow them at the start.

But over the long run, and even in the begining with the ability to dodge into cages now (new wardancer proxy) that makes the team a different kind of powerfull which is not a nerf.

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Post by Jural »

The AV 8 and less hitting power from the start and makes player attrition more of an issue. I think AV 8 is a huge change, and rarely mentioned.

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Post by PubBowler »

Jural wrote:The AV 8 and less hitting power from the start and makes player attrition more of an issue. I think AV 8 is a huge change, and rarely mentioned.
I hear it mentioned a lot.

But I agree it is an issue.

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