5 ideas for halflings

Got some ideas for rules? Maybe a skill change or something completely different!!! Tell us here.

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Jural
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Post by Jural »

voyagers_uk wrote:A couple of "FUN" halfling positionals would up the chuckles factor of playing them whilst you lose and have your team handed to you in paste form
Just off the top of my head :)

0-2 Water Boy 5 2 3 7 Dodge, Stunty, Right Stuff, Accurate, Pro 60K A/GSP

Recently Halfling teams have begun to recruit real professionals from amongst their ranks... Water Boys! These seasoned veterans have provided water, ale, and grog to rowdy blitzers, Ogres, and Dwarves for a few seasons. Normally this is nothing to brag about, but compared to the standard halfling, the Water Boy is a Star Player!

0-2 Baker 5 2 3 6 Dodge, Stunty, Catch, Sure Hands, Bonehead 50K A/GSP

When pressed to field enough for a team, some halflings turn to their races greatest asset- Their bakers. Bakers are generally covered with sticky bun syrup, making it easier for them to secure the ball. However, the Baker is always out of his element on the Blood Bowl pitch (even compared to a standard halfling!), making them not the most reliable players.

0-2 Drunken Loons 5 3 2 6 Stunty, Frenzy, Wild Animal 50K S/GAP

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Post by voyagers_uk »

I would have had the baker 5 3 3 6 with bonehead. ST2 with bonehead is just a sitting duck with flour-covered pants

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Joemanji
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Post by Joemanji »

Or ...

0-2 Pie Flingers _ 5 2 3 6 _ Dodge, Stunty, Right Stuff, Hypnotic Gaze, Secret Weapon _ 30K _ A/GSP

Or for something simple ...

0-2 Catchers _ 6 2 3 6 _ Catch, Dodge, Right Stuff, Stunty _ 40K _ A/GSP

Or for something more subtle ...

0-4 Hairyfoots _ 5 3 2 6 _ Dodge, Right Stuff, Stunty, Thick Skull _ 40K _ GA/SP

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Jural
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Post by Jural »

Man, I always liked the idea of halfling positionals (catchers, runners, blitzers, blockers. any 2 of the 4.)

It is just SO unpopular among the people who coach halflings regularly, so it never gets any traction. I think it's fun to have crappy positionals, it really seems like fun. But if the people who use the team most are uninterested... well, no point considering it :)

Just for the record, I always liked the halfling blocker:

0-2 4 3 2 7 Thick Skull, Stunty, Right Stuff 60k A/GSP

and the halfling catcher

0-2 6 1 2 5 Catch, Dodge, Stunty, Right Stuff 50K A/GSP

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Post by fen »

I'd be happy enough to see the Halfing catchers return from 2nd Ed. 0-4 please thank you. Catch and +1MA seems enough to make them feel like catchers.

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Post by Joemanji »

Nice, but I thought Martin wanted to improve the team? :wink: :lol:

Ooh ooh ooh!!! Give the Pieflinger Disturbing Presence as well to reflect pies tossed at range!!! How cool an image is that? Hypnotice Gaze being him walking up to a Black Orc and custard pie-ing him right in the nosher!! :lol: :lol: :lol: Maybe just me. :wink:

0-2 Pie Flingers _ 5 3 2 6 _ Dodge, Stunty, Hypnotic Gaze, Disturbing Presence, Secret Weapon _ 30K _ A/GSP

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Post by prisma »

I agree that the right step is to add some positionals. I like that pie flinger, but I don't like the "secret weapon" skill on him - I'd rather make him more expensive.

And, in addition, I'd add 0-2 thrower dryads or st3 gen-access hairyfoot-flings or 0-2 further secret weapons. That would sum up to 4 positional which is far from too much imho.

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Post by cyagen »

Let me add to the corus and say that the Pie Fingers is great!

Here is my modest contribution, 2 new skills:

Flying Dutchman (A): The player had rigourus training in free fall and landing techniques. He gets +1 to any landing test that he makes after being thrown by a teammate.

