Code: Select all
Core players Chaos Pact Core players Old World Pact
0-1 Minotaur 0-1 Ogre
0-1 Troll 0-1 Treeman
0-2 Beastman 0-2 Dwarf Longbeard
0-12 Chaos Marauder 0-12 Human Lineman
Chaos Dwarf
0-1 Warrior 0-1 Troll Slayer
0-2 Beastmen 0-1 Blitzer
Chaos Dwarf 0-1 Runner
0-1 Bull Centaur 0-2 Longbeard
0-1 Chaos Dwarf Blocker Elf
0-2 Hobgoblin 0-1 Blitzer
Dark Elf 0-1 Catcher
0-1 Witch Elf 0-1 Thrower
0-1 Blitzer 0-2 Lineman
0-1 Thrower Halfling
0-2 Lineman 0-2 Halfling
Goblin Human
0-2 Goblin 0-1 Blitzer
Orc 0-1 Thrower
0-1 Black Orc Blocker 0-1 Catcher
0-1 Blitzer 0-2 Lineman
0-1 Thrower Norse
0-1 Goblin 0-1 Blitzer
0-2 Lineman 0-1 Thrower
Skaven 0-1 Catcher
0-1 Storm vermin 0-2 Lineman
0-1 Gutter runner Wood Elf
0-1 Thrower 0-1 Wardancer
0-2 Lineman 0-1 Thrower
0-1 Catcher
0-2 Lineman
Allowances go: Any players from core (yes, two big guys possible) and then either ONE positional or up to TWO linemen from each race. No more. So either a Storm Vermin OR two Skaven Linemen. All stats and costs are per the rule books, except Chaos Marauders - they're Norse Linemen with another name.
Chaos dwarf - Dwarf
Dark elf - Elf
Goblins - Halflings
Orcs - Humans
Skaven - Wood elves
Chaos - Norse
Old world is slightly more agile and ball oriented but can hold it's own in a punching contest too. None of the guys I play with are "maxers" so to speak. They rather put together a fun team than an effective team. My cousin bought linemen from the dwarf list, instead of a slayr or a blitzer, for instance. Most popular picks will ofcourse be blitzers but that doesn't matter much, does it? Sometimes people have picked gutter runners, sometimes they've picked storm vermins. I don't think anyone will get hobgoblins or skaven linemen though. =) At most, you get a team with five positionals, two big guys and the rest stunties/linos. That's pretty much like any team - except for the big guys. Since the same applies to all opponents, it's no big deal (LOL ROFL OMG ASL FBI BBQ a pun!)
Oh, the rerolls differ in cost btw... I have no idea why... it's a remnant from the original fumbbl rosters. 90K for Chaos and 80K for Old World. OW has weaker armour and will have to replace more players so it's only fair they're a little cheaper. Maybe they should diff more?
I've played around with making an undead faction too, containing variants on undead (khemri, necro, undead) and also rotters (putrid festering things... I know they're chaos, but they're borderline undead

Any opinions? Ideas on how to make them even more balanced inbetween?
BTW, the way we're playing this is a bit like one off games. My cousin and I play over the net often, with the javabowl client. I have all the minis... dedicated pact minis, using mainly second edition minis. Painting them up so I have two old world sets and two chaos pact sets. One red and one blue version. I'm starting out with the popular choices so I probably never will paint any orc linemen for instance. Pics of my first two old world red team minis can be found here:
viewtopic.php?t=15075
/Phreedh