Hi Doubleskulls,
Now I'm getting confused about the objectives. I was under the impression a key measure would be to get fewer people to play bash and more to play hybrid or agility teams.
I said 'I'm really not sure about that' - meaning 'I'm not sure that would happen'. Not 'I don't want that to happen'.
But I don't think weakening PiOn will deter people from playing orcs or dwarfs at all.
IMO, Dwarfs and Orcs don't live by piling on. Or at least they don't have to - they have other excellent tactics to fall back on.
If anything, Dwarfs and Orcs will no longer have to fear annihilation by Chaos, and this will make them more popular. Yes, I know Chaos will gain a
relative edge, but I think this ammounts to nothing compared to the
absolute power that Chaos will be losing.
As I said, a cut by 25% (from 12 players lost to 9 players lost) looks very substantial to me.
For "evidence", such as it is, I'll quote LRB4 in FUMBBL.
As stated earlier, in high-TV play, the top 5 were (semi-random order) Chaos, Orcs, Dwarfs, Khemri and CDs.
So those teams with AV9 on the key positionals were doing fine.
This at a point where CPOMB against them was 38.5 (KO+)/18.3 (Cas)
And straight POMB was nowhere near as potent at fighting back.
So they got played, despite the
relatively poor position they were in, because they weren't torn to shreds.
Still, Chaos was substantially more popular - which might be explained by the fact that FPOMB Chaos
obliterated AV7 teams - with a CAS level substantially(!) higher than in CRP 59.7/34.4. That would also rather neatly explain why fragile teams - just like in CRP - aren't very popular at high-TV.
Now, from your opening question I get the sense that you were asking 'why nerf PiOn if it won't reduce the number of Dwarf and Chaos coaches?'
Because it will reduce the number of chaos teams (who rely on CPOMB as their main strategy). And because it will make the squishier teams more viable, and open up the metagame considerably.
As I said, I think it might increase the number of orc and dwarf teams. Fortunately I have small nerfs in place for both teams.
I'm just trying to think like a coach who, as dode has shown, doesn't particularly like getting hurt and does like causing pain.
I think these coaches more than anything are a product of the CRP meta-game: Hurting is just so darn easy, and not getting hurt easily is absolutely crucial in such an environment.
If the meta-game changes, then so does priorities.
Or as Hitonagashi said in another thread - people pick these teams to survive.
meaning that relatively their "score" gets better compared to all the other bash teams.
And I think having the highest bash "score" isn't game breaking, if that bash score (and hence impact on the game) has dropped quite a bit.
In particular POMB used to be better than CLMB, and now they are about the same, giving Chaos a key edge in the bash on bash match ups.
Agreed. But Chaos has always had the advantage in bash vs bash, if the other side was content to just trade blocks for 16 turns.
I think dwarfs and orcs have other strategies available to them, meaning that their team "power" will not drop as far as the "power" of POMB - they have other ways of winning, and if Orcs and Dwarfs are truly winning bu just POMBing away in CRP, then I think it is a perversion of what these teams are about.
So I don't think comparatively rocks at all. But yeah, if they do wish to stick to just 2 bash skills (CMB) for their bashing, where their advantage is the greatest, then, in 20 knockdowns (see above) they'll be down to just 3 KOs and 3 Cas. That's another substantial drop, and a damage level quite a bit lower than LRB4, where, as stated, AV9ers were doing fine.
So I think it is obvious that we see things differently, when it comes to the impact of changing PiOn and the importance of
relative advantages.
But I'm still quite curious to know, what do you think would be good damage levels KO+/Straight-cas against AV9, AV8 and AV7/claw?
I'm not setting you up or anything, I genuinely want to know what you - and others - think would make for a metagame: I.e. not too harsh, but still curbing team growth.
For reference, CRP PiOn is: AV9 31.5/14.2 AV8: 45.0/20.5
AV7: 58.5/26.8
Cheers
Martin