In order to give SPPs to the CAS scored by a foul action, I think we all agree that foul rules must be more strict. Here is my proposal for the new fouling rules. I´ve tried to keep the whole thing clean and easy, reducing the number of rolls and changes to the minimum. Hope you like it.
*New Foul Rules*
- Foulers are sent off on doubles on the armor AND injury rolls. (odds like being sent off on 5+ roll under current rules)
- If the ref is keeping his eye on fouler´s team, the fouler will be automatically sent off if the foul was so balatant that caused an injury or a kill. (in other words, is the fouler scores a CASualty)
This ruling makes fouling more risky, saves one dice roll per foul, and grants numeric balance in case of foul abuse. On the other hand, even if those restrictive rules apply, if we are awarding SPPs to foul CAS I think that Dirty Player must be also modified.
I like myself the concept of Dirty Player decreasing the odds of getting caught, rather than increasing the chances of hurting another player. The DPs shouldn´t be hunter-killers. They just manage to stay on the field no matter how dirty they play.
*New Dirty Player skill*
- Dirty player doesn´t add any bonus to the rolls, but allows the player to use team rerolls on his fouls. They can also roll doubles on injuries without penalty. (like in good old 3rd ed, but without the bonuses)
What you guys think?
Manu
New Fouling Rules
Moderator: TFF Mods
-
- Veteran
- Posts: 177
- Joined: Thu Jan 01, 1970 12:00 am
- Location: Valencia, Spain
New Fouling Rules
Reason: ''