Values of skills
Posted: Sun Oct 29, 2006 11:59 am
Has anyone compiled a list of all every skill in every category for LRB5 with an approximate value next to each skill? Is such a list available anywhere as a guide for putting together players / teams? Or is there a method for calculating this?
For example, how much of the 60,000 is due to a beastman having horns? As much as 10,000 of this total figure?
I'm sure I read an article about how to put together a new player some time ago, but I have been away from the BB scene for a while, and I'm not sure if that article is still up to date or indeed if it provided a means for calculating how much each mutation is worth, for example.
Any guidance would be appreciated. I am particularly interested in finding out how much each of the 10 mutations are worth (approximately) for a house-rules type project I am putting together. Would it be unreasonable to add 10,000 for each mutation an experimental player possesses in his starting stats? Are some mutations definitely more powerful than others?
Many thanks, John
For example, how much of the 60,000 is due to a beastman having horns? As much as 10,000 of this total figure?
I'm sure I read an article about how to put together a new player some time ago, but I have been away from the BB scene for a while, and I'm not sure if that article is still up to date or indeed if it provided a means for calculating how much each mutation is worth, for example.
Any guidance would be appreciated. I am particularly interested in finding out how much each of the 10 mutations are worth (approximately) for a house-rules type project I am putting together. Would it be unreasonable to add 10,000 for each mutation an experimental player possesses in his starting stats? Are some mutations definitely more powerful than others?
Many thanks, John
