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Stadiums...
Posted: Wed Mar 15, 2006 12:58 pm
by Axtklinge
As the league I'm playing (and +- coordenate) advances , there are some teams that are starting to have lots of money, and I predict that very soon they will have all the re-rolls and players they can.
So I thought that maybe next season we could include stadium rules to add something for the teams to spend money with (after all we all have "home made" BB fields too).
I have read a couple of articles (from CJournal) about BB stadiums, but didnt find them that great.
Does anyone uses any sort of rules for stadiums, or has any other suggestion for "spending money"?
Cheers
Axt
Re: Stadiums...
Posted: Wed Mar 15, 2006 3:33 pm
by Gorbad
Axtklinge wrote:As the league I'm playing (and +- coordenate) advances , there are some teams that are starting to have lots of money, and I predict that very soon they will have all the re-rolls and players they can.
What ruleset are you using???
In our 'perpetual' LRB4 league we have never seen that happen, the teams over 240 TR are struggling to actually replace players, let alone have enough money left for tons of rerolls...
Posted: Thu Mar 16, 2006 11:00 am
by Axtklinge
Well, not all the teams are that advanced yet.
In fact my words were based on the exemple of two teams (that are new in our league, with only 3 or 4 games- Amazons and Goblins) that already have 14/15 players and 4 re-rolls!
Thats why I've asked, because at this rate they'll have the roster full and all the re-rolls in no time, I supose...
Axt
Posted: Thu Mar 16, 2006 11:05 am
by Darkson
Not once they start taking some Cas.

Plus as they get to higher TR, the money should (in theory) start drying up.
Posted: Thu Mar 16, 2006 11:17 am
by Gorbad
Axtklinge wrote:Well, not all the teams are that advanced yet.
In fact my words were based on the exemple of two teams (that are new in our league, with only 3 or 4 games- Amazons and Goblins) that already have 14/15 players and 4 re-rolls!
Thats why I've asked, because at this rate they'll have the roster full and all the re-rolls in no time, I supose...
As Darkson said, they will soon start taking cas. Not to mention the aging that kicks in hard with a few niggles that need replacing (Still opposed to aging being removed in PBBL...).
Besides all that, the standard 110 TR Amazon team already has 13 players an Apo and 4 RR, and a standard 100 TR Gobbo team can even have 16 with three RR and two Trolls.
So I wouldn't worry about it, and if you really want players to get rid of cash, set up a bounty system where the cash is immediately paid for a bounty, and only collected when the kill is executed. Starting on stadiums or the like is inviting gross imbalance issues.
Posted: Thu Mar 16, 2006 7:02 pm
by Axtklinge
Maybe your right.
Still I didnt ment to give any big advantage to the stadium "home" players.
Thank you both for your input
Cheers
Axt
Posted: Tue Mar 21, 2006 11:46 pm
by pelle
In our league, we have come up with race-specific stadiums. Each race has a specific stadium, which makes it easier for the home team to win games.
A few examples of stadiums are:
* The Wood-Elf stadium: When a player from the home team is badly hurt, roll a die, on a 3+, the player is not badly hurt but KO (you can only make one roll for each player), and all KO's from the home team return to the reserves on a roll of 3+.
* Norsca stadium: the pitch consists completely out of ice. When a player from the away team tries to get up, he has to roll a die, on a roll of 1 the player slips and falls down again (no armour or injury roll necessary, no turnover). And all player from the away team who attempt to go-for-it fail on a roll of 1-2-3.
And so on and so on... Maybe the stadiums seem overpowered to some people, but this way ana way victory feels so much better.
Posted: Wed Mar 22, 2006 3:43 pm
by Gorbad
pelle wrote:In our league, we have come up with race-specific stadiums.
...
And so on and so on... Maybe the stadiums seem overpowered to some people, but this way ana way victory feels so much better.
And I applaud your effort, and I'm sure you have a lot of fun, but I can guarantee that the effects are not balanced across all teams, or that some will allow for a hugely powerful team after 30 games (bonus to winnings for example), while others 'only' give benefits towards winning the match (no passing in a dwarf stadium or whatever), and even more do something with the opposing team (gfi fails more often = more cas = hurts team) which all behave differently in a long league, a short league or a perpetual league.
In short.... it's _very_ hard to balance extras like stadiums, and a league should only add optionals if there is a need for it, or when everyone agrees it'll be fun (and it's a short league anyway).
Otherwise it might seem fun at the start, and could turn out to be horribly flawed, causing people to drop out because they can't win/lose anyway.
