New team proposal dont bash me just give opinions on it.
Moderator: TFF Mods
-
- Emerging Star
- Posts: 326
- Joined: Wed Feb 09, 2005 9:43 pm
New team proposal dont bash me just give opinions on it.
I was looking at some of the teams and the stats of each player actually make or break the player...not the skills.
On a team such as elves every player can become a blodging character.
Now I am not saying to make this team I am about to propose a superhouse with no weakness.
Average MA is 6. I did the math and added up every single player's MA and divided it by amount of players. It is 6 believe me or argue it.
So MA6 we have down as nothing special right? Good.
Now with every player there is Give and take. Elves take high AG give up any possibility of St4. They take high MA lose high AV.
Now think of a team taht is all ST4. Opposite of an elves all AG4.
Give this team minus 1 point of MA making each player
Give them each AG2.
Give them all AV8
5/4/2/8
If we want to make things interesting change around a few more stats always keeping the ST4 thing.
Like
4/4/2/9
or
6/4/3/7
Somethings of the sort. You guys tell me your opinions on this.
On a team such as elves every player can become a blodging character.
Now I am not saying to make this team I am about to propose a superhouse with no weakness.
Average MA is 6. I did the math and added up every single player's MA and divided it by amount of players. It is 6 believe me or argue it.
So MA6 we have down as nothing special right? Good.
Now with every player there is Give and take. Elves take high AG give up any possibility of St4. They take high MA lose high AV.
Now think of a team taht is all ST4. Opposite of an elves all AG4.
Give this team minus 1 point of MA making each player
Give them each AG2.
Give them all AV8
5/4/2/8
If we want to make things interesting change around a few more stats always keeping the ST4 thing.
Like
4/4/2/9
or
6/4/3/7
Somethings of the sort. You guys tell me your opinions on this.
Reason: ''
-
- Legend
- Posts: 4567
- Joined: Fri Oct 11, 2002 5:48 pm
- Location: Camping on private island, per BBRC advice.
You might find these useful if you're looking to make some new statlines.
http://www.midgardbb.com/BloodBowlPlayers.html
http://www.midgardbb.com/BloodBowlPlayers.html
Reason: ''
[url=http://www.bloodbowl.net/naf.php?page=tournamentinfo&uname=skummy]Skummy's Tourney History[/url]
-
- Legend
- Posts: 4865
- Joined: Thu Jan 01, 1970 12:00 am
- Location: Bloodbowl Heaven
- Contact:
playtest them and see how the play. I think they'd play a little like lizzies without the soft underbelly of skinks or the scoring ability of skinks.
Reason: ''
NFL: Praise NUFFLE!!!
Ronin Nuffle Lover.....Want a piece of me?
Werewolf Gambler
[url=http://www.sloganizer.net/en/][img]http://www.sloganizer.net/en/image,gken1,white,blue.png[/img][/url]
Ronin Nuffle Lover.....Want a piece of me?
Werewolf Gambler
[url=http://www.sloganizer.net/en/][img]http://www.sloganizer.net/en/image,gken1,white,blue.png[/img][/url]
-
- Emerging Star
- Posts: 326
- Joined: Wed Feb 09, 2005 9:43 pm
I haven't even considered what the race of these bad boys would be but i have an idea on positionals.
Since they are anti-elves lol they will have access to strength all of them.
Line(something) 0-12
5/4/2/8 General Strength 70K
Runners 0-4
7/4/2/7 General Strength 90K
Hard Hitters 0-2
4/4/2/9 Thick Skull General Strength 100K
Rerolls cost 50K
Any suggestions on this?
Since they are anti-elves lol they will have access to strength all of them.
Line(something) 0-12
5/4/2/8 General Strength 70K
Runners 0-4
7/4/2/7 General Strength 90K
Hard Hitters 0-2
4/4/2/9 Thick Skull General Strength 100K
Rerolls cost 50K
Any suggestions on this?
Reason: ''
-
- Legend
- Posts: 4567
- Joined: Fri Oct 11, 2002 5:48 pm
- Location: Camping on private island, per BBRC advice.
-
- Emerging Star
- Posts: 326
- Joined: Wed Feb 09, 2005 9:43 pm
Well Skummy it does look to powerful. Granted this is not a played team. I never tired to use this team before. Look at Chaos though. They have all ST access better MA, and physical access.