It's a bird...it's a Harpy....no it's a Stunty! (A): The players scatters D6 (or D3+3) times when thrown. (could be good, could be bad).


and I also think that making the Treeman an exclusive Halfing player would help the general balance of the game. Any team with more than 60% of winning percent is broken and should be Nuffled.

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Post by Joemanji »

cyagen wrote:Let me add to the corus and say that the Pie Fingers is great!

Flying Dutchman (A): The player had rigourus training in free fall and landing techniques. He gets +1 to any landing test that he makes after being thrown by a teammate.

... and I also think that making the Treeman an exclusive Halfing player would help the general balance of the game. Any team with more than 60% of winning percent is broken and should be Nuffled.
Yay! Let's keep that Pie Flinger bandwagon rolling! :lol:

Love the name, though I don't think the skill is gonna be worth the pick. Maybe on one or two guys I suppose. *shrugs*

The MBBL stats for WE are from a relatively small sample btw, so IMO 60% isn't a significantly large number to back up any claims for nerfing the team.

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Post by plasmoid »

Hi guys,
now I'm not gonna be doing this in my league, because it is a little, well, outlandish, and IMO it doesn't directly deal with the rooted treemen problem.

But I do like the idea, and back in the day, where we toyed around with the teams more, we did have a halfling team based on the human team (i.e. 0-4 catchers, 0-2 throwers, 0-4 catchers). Mind you, the positinals were all terrible compared to their human counterparts, but it was a fun team.

I do like the thought of some simple halfling catchers.
And I do like the thought of a halfling blocker/blitzer - something like 5326 dodge, stunty, right stuff (thick skull?) with G access. Could be quite useful actually.
I also like the pie-flinger, and don't think that he needs to be a secret weapon - I mean, it's just pies :wink:

Looks like not so few people see that LRB5 halflings are worthless.
Cheers
Martin :)

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Post by dendron »

I liked to use my flings in blodd bowl in the LRB 4. The chief was really cool but maybe too good. I loast a most of my games but I do not care because I felt I had a chance to get a tie or the victory.

In LRB 5 the flings never felt to be competetive.

I would like to see some catcher as a small boost. The Goblins got 4 secret weapon so the flings should get 4 catchers.

Just my two cents.

Dendron

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Post by Joemanji »

plasmoid wrote:I also like the pie-flinger, and don't think that he needs to be a secret weapon - I mean, it's just pies :wink:
I can see you point there. :) But it was the effect of Hypnotic Gaze that I felt merited SW. I guess putting a ST, AV 6 in base contact with an opposing player might be risk enough in itself. :lol:

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Post by Joemanji »

dendron wrote:In LRB 5 the flings never felt to be competetive.

I would like to see some catcher as a small boost. The Goblins got 4 secret weapon so the flings should get 4 catchers.
I think any Halfling can already develop into a reasonable Catcher type. Why not give the team something they lack (i.e. a bit of General access). General access really is a huge deal IMO, and player like the one below would be invaluable to the team:

0-4 Blitzers _ 6 2 3 6 _ Dodge, Right Stuff, Stunty _ 40K _ GA/SP

So just a normal 'fling with +1 MV and G access. I bet you'd be surprised how much this helps the team in the long term. Though it would really need one of the suggested boosts to Stunty survival to be really effective.

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Post by Leipziger »

I like the idea of having halfling positionals and think that catchers would be a good addition. The two skills suggested by Cyagen sound fun, but I think 'flying dutchman' would be the only one really taken up (this skill has been suggested under different names before e.g. 'acrobat'), although a team full of d6 scattering stunties could be fun!

Cheers

Leip :lol: :o :lol:

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Post by prisma »

Joemanji wrote: General access really is a huge deal IMO, and player like the one below would be invaluable to the team:

0-4 Blitzers _ 6 2 3 6 _ Dodge, Right Stuff, Stunty _ 40K _ GA/SP

So just a normal 'fling with +1 MV and G access. I bet you'd be surprised how much this helps the team in the long term. Though it would really need one of the suggested boosts to Stunty survival to be really effective.
YES !!!

0-4 fling blitzers
and
0-2 pie flingers
=
fine solution :D

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