valedictor wrote:Juggernaut... i had read about this skill a while back, but obviously not in that much depth that i realised its potential. It does definitely serve to address the apparent peculiarity of really big/powerful guys being hindered by smaller, easily brushed aside opponents. But on the downside, its not an official LRB rule
Juggernaut has been referred to in the Oberwald supplement ... in addition there is a chance that it could show up as a house rules article in Blood Bowl Magazine some day ... one pager discussing some of the better new skills/traits that have been proposed on discussion boards over the years. Don't know when/if it will ever see print, but the last version I saw had Juggernaut on it.
valedictor wrote:Returning to Galak, all those other skills seem like fine options. I was more wondering what was the general reasoning behind not having any basic provision in the LRB for being able to simply move over a low obstacle such as a downed player via traditional old fashioned means (i.e: just stomping over!)
Because currently there are no rules in the LRB based really on size. Dwarves are shorter than elves, halflings shorter still. The problem is the wording for such a rule gets to complex too quickly. Big Guys can step over anyone but another Big Guy, players without Big Guy or Stunty RCs can step over Stunties, Stunties cannot step over anyone. Then are the penalites for trying worse for BG over Stunty vs non-stunty ... quickly the rule flows in blech land.
It makes an interesting house rule (just like being able to dodge away from AG 1 players more easily), but that's about it. Sorry
valedictor wrote:
p.s. Galak, love your giant miniature (theres a contradiction in terms!) do you know what company produced it?
Ral Parth Storm Giant #11-431
valedictor wrote:
Still thinking about what stats to give him when he's done. Any suggestions?
Well Galak Starscraper was a star player Storm Giant referee in 1st edition ... his stats would translate to something along the lines of ST 9 with the rest not mattering. He came onto the pitch about 50% of the time when 3 or more players try to foul a player or a block is made with 3 or more offensive assists as he hated these types of tactics. His movement was a perpetual blitz action with Juggernaut in effect for each block thrown and Tremendous Blow also for each knockdown (ie +2 to either AV or INJ). He didn't leave the pitch until he was knocked over (returning him to his senses) or had thrown at least one block at each of the offense players involved in the block/foul ... each player took turns moving Galak one square closer into the fray and anyone in his path (from either team) got blocked. I'm hoping to write up the rules better for using him in either House Rules #4 or #5.
As for a general all purpose Storm Giant, the one used by the MBBL2 based on the 1st/2nd edition fluff is:
A Norse team can have a Storm Giant as its one secret weapon player.
STORM GIANT - 140,000 gold - Penalty Roll 7+
Note: because they were just too big (ie too good) to play the game, Storm Giants were banned from the game of Blood Bowl by the NAF (according to the 2nd edition of Blood Bowl). But this doesn't stop one from running onto the pitch at the last second on occasion on team that use them.
While the Storm Giant is not considered a Big Guy player, he is similar to one in that he cannot use Team rerolls, earns star player points normally, and has the following stats:
Stats: 6 6 2 9
Block, Mighty Blow, Thick Skull, Cold Natured, Cold Resistant
General, Strength
Cold Resistant - A player with this skill was born and raised in the snow and cold. During the weather condition, Blizzard, the player will only slip and fall on a roll of 1 when attempting to move an extra square. In addition the player is so used to detecting movement during a snowstorm, he can attempt quick, short, and long passes (but not long bomb or Hail Mary passes) during the weather condition, Blizzard.
Cold Natured is exactly the same as Bonehead, except that the player cannot take the pitch if the weather is Sweltering Heat and is removed from the pitch immediately if the weather changes to Sweltering Heat.