thanks a lot for reviving this. I had conveniently forgotten

OK - I have to admit that I'm fairly alone on this, and that it isn't just the dwarf coaches complaining.Dwarves: I've gotta agree about wrestle for block on the dwarves would be a nerf too far, MA4 and wrestle don't mix. My problem for dwarves is the linos having the block/tackle combo which destroys stunty teams.
That being said, I still think ya'all are just pussies

I was just about to write that I had caved - but then I read the rest of what you wrote about destroying stunty teams.
See, that is my problem too.
I hate that they have blackle.
But I do think, like Matt, that it is a nice thing to have some tackle rosters that can put the fear of a beating into all those dodge players that are on the starting rosters.
So I'm back to screwing with their block skill.
And much as wrestle is unpopular, I think losing block would be even worse, and even less dwarf-like.
Someone correct me if I'm wrong here.
I worry that the team would become stronger/more focused if this would come with a price cut for the blockers. Less TV, and still 2 tackle players to cover opposing dodgers.I'd like to see the blitzers have tackle too for 90k if the blockers lost tackle (as it is, the only point of them is their AG3 and to a lesser extent MA5).
Hmmm...
Honestly - snatching away the longbeards tackle, at no price reduction, and giving it to the blitzers for 90K could work.
Wait... I hear dwarven whining at the thought of lost gold... Too expensive you say?
Compare to a zombie.
I think dwarf linemen and zombies got too much of a price discount. MA4 and AG2 is a total discount of -40K - but they have too much reverse-synergy. Zombies have been price hiked. Tackle-less longbeards could be 70K!
I could get behind the AV7 halflings.Halflings: AV8 doesn't feel right.... AV7 @ 30k would be fine though.
What about 3 trees? I'd also add NoS to the trees for 10k to help the Halflings, but slightly nerf the Woodelves.
I even like the NoS suggestion - but it wouldn't be enough, IMO.
And I don't want a third thing.
So maybe I should just suck it up and go with a rostered master chef (can still induce 1, just like any other team).
So AV7 and a rostered master chef... How does that sound?
As for wood elfs, I took a poll on the wardancers elsewhere, whether to cut the block or the dodge.Wood Elfs
And while I see your point with the catchers, this is something I'd rather just leave alone, to make the list of changes as short as possible.
My criteria were simple.The other buffs/nerfs you suggest look ok, but I would ask on what criteria you've decided on the changes, aren't Necro's the best team according to your stats!? (I would also think that Slann need a slight buff-probably just reducing the blitzer's price by 10k, possibly Underworld too).
Don't change more than half of the teams - meaning that if the team is in the current tier 1, leave it alone. Even if it is tempting to fiddle with the weaker tier 1 teams.
Humans are the exception to this rule, as (IMO) humans ought to be a staple team.
As for Necro's, their sample size is just too small.
Agreed - but I reeeeally don't want to create special rules that don't fit on the rosters.Oh, I'd also let stunty teams have Star Players to bring the team over 16 players. The Gobbo's biggest problem is running out of players due to running a team of 14 so they can hire stars and then sustaining injuries/sending offs which make them undermanned.
IMO, stunty teams have to either run with 15 players, or use blank mercs to get there.
Thanks for your feedback

Cheers
Martin
