New team proposal dont bash me just give opinions on it.

Got some ideas for rules? Maybe a skill change or something completely different!!! Tell us here.

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Bizzy
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New team proposal dont bash me just give opinions on it.

Post by Bizzy »

I was looking at some of the teams and the stats of each player actually make or break the player...not the skills.

On a team such as elves every player can become a blodging character.

Now I am not saying to make this team I am about to propose a superhouse with no weakness.

Average MA is 6. I did the math and added up every single player's MA and divided it by amount of players. It is 6 believe me or argue it.

So MA6 we have down as nothing special right? Good.

Now with every player there is Give and take. Elves take high AG give up any possibility of St4. They take high MA lose high AV.

Now think of a team taht is all ST4. Opposite of an elves all AG4.

Give this team minus 1 point of MA making each player
Give them each AG2.
Give them all AV8

5/4/2/8

If we want to make things interesting change around a few more stats always keeping the ST4 thing.

Like

4/4/2/9

or

6/4/3/7

Somethings of the sort. You guys tell me your opinions on this.

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Skummy
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Post by Skummy »

You might find these useful if you're looking to make some new statlines.

http://www.midgardbb.com/BloodBowlPlayers.html

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[url=http://www.bloodbowl.net/naf.php?page=tournamentinfo&uname=skummy]Skummy's Tourney History[/url]
Mattchaos

Post by Mattchaos »

Linemen with strenght 4 is very strong, too strong, I would suggest Bonehead on the profile for them so you can have more than 4 of them :wink:

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Post by gken1 »

playtest them and see how the play. I think they'd play a little like lizzies without the soft underbelly of skinks or the scoring ability of skinks.

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Bizzy
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Post by Bizzy »

I haven't even considered what the race of these bad boys would be but i have an idea on positionals.

Since they are anti-elves lol they will have access to strength all of them.

Line(something) 0-12

5/4/2/8 General Strength 70K

Runners 0-4

7/4/2/7 General Strength 90K

Hard Hitters 0-2

4/4/2/9 Thick Skull General Strength 100K

Rerolls cost 50K

Any suggestions on this?

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Skummy
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Post by Skummy »

Looks way too powerful on first glance. I can just imagine a team full of Mighty Blow and guard tearing through a league.

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Post by Kheldar »

ReRolls are to cheap. This guys are in need of plenty of them, so they should be expensive.

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Bizzy
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Post by Bizzy »

Well Skummy it does look to powerful. Granted this is not a played team. I never tired to use this team before. Look at Chaos though. They have all ST access better MA, and physical access.

Also Chaos has better AG.

I will make the rerolls 70K? Does that sound good to everyone?

This team's coach has to be kinda experienced. Because any team can bash the crap out of people and run away. No player though has Mighty Blow to start off and each guy has AG2 with the exception of the runners.

My stratagey when making this team was as follows. Every team has a ST when looking at the bashy teams there is a lot of bash but a lot of ST3. On the AG teams everyone runs runs runs.

I want to make a team that will have every player have high ST. Their Armor is average and they have low AG and low MA.

Like elves swap AV and ST for MA and AG these guys do teh opposite.

The player pricing I like I have to admit it.

Because linemen with ST 4 is great but they lack AG, and they lack great MA. If anything I would up the price of the runners by 10K making them 100.

Also as Skummy said with the ST4 Mighty Blowing Guard boys. Not everyone will be able to do that. Because a good player will give some linemen surehands. Some guys get tackle and all. This team has it's problems. Lack of some speed. I mean guys whatever tweaking you see w/o test playing I will make before I try them out. Just looking for an example. Because I have been dieing to try an all ST4 team.

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Mattchaos

Post by Mattchaos »

Test it if you want, but with strength 4 every where, it's too much ...

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Post by David Bergkvist »

Compare the team to dwarfs and you'll see that:
1. the linemen are both faster and bashier than longbeards,
2. the dwarf runners have AG3 and sure hands, but these runners are faster and stronger.
3. the dwarf blitzers and troll slayers aren't better than these linemen.

I don't think dwarfs have much going for them compared to this team..

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Post by kithor2002 »

RR should be 70k and the runners should have Mov. 6 and should also be reduced to a max. of 2

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Post by Mordredd »

Bizzy wrote:I haven't even considered what the race of these bad boys would be but i have an idea on positionals.
Fimir?

I'd remove strength skills from the linemen and the runners or give the team a mild negatrait. Make the runners 0-2 and the blockers 0-4. (Blocker is a better term than hard hitter.)

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Post by Darkson »

No way are these Fimir. Check out the MBBL2 roster for a decent Fimir roster.

Agree RR cost needs to go up, runners need MA6 max, and Mordred's number changes.

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Bizzy
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Post by Bizzy »

Yea I am thinking of upping the price of the Linemen to 80K, droping the MA and St access from runners and changing the amount of positionals

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Post by duff »

Should be workable, the trick will be to workable it and still be able to aford 11 players to start.
Could be worth dropping the blockers ag to 1

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