Multigame injuries
Posted: Wed Jun 26, 2002 10:21 am
Just wanted to let you know what kind of an experimental rule we're testing out:
When a player suffers a SI which is not healed, a normal roll is made on the SI table. However, instead of automatically missing 1 game, after the SI roll a 2d6 is rolled:
2 : Great recovery - available in the next game
3-10: MNG
11 : Miss the 2 next games
12 : Miss the 3 next games
Injuries are not carried over seasons - the pause between seasons is considered to be at least three games long, so all game misses are erased.
Funny enough, the three first SI's suffered resulted in one three-game miss and two two-game misses
These will probably never make it to the official rules, but if somebody likes to introduce longer-lasting injuries, these rules are a good way - there are not too many 2-3 game misses, so the rule doesn't impact the game too much.
Opinions, suggestions?
When a player suffers a SI which is not healed, a normal roll is made on the SI table. However, instead of automatically missing 1 game, after the SI roll a 2d6 is rolled:
2 : Great recovery - available in the next game
3-10: MNG
11 : Miss the 2 next games
12 : Miss the 3 next games
Injuries are not carried over seasons - the pause between seasons is considered to be at least three games long, so all game misses are erased.
Funny enough, the three first SI's suffered resulted in one three-game miss and two two-game misses

These will probably never make it to the official rules, but if somebody likes to introduce longer-lasting injuries, these rules are a good way - there are not too many 2-3 game misses, so the rule doesn't impact the game too much.
Opinions, suggestions?