I know there are a lot of thread about this, but here s the situation :
A league of 4 teams end like this :
Champ got about 180-200 TR (orc)
Runner up got 200 (human)
3rd got 140-150 (orc)
and 4th got 100 (human)
The 4th team got 4 dead and got 2 mvp on dead players
Someone got a solution to equilibrate this one ?
thk u
Still that handicap thing
Moderator: TFF Mods
- neverdodge
- Super Star
- Posts: 775
- Joined: Tue Jul 30, 2002 8:36 pm
- Location: france
- Contact:
Still that handicap thing
Reason: ''
-
- Rookie
- Posts: 54
- Joined: Thu Aug 29, 2002 10:49 pm
- Location: Southampton, England
An elegant solution is to complement the aging table with a 'peaking' table. In addition to aging (which should help kurb 'superstars'), consult the peaking table:
For every player who gains a skill upgrade, roll 2D6 and consult the following table
<2-7: No effect; the player is still in the prime of his career
8-10: The player 'peaks', and is a good as he is going to get. He may no longer gain any skills from SPPs, for any reason, and as a result, may never progress. Note that you should still note down SPPs he receives, as he may swallow MVP awards, and still suffers from aging.
11->12: The player decides to pack up his armour and settle down with a nice cottage in the country/hut in the wasteland/Patch in the mud. The player retires, and is deleted from the team roster. He may be used as an assistant coach for free.
The following modifiers apply:
First skill/upgrade from SPPs: -4
Second skill/upgrade from SPPs: -2
Third skill/upgrade from SPPs: -1
Fourth and Subsequent skills/upgrades from SPPs: +/-0
Player has Niggling Injury: +1 for each niggling injury.
This stops teams from getting better and better. In addition, if you maintain the same teams from one year to the next, all players with three or more skills/upgrades retire, as 11-12 above.
I'm quite pleased with this off-the-cuff, so I'll post it up in its own thread and see where we go with it...
For every player who gains a skill upgrade, roll 2D6 and consult the following table
<2-7: No effect; the player is still in the prime of his career
8-10: The player 'peaks', and is a good as he is going to get. He may no longer gain any skills from SPPs, for any reason, and as a result, may never progress. Note that you should still note down SPPs he receives, as he may swallow MVP awards, and still suffers from aging.
11->12: The player decides to pack up his armour and settle down with a nice cottage in the country/hut in the wasteland/Patch in the mud. The player retires, and is deleted from the team roster. He may be used as an assistant coach for free.
The following modifiers apply:
First skill/upgrade from SPPs: -4
Second skill/upgrade from SPPs: -2
Third skill/upgrade from SPPs: -1
Fourth and Subsequent skills/upgrades from SPPs: +/-0
Player has Niggling Injury: +1 for each niggling injury.
This stops teams from getting better and better. In addition, if you maintain the same teams from one year to the next, all players with three or more skills/upgrades retire, as 11-12 above.
I'm quite pleased with this off-the-cuff, so I'll post it up in its own thread and see where we go with it...

Reason: ''
--------------------------------------------------------
"They think it's all over! - It is *oof!*"
"Nah it ain't - extra time!"
Cpl Saint
"They think it's all over! - It is *oof!*"
"Nah it ain't - extra time!"
Cpl Saint
- gallowin
- Veteran
- Posts: 202
- Joined: Sat Aug 17, 2002 5:55 am
- Location: Austin TX
High TR is over-rated
I've lost several players over the course of a season but that didn't bother me because keeping your TR low is always advantageous. I was able to earn more $$$ per game than my opponents, get a few handicap rolls (1 actually helped), and if I had started over with a new team I would have lost several players that skilled up.
I think the 4th place team is in a good spot unless they're fielding less than 11 players. Then I'd consider starting a new team and not investing so much in the high priced players. Human's have cheap lineman and are easy to replace.
I think the 4th place team is in a good spot unless they're fielding less than 11 players. Then I'd consider starting a new team and not investing so much in the high priced players. Human's have cheap lineman and are easy to replace.
Reason: ''