also please do read them

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Wouldn't making more of the tier 1 teams worse, when not justified by win %, run counter to the overarching goals of NTBB?voyagers_uk wrote:this way it wouldn't just be Tier 3 teams that challenged a coach, but some of the races listed on the last pages of the rulebook again
Of course Chaos teams would be worse if they random access to 10 skills they can currently pick from as they desire. What do you think the impact on Dwarves would be if you made S random access for them? They'd be pretty messed up in most formats. Saying its bad design is just being mischievous.voyagers_uk wrote:Ian, your arguement seems to be that, and correct me if I am wrong, that Tier 1 teams with mutation access would be made worse if they cannot access claw at will. is this then not a flaw in the design of those teams. they have to jhave claw access or will fall out of the top of tier 1, do they belong there without claw?
I thought about that and rejected it on the basis that it was changed to the way it is now to give Chaos a low-TV boost. That's why I came up with this option: viewtopic.php?p=632132#p632132garion wrote:@Dode - If you have a problem with horns the easy and best thing to do is put them back to lrb4 version, that was perfect. It meant you could tie them up with a wall of Guard if you had the players built that way and they couldnt escape it with a Blitz. Because they had to move 1 square before blitzing.
DoubleSkulls wrote:Of course Chaos teams would be worse if they random access to 10 skills they can currently pick from as they desire. What do you think the impact on Dwarves would be if you made S random access for them? They'd be pretty messed up in most formats. Saying its bad design is just being mischievous.voyagers_uk wrote:Ian, your arguement seems to be that, and correct me if I am wrong, that Tier 1 teams with mutation access would be made worse if they cannot access claw at will. is this then not a flaw in the design of those teams. they have to jhave claw access or will fall out of the top of tier 1, do they belong there without claw?
I'm happy to accept Claw, when combined with other kill skills, is more powerful than I intended and that makes the game duller than it could be since all the bash teams race to the combo. Since its a problem that's specific to high TV environments, and particularly online ones, then I'd look at fixing it for those environments. Your suggestion is basically killing off Big Hand gutter runners or Two headed Beastmen just as much as CLPOMB Nurgle Warriors irrespective of the TV or whether its a regular table top league or FUMBBL Black Box.
That's deliberate.garion wrote:I like Darksons mutations rules as well, though I think there are too many dud ones in his list.