plasmoid wrote:*I don't think the CAS-rate should drop below 10% against AV9 when POMBing.
This to my mind kills 'PO is RR on INJ & MB doesn't stack'
*I also don't think the CAS-rate should be above 20 when POMBing AV7 (or CPOMBing)
My own original PO=+1/+1 falls to this, because the CASrate against AV7 is 24 or so.
If you make Piling On an Injury reroll only, and don't let Claw stack with Mighty Blow. then you get these numbers. 0.5% not bloody enough against Av9, and 0.8% too bloody against Av7.
Code: Select all
PO Inj Reroll, No stacking Claw & MB (CLPOMB)
Av St KO Cas Score
9 7.2% 18.0% 16.4% 25.4%
8 7.2% 18.0% 16.4% 25.4%
7 12.9% 24.6% 20.8% 33.1%
PO Inj Reroll, No stacking Claw & MB (CLMB)
Av St KO Cas Score
9 17.4% 12.7% 11.6% 17.9%
8 17.4% 12.7% 11.6% 17.9%
7 27.1% 16.9% 14.4% 22.8%
PO Inj Reroll, No stacking Claw & MB (POMB)
Av St KO Cas Score
9 6.7% 11.6% 9.5% 15.3%
8 9.5% 17.5% 14.6% 23.4%
7 12.9% 24.6% 20.8% 33.1%
I think the skill progression from nothing - MB - CLMB/POMB - CLPOMB works too as its pretty linear (6.9% chance of a cas against Av7 normally, to 14.4%, 20.8%) so gaining around the same amount for each additional skill, and its slightly better than linear against Av9.
Its a pretty simple rules change too. So the rewording would just be Claw becomes reworded after to before:
Claw / Claws (Mutation)
A player with this skill is blessed with a huge crab-like claw or razor sharp talons that make armour useless. When an opponent is Knocked Down by this player during a block, any Armour roll of 8 or more before modifications automatically breaks armour.
And Piling On is just removing "Armour roll or " so becomes
Piling On (Strength)
The player may use this skill after he has made a block as part of one of his Block or Blitz Actions, but only if the Piling On player is currently standing adjacent to the victim and the victim was Knocked Down. You may re-roll the Injury roll for the victim. The Piling On player is Placed Prone in his own square -- it is assumed that he rolls back there after flattening his opponent (do not make an Armour roll for him as he has been cushioned by the other player!). Piling On does not cause a turnover unless the Piling On player is carrying the ball. Piling On cannot be used with the Stab or Chainsaw skills.