MVP Award

Got some ideas for rules? Maybe a skill change or something completely different!!! Tell us here.

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bbdave522
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Post by bbdave522 »

What do you think about this system? Your opponent nominates one of your players, you roll for one randomly, and you pick one. Then roll a d3 to decide who gets the mvp. You could alternately roll a d6; on a 1, your opponent's choice gets the MVP, on a 2-5, the random pick gets the MVP, and on a 6, your pick gets the MVP. You could instead make the three picks be the top 2 SPP earners an a random pick, or whatever system you like.

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Re: MVP Award

Post by Mephisto »

I am currently revising some possible house rules for a new league and the one I like most is the one, where either you choose the one picked by your opponent or select one in the usual way.

If the opponent plays well and does not cheat, he will select the player that he considered the best one (for example the lineman who oblied the mino to loose every turn), and if not, you always have the dices...

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Hasdrubal
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Re: MVP Award

Post by Hasdrubal »

In the league I'm running, a player can be awarded the MVP title as long as no player has less MVP titles than s/he does (journeymen can be ignored). Of course, we can alway roll randomly if preferred. We use that rule to skill up players faster, since we usually play 1/month, and the season lasts 12 months only.

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Post by stashman »

Thordallim wrote:
Also we gave each player that played in a match 1 spp per game played.

So after 6 games each player skills up .
Is anyone playing dwarf teams??? That will make a dwarf team too good!!!

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Post by mattgslater »

Thordallim wrote:Also we gave each player that played in a match 1 spp per game played.
Eek. I've often thought about helping bash teams out by giving each player 1 SPP when hired. So if a guy gets an MVP, he goes up, end of story. But 1 SPP per game would totally uproot the balance of the game.

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Re: MVP Award

Post by elfman »

Choose three players who played in match and nominate them one to three. Then opposite coach rolls D3 and tadah, that guy got MVP. That works nicely in our league, coach has power over his own team but still there is some luck/chance involved. I and other commisioner [yes, we have two] thought about coach selecting three players and opposite coach selecting three and then rolling D6 but it was too complicated. Often our games end at time when someone have to go bus or something so aftergames have to be fast.

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Re: MVP Award

Post by Aliboon »

I've wondered what giving 1 SPP for a KO would do. It would certainly help bashy teams by being the equivalent of a completion which AG4 teams can pretty easily get. It may help too much though, but would be ok in shorter leagues I would think.

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Re: MVP Award

Post by mattgslater »

Aliboon wrote:I've wondered what giving 1 SPP for a KO would do. It would certainly help bashy teams by being the equivalent of a completion which AG4 teams can pretty easily get. It may help too much though, but would be ok in shorter leagues I would think.
The only problem is that 1SPP means too much.

How about this?

Star Player Table
0: 0-10
1: 11-30
2: 31-60
3: 61-100
4: 101-150
5: 151-350
6: 351+

SPP Awards:
KO: 1
Comp: 2
Bomb: 3
Cas: 3
SI: 4
Kill: 5
Int: 5
TD: 6 (how appropriate)
MVP: 10

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Re: MVP Award

Post by mattgslater »

I've played with these rules before. They really make certain skills better, but the Tackle Rule in particular does a good job at helping bash teams develop.

The Tackle Rule:
If an opposing player attempts to move while standing in the tackle zone of one of your players, you may declare that your player attempts to tackle the opponent. This forces the opponent to dodge, as described on page 8 of the rulebook. If the dodging player suffers a casualty, the tackling player gets credit for it.

The Immaculate Reception Rule:
If a player catches an inaccurate pass thrown by a player on his team (including himself), the catching player gets credit for a Reception (Rec), which is scored as a Completion. If a player catches an inaccurate pass thrown by a player on another team, it counts as an Interception.

Note that the Immaculate Reception Rule really benefits AG3 teams, as AG4 teams seldom throw incomplete passes, usually getting fumbles instead.

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Re: MVP Award

Post by plasmoid »

I like MVP rule:
Either (a) roll randomly or (b) assign the MVP to a player who has earned SPP(s) this game.
It lets players who pick up a freak cas reach first skill in much the same way that elfy teams will take the MVP and a completion.

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Re: MVP Award

Post by GalakStarscraper »

Doubleskulls and I added these rules to the rulebook for a good reason :wink: when we were both in charge of the CRP.

Page 32:
Awarding the Most Valuable Player during the Post-Game

Instead of using the rules for Most Valuable Player on page 26,
the following two options are offered as replacement text for the
first sentence:
1) One player from each team, chosen by his coach, is
awarded a Most Valuable Player award at the end of the
match.
2) At the end of the match, one randomly selected player eligible
to play during this match that was not induced and has not
been removed from the team by death by the end of the
match is awarded a Most Valuable Player award.

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Re: MVP Award

Post by d100 »

I have a thought on reining in the 1 spp per game suggestion while keeping some of the intent. After the game roll a d6 for each player who saw playing time. If the roll is higher than his current spp total add 1 spp, else no effect. Lineman gain some spp for their experience w/o everyone auto-leveling after 6 games. Once someone hits their first skill, they have to earn the rest the old fashioned way. This can be combined with any MVP method.

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Re: MVP Award

Post by Smurf »

We base MVP on prowess.

For example:

WE thrower, had to dodge, 2 GFI, pick up ball in TZ, throw ball in TZ and lino caught it. He won MVP for 5 dice rolls.
Skaven lino won mvp for being knocked out. That is every drive, on the LOS he was ko'd and each drive he came back to take his place on the LOS and promptly removed back to the dug out. Pure class, well done skaven lino.
Orc thrower, eventually had to make 3 dodges and 2 GFIs to score
BOB and the game saving interception

Usually we put up several nominations and our opponent chooses which. The only problem is bad games and therefore it goes down to most spp or best bits. You know those games where not much happens.

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Re: MVP Award

Post by g00nsta »

i like the current system

there is nothing funnier than your gobbo who gets his hip smashed in the first turn
and ends up with the MVP ,
you figure that the selectors just like the way he takes a hit ,HAHA :P :P

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Re: MVP Award

Post by mattgslater »

GalakStarscraper wrote: 2) At the end of the match, one randomly selected player eligible
to play during this match that was not induced and has not
been removed from the team by death by the end of the
match is awarded a Most Valuable Player award.
Ooh. If you want to avoid having to give your MVP to "cut me!" players, this would basically include #2.

At the end of the match, one randomly selected player who played in the match is awarded a Most Valuable Player award. If you like, you may select a second MVP award, but if you do, you must remove the first player selected from your roster during step 5 of the "Update Team Roster" phase. The player does get his MVP on his way out the door, if it makes him or his next of kin feel any better.

Reason: ''
What is Nuffle's view? Through a window, two-by-three. He peers through snake eyes.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
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