Also Chaos has better AG.
I will make the rerolls 70K? Does that sound good to everyone?
This team's coach has to be kinda experienced. Because any team can bash the crap out of people and run away. No player though has Mighty Blow to start off and each guy has AG2 with the exception of the runners.
My stratagey when making this team was as follows. Every team has a ST when looking at the bashy teams there is a lot of bash but a lot of ST3. On the AG teams everyone runs runs runs.
I want to make a team that will have every player have high ST. Their Armor is average and they have low AG and low MA.
Like elves swap AV and ST for MA and AG these guys do teh opposite.
The player pricing I like I have to admit it.
Because linemen with ST 4 is great but they lack AG, and they lack great MA. If anything I would up the price of the runners by 10K making them 100.
Also as Skummy said with the ST4 Mighty Blowing Guard boys. Not everyone will be able to do that. Because a good player will give some linemen surehands. Some guys get tackle and all. This team has it's problems. Lack of some speed. I mean guys whatever tweaking you see w/o test playing I will make before I try them out. Just looking for an example. Because I have been dieing to try an all ST4 team.
Also Chaos has better AG.
I will make the rerolls 70K? Does that sound good to everyone?
This team's coach has to be kinda experienced. Because any team can bash the crap out of people and run away. No player though has Mighty Blow to start off and each guy has AG2 with the exception of the runners.
My stratagey when making this team was as follows. Every team has a ST when looking at the bashy teams there is a lot of bash but a lot of ST3. On the AG teams everyone runs runs runs.
I want to make a team that will have every player have high ST. Their Armor is average and they have low AG and low MA.
Like elves swap AV and ST for MA and AG these guys do teh opposite.
The player pricing I like I have to admit it.
Because linemen with ST 4 is great but they lack AG, and they lack great MA. If anything I would up the price of the runners by 10K making them 100.
Also as Skummy said with the ST4 Mighty Blowing Guard boys. Not everyone will be able to do that. Because a good player will give some linemen surehands. Some guys get tackle and all. This team has it's problems. Lack of some speed. I mean guys whatever tweaking you see w/o test playing I will make before I try them out. Just looking for an example. Because I have been dieing to try an all ST4 team.
Reason: ''
-
- Star Player
- Posts: 523
- Joined: Tue Jul 22, 2003 11:12 am
- Location: Linköping, Sweden
Compare the team to dwarfs and you'll see that:
1. the linemen are both faster and bashier than longbeards,
2. the dwarf runners have AG3 and sure hands, but these runners are faster and stronger.
3. the dwarf blitzers and troll slayers aren't better than these linemen.
I don't think dwarfs have much going for them compared to this team..
1. the linemen are both faster and bashier than longbeards,
2. the dwarf runners have AG3 and sure hands, but these runners are faster and stronger.
3. the dwarf blitzers and troll slayers aren't better than these linemen.
I don't think dwarfs have much going for them compared to this team..
Reason: ''
-
- Legend
- Posts: 2381
- Joined: Tue Jan 14, 2003 9:57 pm
- Location: Zurich, Switzerland
-
- Super Star
- Posts: 1074
- Joined: Mon Jan 10, 2005 3:48 pm
Fimir?Bizzy wrote:I haven't even considered what the race of these bad boys would be but i have an idea on positionals.
I'd remove strength skills from the linemen and the runners or give the team a mild negatrait. Make the runners 0-2 and the blockers 0-4. (Blocker is a better term than hard hitter.)
Reason: ''
- Darkson
- Da Spammer
- Posts: 24047
- Joined: Mon Aug 12, 2002 9:04 pm
- Location: The frozen ruins of Felstad
- Contact:
No way are these Fimir. Check out the MBBL2 roster for a decent Fimir roster.
Agree RR cost needs to go up, runners need MA6 max, and Mordred's number changes.
Agree RR cost needs to go up, runners need MA6 max, and Mordred's number changes.
Reason: ''
Currently an ex-Blood Bowl coach, most likely to be found dying to Armoured Skeletons in the frozen ruins of Felstad, or bleeding into the arena sands of Rome or burning rubber for Mars' entertainment.
- duff
- Emerging Star
- Posts: 502
- Joined: Wed Jan 22, 2003 1:47 am
- Location: Melb