In fact in my experience passing seems to have become even more rare now than it was in lrb4. Possibly for a few reasons - throwers are generally only used as leader caddys now

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The catcher is often the player who scores so that would be 4SPPs for a single score. Plus 1 for the thrower.dode74 wrote:I don't think that passing rewards the risk sufficiently, as described here -> viewtopic.php?p=615154#p615154
SPP to the thrower is all well and good, but passing skills might be taken more often if they helped distribute SPP to another player. That sounds wierd until you consider that there are two players involved in a pass, so perhaps 1SPP for the thrower and 1SPP for the catcher in the event of an accurate pass being successfully caught might encourage passing. It also makes sense - the successful pass isn't only down to the thrower.
That's less of an argument and more of a description of one possible scenarioThe catcher is often the player who scores so that would be 4SPPs for a single score. Plus 1 for the thrower.
Let's forget SPP altogether then, eh? I thought that SPP were there (fluffwise) to award players for their acheivements as a part of winning the game. Catching the pass, whether it ends up in a TD or not, is an acheivement.Anyway, the real reward is winning the game. Foul up the pass and you could be in all sorts of trouble.
Ah, I didn't think a sharp bloke like yourself would need more than that.dode74 wrote:That's less of an argument and more of a description of one possible scenarioThe catcher is often the player who scores so that would be 4SPPs for a single score. Plus 1 for the thrower.![]()
Yes I agree. The only players in the game should be rookie human linemen. That would make balancing much easier.dode74 wrote:Let's forget SPP altogether then, eh?Anyway, the real reward is winning the game. Foul up the pass and you could be in all sorts of trouble.
Passing for the sake of passing is a nice way to farm elves. The extra SP doesn't make it worth it in normal play only in farming mode.dode74 wrote: Again, though, I refer back to the risk/reward thing. Very high risk for a pass which, if it doesn't end up in a TD, has very limited rewards.
Smurf wrote:...
If you're going to be silly about it the a silly response is all you deserve.dode74 wrote: Koadah, is your argument is that it could be used by elves to SPP farm? Because pass-farming is risky, and being able to do so is itself a skill, just as stalling is.
Otherwise you're strawmanning - I said nothing about all human linemen and was ridiculing your argument that the real reward is winning the game for not handing out SPP for achievements. If the real reward is winning the game then why are we giving out SPP at all?
Anyway, the real reward is winning the game. Foul up the pass and you could be in all sorts of trouble.
plasmoid wrote:Hi Garion,
well, I think FUMBBL is an overly TV-obsessive environment.
I've certainly seen plenty of throwers around in the MBBL - na dnot just leader caddies.
Either way, Smuf commented on an LRB5+ change to safe throw - which is why I figured it wouldn't be reflected in your LRB4 experience. Even if he is a bit optimistic on that account. But safe throw change and new diving catch certainly makes passing more viable.
Cheers
Martin
Yup that is the big bonus now, but as I say, I try never to pass so never saw that bonus. Hand-offs to catchers are just better.Chris wrote:I was under the impression that the big bonus for safe throw was the reduced chance of fumbling? Not the prevention of interceptions. I fumble passes all the time!