Page 1 of 1
Belpins need some advices
Posted: Wed Mar 09, 2005 10:01 pm
by Mattchaos
I'll use this team for a few matchs in a small cup and need to be sure it's balanced ... at halfling level at would like.
Belpins :
0-12 Belpins 6 2 3 6 Dodge Stunty Jump Up A 40K
0-4 Sprinters 8 2 3 6 Dodge Stunty Jump Up G+A 60K
0-2 Gardians 6 3 3 7 Leap Jump Up Big Guy Dauntless G+A 70k
Rerolls for 60k
2 big guys max
Apo yes
Special Rule : one of the Belpins can becomes a Bomber for +20K
What do you think of it ?
Posted: Wed Mar 09, 2005 10:23 pm
by Darkson
What's a Belpin?
Posted: Wed Mar 09, 2005 11:31 pm
by Mattchaos
Posted: Wed Mar 09, 2005 11:40 pm
by Gus
you're trying to smuggle in the rabbit roster, right ? =D
Posted: Thu Mar 10, 2005 7:08 am
by Mattchaos
Rabbit ??? I'm sorry I don(t understand I'm not talking english
"In a hole lived a rabbit ..." owww, you mean some kind of hobbit ? Yes that's it !

Posted: Thu Mar 10, 2005 7:50 am
by Duke Jan
sssssssssssssssshhhhhhhhhhhhhhhhh I'm hunting wabbitssssssssssss
In other words, you should give the opponent the chance to hire the star player Elmer
Posted: Thu Mar 10, 2005 8:13 am
by mepmuff
You ask whether it's balanced, and if I understood corectly, if it's balanced at halfling level.
Personally I think this team would kick halfling ass! In a small cup skill advancement doesn't matter much, but general access is a huge step up for a stunty team.
The sprinters are too fast I think, especially combined with jump-up. Against flings I would use the guardians to knock over the trees and use the cheap belpins to foul them out. After that the speed of the belpin team should make it a piece of cake.
So, to make them balanced, I would start by taking away general access and toning down the speed. Put belpins on MA 5 (like flings) and sprinters at MA8 without jump-up.
Posted: Thu Mar 10, 2005 1:00 pm
by bubb
I am not familiar with the fluff involved but i don't see where a bomber fits in.
The Guardians need a negatrait. I think they are extremely powerful for a price of 70k. Especially when they can become blodgers in two normal advances. Add that to Leap, Jump Up and Dauntless...eeek.
How about Really Hairy: Guardians refuse to cut their hair as it is seen as a sign of weakness. The Belpins are way too scared to try and cut it for them. As a result the hair has grown down around their eyes.
I would use that just like REally Stupid. The more Belpins around him to hold the hair back from his eyes increase the chances of him performing an action. A failed roll means the Guardian stands there trying to move his hair out of the way enough for him to see
Posted: Thu Mar 10, 2005 6:36 pm
by Mattchaos
Well that's not exactly what I asked, not to be balanced with the halflings, but at the same level, or not far, compared to other team.
Even if they are maybe stronger than halflings in face to face matchs, I'm not sure they are as dangerous vs other rosters.
No Str 5 Mighty Blow to kill all thoses Str 3, no flying stunty ... they are quick but that's all.
Concerning the Guardians they have a nega trait, they can't use rerolls, that's bad ... and leap on Ag 3 is near nothing.
Posted: Thu Mar 10, 2005 10:40 pm
by duff
General skills on the sprinter (a stunty) is sort-of against the grain. Either take off the gen access or decide they are a bit bigger then the others and take away stunty.
They sound kinda cute...
Posted: Thu Mar 24, 2005 12:09 pm
by Mattchaos
They are taller and bigger so I dunno what to do : take away stunty and make them av 7, or remove G access and then ... I would like to make them av 7 however ... I have to think about it