Posted: Thu Mar 23, 2006 10:04 am
by stormmaster1
what about changing the size of a pitch, e.g. an extra sqare length in each half, or a square less, or an extra/less square on the LOS. Another alternative would be to simply give cheerleader/ff bonuses to the home team or maybe change the weather tables. A match in the desert would have a higher chance of blinding sunshine and sweltering heat. Mountainour/northern stadia could have more blizzards and rain, and underground stadia could have rules for very muddy or something.
Posted: Thu Mar 23, 2006 10:58 am
by dendron
I've seen some nice rules but they are in german. If you can get them translated. I will post the link a bit later.
Dendron
Posted: Thu Mar 23, 2006 11:55 am
by MadLordAnarchy
stormmaster1 wrote:what about changing the size of a pitch, e.g. an extra sqare length in each half, or a square less, or an extra/less square on the LOS. Another alternative would be to simply give cheerleader/ff bonuses to the home team or maybe change the weather tables. A match in the desert would have a higher chance of blinding sunshine and sweltering heat. Mountainour/northern stadia could have more blizzards and rain, and underground stadia could have rules for very muddy or something.
I'm a big fan of all things extra. I have adopted the Take Your Seats Please rules and made them fit my league. One of the things that I would strongly recommend against though is changing the length of the pitch. That is far too powerful.
Different weather tables is a great thing - the standard weather table is not up to much IMO.
Posted: Thu Mar 23, 2006 12:21 pm
by Duke Jan
If you're going for effects that benefit the home team, which is what I gather more or less, make them small and make sure that every team plays as many home as away matches. And never more than 2 home or away matches in a row. It will indeed be a nightmare to get things to work, but a hoot once you get it working to everyone's satisfaction.
Personally I'd assign a ref/official rather than use stadium rules. The home team suffers the effect of their home stadium half their matches, with a ref you distribute the pain more evenly. A troll ref might be harder to intimidate, while a star ref might want pay matching his ego, reducing the winnings, others might favour the home team (away team starts with the eye on them) while others might favour certain styles of play (ref loves passing so doesn't notice a player doing somethin illegal to get his pass across, reduce pass range 1 square), ignores turnovers on certain events (1 more player can take a turn after suffering a turnover due to action X) or awards turnover despite successful action. Such effects affect both teams, they probably require a ref check so they're not automatic, say a 6+. Amateur physician declares KO'd player dead on a 6+, treat player as being badly hurt or award CAS.
Whatever you do, make it fluffy, make sure all teams in the league suffer equally and, most importantly, get the league members to accept it and be ready to abandon the whole scheme if even one player doesn't have fun with these rules in place, even if all the others love it.
Posted: Fri Mar 24, 2006 12:38 am
by pelle
Gorbad wrote:pelle wrote:In our league, we have come up with race-specific stadiums.
...
And so on and so on... Maybe the stadiums seem overpowered to some people, but this way ana way victory feels so much better.
And I applaud your effort, and I'm sure you have a lot of fun, but I can guarantee that the effects are not balanced across all teams, or that some will allow for a hugely powerful team after 30 games (bonus to winnings for example), while others 'only' give benefits towards winning the match (no passing in a dwarf stadium or whatever), and even more do something with the opposing team (gfi fails more often = more cas = hurts team) which all behave differently in a long league, a short league or a perpetual league.
In short.... it's _very_ hard to balance extras like stadiums, and a league should only add optionals if there is a need for it, or when everyone agrees it'll be fun (and it's a short league anyway).
Otherwise it might seem fun at the start, and could turn out to be horribly flawed, causing people to drop out because they can't win/lose anyway.
Indeed, you are right, but all the coaches know this before they enter the league. We have 9 players, all of which play a different race. Every coach plays an equal amount of home and away matches (fixed calendar with 8 home games, 8 away and play-offs to determine the champion).
And off course you are right that the stadiums are not equally balanced. But in our opinion this was not necessary, since not all bloodbowlteams are equally balanced. Different races have differents strengths and weaknesses. The stadiums add to the flavour and the background of the race (at least in our opinion

)
Posted: Fri Mar 24, 2006 1:50 pm
by Axtklinge
There are some extras that might not be too powerfull and could (possibly) work.
The race specific stadiums sounds logic, and the physical place where they are built (again race specific) could inspire both fluff and extra rules.
As mentioned before, the weather table could reflect that; for instance the weather in the mountains (Dwarf, Norse) would have naturaly more chances to be adverse to BB play (EX. 4-8: nice, 9:Pouring rain, 10-12:Blizzard).
Not sure what to do for other races (ideas?), but either along these lines (weather), or with slight advantages on the kick off table (extra fans or extra FF)...
Axt
Posted: Fri Mar 24, 2006 11:58 pm
by lawquoter
you want stadium rules, you want phil's rules. not sure if they are on this site. you might run a search. best in the business.