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An attempt for playing games in Lustria

Posted: Fri Jul 14, 2006 10:14 pm
by Mightypeon
Actually, the goal of a specific scenario should, in my eyes, be that unique constellations should be preseneted to the player which do not overly favour one of the teams.

Games in Lustria are played under the supervision of Lord Blatta a particularly powerfull and really ancient Slann Mage.
Who tends to express his feelings about the game in a pretty "innovative" way.
At the Beginning of each halfs, after the kick in scattered, the kicking player rolls a D6.

1: "I already know this formation!"
Lord Blatta is incredibly displeased by the current formation the Coachs are using. He casts and earthquake spell to change it.
Both players Roll Scatterdices for each player (starting with the player with the lowest number to he player wih the highest number) .
If a player is pushed into another player, the other player moves as if he would be pushed by the first player. Skills like Stand Firm and Sidestep apply for beeing pushed by another player but have no effect on the Earth Quake Scatter Roll.
in an alternating fashion. After this, the rest of the game is as normal.
2: "The Ball is there you retards!"
Lord Blatta thinks that the teams do not pay enough attention to the Ball.
He casts a Fireball to the current place of the ball to make clear about what this game should be revolving.
3: "Pick that damned Ball up!"
Angered by the complete incapability of some players to pick a ball up, Lord Blatta casts a "slime" spell on it making it pretty sticky.
All efforts to pickup the ball get a +1, all efforts to throw the ball get a -1.
4: "Pass Damnit Pass!"
Lord Blatta thinks that there is not enough passing.
He enchants the ball with an antigravitation spell which makes it fly farther, but also makes it more difficult to pick it up. All efforts to throw the Ball gain a +1, all efforts to pick up the Ball get a -1.
5: "Stay on the field!"
Lord Blatta is really annoyed at the prospect of players beeing forced of the pitch. He therefore creates a strong repellant energy barrier surrounding the pitch. Anyone who get pushed in the barrier gets flipped back a certain distance.
The distance is calculated like a fan hand in but with the following tweaks:
1: The pushes player will fly directly back (usually over the guy who pushed him).
2: If the pushed player is stunty, use 2D for distance, if he is normal size use a D6, if he is a big guy use a D3.
3: The rules for flyin Goblins apply to anything the pushed player lands on.
The Ball is handled like a stunty player, but without injuring anything while landing.

6: "Evolution NOW!"
Lord Blatta wants to raise the game to a higher level by elevating the top players(most SSP) of both teams to a higher form of existence. Which means he uses a Zap Spell on them.
Because its a Slann Zap Spell it always hits.
After the Half, Lord Blatta is pissed because the frogs apparently did not score any touchdowns and transform them back.
Both zapped players receive an additional MVP.

Would you like to play under such rules?

Posted: Sat Jul 15, 2006 12:35 pm
by Fronko
Lots of mayhem, there... I like it! :)

Not for every game, but as a special setting for some playoffs or just to mix it in once in a while, I`d play it for sure.

Posted: Sun Jul 16, 2006 8:39 am
by antipixi
Sounds amusing. One question though:

If the roll is made before the kickoff at the start of each half, then how can the fireball for "2" be cast on the balls current position? The ball will not be in play. :-?

Other than that, it would be quite a laugh for a short tournament.

Posted: Sun Jul 16, 2006 5:05 pm
by Mightypeon
Arf yes, going to change that^^.

Posted: Mon Jul 17, 2006 1:39 am
by duff
Nice as a novelty :)