Xadie wrote:I don't get. Would it really help to have Catchers with AV8 and Ogre 130k that much? On the pitch they will perform almost no different.
Cheekiness pardoned, as long as you forgive me for being a bit verbose.
Neither of those fixes is nearly as minor as it looks. Both impact the economics of the team in ways that play upon one another. The +AV on Catchers also has significant schematic impact on both sides of the ball, but especially on offense.
130k Ogre doesn't sound like a big deal, but at 1M or 1.1M, it's major. Check out the math.
1x Ogre: 140k
4x Blitzer: 360k
2x Thrower/Catcher: 140k
4x Lineman: 200k
3x TRR: 150k
10k bank
Early purchases: Apoth (40k), Thrower/Catcher (70k).
Two Throwers are cool, as they're tough and grow up fast, but your team is kind of one-dimensional without Catchers. Two Catchers limits your style, because with 11 men you always have to field them, and they're ST2/AV7. A Thrower and a Catcher is a nice compromise, but just having one Catcher on your roster really impedes his progress, because he soaks up so much attention. Also, you want to have three Catchers in a perpetual format, because Catchers have multiple exclusive builds and you need to build at least one man on the bench because they take so much damage. You can't really take four, because you need a line rotation and can't put Catchers up there.
But if the Catchers are AV8 and the Ogres are 130k...
1x Ogre: 130k
4x Blitzer: 360k
1x Thrower: 70k
2x Catcher: 140k
3x Lineman: 150k
3x TRR: 150k
Early purchases: Apoth (50k), Lineman (50k).
You do have that whole 2xST2 and 11 men thing, but those ST2 guys are AV8/Dodge, so you can mark with them, and you can give one of them Block and Side Step and use him as your point-man, like a Ghoul, only tougher and subject to hits from just one guy. (It still has to be a guy with Tackle or Grab!) As is, that guy dies a lot, so it's hard to keep him in stock, and it really impacts Human skill memory. Most teams use Blitzers instead, which makes the elfy downfield cages that much harder to pull off. You also get a Thrower to start going along with that, courtesy of the price reduction on the Ogre, which is a lot better in the early game than a Lino and 10k in the bank.
You still can't afford all your Catchers on a max team, but three Catchers can be built in three different ways with no regard for backing them up, as long as you can scheme to play without any given one. Also, if worse comes to worst, you can throw a Catcher to the line with a lot more confidence. Heck, if you know you're giving up 3d on all the line hits anyway, you might as well put your Block/SS Catcher up there; at AV8, he's actually a pretty good line value when ST3 won't cut it either. And then after he gets pushed, he can get up and leave after you've finished the easy and important actions (or even earlier if you've burned your TRR), as opposed to the poor guys next to him who stand up like Zombies ready to take another hit.
What is Nuffle's view? Through a window, two-by-three. He peers through snake eyes.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.