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Double POW!
Posted: Tue Dec 20, 2005 4:53 pm
by bigallium
rolling double pow = mighty blow
if the player has mighty blow already then they can add +1 to AV AND Inj
brings an added significance to that perfect block
Posted: Wed Dec 21, 2005 10:04 am
by Brokje
Would you also suggest a =1 modifier to av and inj roll when you roll double skulls?
Posted: Wed Dec 21, 2005 10:14 am
by bigallium
NO AS THATS BAD ENUFF ALREADY!
Posted: Wed Dec 21, 2005 11:03 am
by Old Man Draco
Brokje wrote:Would you also suggest a =1 modifier to av and inj roll when you roll double skulls?
My thought exactly! If you want a bonus, you would also have to pay the price if you fail!

Posted: Wed Dec 21, 2005 11:07 am
by Cloggy
Draco wrote:My thought exactly! If you want a bonus, you would also have to pay the price if you fail!

You are just out to get my Bulls again. You meanie

Posted: Wed Dec 21, 2005 11:16 am
by Old Man Draco
There no need for your bulls to get a -1 on AV when they double skull. they die anyway!

Posted: Wed Dec 21, 2005 11:25 am
by mrbrownesquire
So what would happen on a three dice block with two pows and something else, would this still apply? What about three pows? +2 AV, what about 4 pows, it could happen.
Like this idea though, both on the double pow and double skull, has some potential I think. A bit like ultimate force in Warhammer magic
Posted: Wed Dec 21, 2005 11:53 am
by bigallium
yes good point, I would say for 3 dice blocks you would have to have 3 POW!s. but still only used as MB skill rather than +2AV roll or some such, but that's the beuty of house rules, you do as you wish.
p.s how do you get 4 dice blocks?
Posted: Wed Dec 21, 2005 12:17 pm
by mrbrownesquire
bigallium wrote:yes good point, I would say for 3 dice blocks you would have to have 3 POW!s. but still only used as MB skill rather than +2AV roll or some such, but that's the beuty of house rules, you do as you wish.
p.s how do you get 4 dice blocks?
Big guy with lots of assists vs a fling or gobo?
Posted: Wed Dec 21, 2005 12:20 pm
by Brokje
You can never get a 4-die block. Maximum is 3: when a player is MORE then twice as strong as the other. So even when a ST 7 Treeman blocks a ST 1 fling 3 dice are rolled....
Greets!
M
Posted: Wed Dec 21, 2005 12:48 pm
by mrbrownesquire
my mistake
Posted: Sat Dec 24, 2005 5:08 am
by mattgslater
That really decreases the value of Mighty Blow.
Posted: Wed Jan 04, 2006 5:53 pm
by gken1
Triple pow = 3 double pows....so you get mighty blow that's +3/+3

Posted: Wed Jan 04, 2006 6:40 pm
by Ithilkir
If we RR and get triple POW again, can we get +6/+6 ?
Posted: Wed Jan 04, 2006 7:01 pm
by Alfheimer
+3/+3, +6/+6... Wow, those bonuses remind me when I played Magic...