Ideas for buffing the vampire team - round 3: Poll

Got some ideas for rules? Maybe a skill change or something completely different!!! Tell us here.

Moderator: TFF Mods

Which buff is the most appropriate for the vampire team?

6338 thralls (50K)
16
22%
6337 thick skull thralls (40K)
18
25%
Bloodlust can create a vampire
9
12%
Bloodlust can only stun
16
22%
MA7 on vampires (120K)
10
14%
Stab on vampires (120K)
0
No votes
10K price dump on something
4
5%
 
Total votes: 73

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Joemanji
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Post by Joemanji »

Thick Skull is not the same as AV8. Against blocks:

Code: Select all

            AV7     AV8    AV7+TS
P(prone)   58.3%   72.2%    58.3%
P(Stun)    23.4%   16.2%    30.1%
P(KO)      10.4%    6.9%     4.6%
Though the value of TS is against Bloodlust.

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Post by gandresch »

Hi!

What i mean is, that "if something happens, that is more than stunned":
On the one hand we have the AV8 w/o TS and the AV7 with TS.
For both it's a 9+ and an 8+ (or the other way round) that something happens to the player.
For me stunned doesn't count for something more special than prone, because the player is acutally on the field - no matter if he has to wait one round or not.
Sure AV8 helps a lot more not to get stunned ;-)

Greetz,
gan

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Post by SillySod »

Thick Skull for free is a reasonable buff, I was just pre-empting the inevitable suggestions that they should pay for such a weak skill :-?

Code: Select all

          Break  Stun      KO        Cas
Av7       15/36  315/1296  135/1296  90/1296
Av7 (TS)  15/36  390/1296  60/1296   90/1296
Av8       10/36  210/1296  90/1296   60/1296
Av8 is identical to thick skull if you are only concerned about staying on the pitch for the current drive. However you will suffer alot more stuns and your team will be in considerably worse shape for later drives, not to mention the damage to long term development. This is not remotely made up for by the extra protection that thick skull gives against being bitten - thralls just dont get bitten that often.
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Post by lucasluckydelux »

In my opinion thick skull doesn't sound suitable for thralls.

Dwarfs, flesh golems and some big guys have them for racial reasons but how can u justify thick skull on thralls? Are they wearing a helmet?

AV8 for 50k sounds better.

The idea of having a new vampire on a 6x when a thrall is badly injured sounds great.

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Post by Tripleskull »

In fluff terms I like think of thick skull on thralls af them being used to the biting and the beatings.

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Post by gandresch »

Hi,

there is still the idea of making extra Apo via inducement cheaper, setting it to 50k each for a Vampire team. Gobos have Bribes, Flings have their chief and so on.

Having the possibility to use an apo on a bh, which is after a bite always the case, if the guy is injured, this sounds pretty nice and doesn't modify the team.

Greetz,
gan

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Post by Kael_Hate »

CoachScott wrote:Simple change, bloodlusting vampires only stun thralls. Keeps the thralls on the pitch, and means you don't accidently kill your skilled players or have to spend your winnings on replacements. Should give a good boost over the course of a league.
Easily the best fix. Easy to play and fixes the tier fail.

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Post by Alamar »

I agree [with prior sentiment] that what buffs to consider depends on just how big of a buff you want to give ....

I would like to add though that if you increase prices on some things [like Thralls up 10K] that you should lower prices somewhere else ... afterall if you're "buffing" then you need to allow vamps to make a competitive 1.0M point team .... You don't want any stealth-nerfs cropping up.

Along this line of thinking maybe looking for quasi-buffs in terms of lower costs might not be a bad thing to consider:

-- Keep Thralls the same except lower costs to 30K
-- Team Rerolls at 60K instead of 70K

This way you're not messing with the power of the players on the field BUT at least you get more incentive $ each game and it's possible to start a "stronger" team at 1.0M than before ....

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Post by plasmoid »

Hi all,
sorry for getting behind with this.
It's time for round 2: I've collated the list - bolding anything that has been appriciated by someone other than the poster himself.
If you like anything on this list that is not in bold, please replay with your praise before april 29th :)

The list
AV8 thralls
Thick skull on thralls
Bloodlusting can generate a free vamp
Bloodlusting can only stun
Small price dump (10K off reroll, vamps or thralls)
MA7 on vampires
P-access on thralls
0-2 thrall throwers
Stab skill on vampires
P-access on vampires
Induce apoth for 50K
0-4 zombies

Cheers
Martin :)

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Post by Glowworm »

Played my (rookie) vamps last night against (rookie) Humans....

My vote goes for AV8, it made all the difference against humans

Otherwise, BL only stuns, that would help, after my 2nd turn Id lost 2 thralls, 1BH & 1 KOed, found it hard to get back into the match after a start like that!!

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Post by Alamar »

glowworm wrote:Played my (rookie) vamps last night against (rookie) Humans....

My vote goes for AV8, it made all the difference against humans

Otherwise, BL only stuns, that would help, after my 2nd turn Id lost 2 thralls, 1BH & 1 KOed, found it hard to get back into the match after a start like that!!
Did you play with AV8 thralls that cost 50K? I'm curious if you did a 1.0M point team what your starting lineup was ...

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Post by Glowworm »

Alamar wrote:
glowworm wrote:Played my (rookie) vamps last night against (rookie) Humans....

My vote goes for AV8, it made all the difference against humans

Otherwise, BL only stuns, that would help, after my 2nd turn Id lost 2 thralls, 1BH & 1 KOed, found it hard to get back into the match after a start like that!!
Did you play with AV8 thralls that cost 50K? I'm curious if you did a 1.0M point team what your starting lineup was ...
Nope, 40k Thralls started with 3 Vamps & 3 R/Rolls + Apoth and made the numbers up with 10 Thralls (if i remember correctly)

Did use the Max BH rules...did'nt help much :cry:

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Post by mattgslater »

I like the "free vamp" bit for Bloodlust. Say, eliminate the BH-max rule, and replace it with: 51-68 Cas = Thrall becomes Vamp next match (still limit 6), gaining +1 ST, +1 AG, +1 MA, plus HG, Regen, BL and AS access and 70k price. Or just becomes a rookie Vamp, but if you just modify the existing guy you've got a reason to BL against decent players... besides, unlike a Zombie, a Vamp has a memory of life, so it's fluffy. You could also make it an AV roll for the Thrall: on a failure he dies instead. Or just make it 51-58, with 61-68 still death. That way you don't have to keep it to one per match.

If you're not into WFB fluff, you could also go for a V:TM-style "ghoul" (half-vamp) as a 0-2 player. Decidedly less cool than a Vamp, but way better than a Thrall. Say 6437 GAS 100k? Or 6338 Block Regen GAS 90k?

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Post by bjorn9486 »

mattgslater wrote:If you're not into WFB fluff, you could also go for a V:TM-style "ghoul" (half-vamp) as a 0-2 player. Decidedly less cool than a Vamp, but way better than a Thrall. Say 6437 GAS 100k? Or 6338 Block Regen GAS 90k?
Why not the Ghoul from the Necromantic or Undead team? 7337 Dodge GA/SP 70K

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Post by Glowworm »

bjorn9486 wrote:
mattgslater wrote:If you're not into WFB fluff, you could also go for a V:TM-style "ghoul" (half-vamp) as a 0-2 player. Decidedly less cool than a Vamp, but way better than a Thrall. Say 6437 GAS 100k? Or 6338 Block Regen GAS 90k?
Why not the Ghoul from the Necromantic or Undead team? 7337 Dodge GA/SP 70K
because then it would be a ghoul... :-?
I like the 6437 option

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