Double six - He's dead!
Posted: Sat Dec 10, 2005 2:10 am
Hi there people.
Do you remember those moments when you passed armour, rolled the two injury dice and you saw one come down a six, the other still spinning, you'd cry, "He's...," and then, "....Dead!" as the other come down a six too!
For me, it was one of the two best experiences in Bloodbowl!
The other, of course, was winning with my Gobling team.
Somehow, the experience was far better than rolling another dice afterwards and getting a 6. It put a real tension onto the injury roll and that sight of the first six provoked a real thrill or fear depending whether you were rolling or receiving.
So I don't.... (roll another dice - normally)
This is my house rule and It does not change the game!
When you roll the two dice for injury. Use the following...
An Unmodified roll of a double six is an automatic DEATH.
An Unmodified total of eleven is an automatic Serious Injury. You then need to roll on the SI chart to find out what it is.
An Unmodified total of ten is an automatic Badly Hurt.
If it is a Modified result that enters the "injury zone" (i.e originally a 9, 8 or even a stunty 7) then another D6 has to be rolled to detemine whether it is Death, SI or BH as per normal table.
KO'd and Stunned are normal.
This does not affect the probablities of the game in any way!
It really does bring back the joy of rolling a double six (especially without then finding out it's a badly hurt instead)!
Try it, even if you never played 3rd. You'll like it.
No you won't. You'll love it!
Happy gaming
Laffin
P.S This will even work on the vault rules. You just have to roll a D16 for serious injuries and apply it to the 41-58 section of the injury table. For the Nurgle's rotters (1.10) just roll an extra D68; assuming the player wasn't already killed by that DOUBLE SIX!!!!!!! Hehehehe
Do you remember those moments when you passed armour, rolled the two injury dice and you saw one come down a six, the other still spinning, you'd cry, "He's...," and then, "....Dead!" as the other come down a six too!
For me, it was one of the two best experiences in Bloodbowl!
The other, of course, was winning with my Gobling team.

Somehow, the experience was far better than rolling another dice afterwards and getting a 6. It put a real tension onto the injury roll and that sight of the first six provoked a real thrill or fear depending whether you were rolling or receiving.
So I don't.... (roll another dice - normally)
This is my house rule and It does not change the game!
When you roll the two dice for injury. Use the following...
An Unmodified roll of a double six is an automatic DEATH.
An Unmodified total of eleven is an automatic Serious Injury. You then need to roll on the SI chart to find out what it is.
An Unmodified total of ten is an automatic Badly Hurt.
If it is a Modified result that enters the "injury zone" (i.e originally a 9, 8 or even a stunty 7) then another D6 has to be rolled to detemine whether it is Death, SI or BH as per normal table.
KO'd and Stunned are normal.
This does not affect the probablities of the game in any way!
It really does bring back the joy of rolling a double six (especially without then finding out it's a badly hurt instead)!
Try it, even if you never played 3rd. You'll like it.
No you won't. You'll love it!

Happy gaming
Laffin
P.S This will even work on the vault rules. You just have to roll a D16 for serious injuries and apply it to the 41-58 section of the injury table. For the Nurgle's rotters (1.10) just roll an extra D68; assuming the player wasn't already killed by that DOUBLE SIX!!!!!!! Hehehehe