Serious Injuries
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- Valen
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Serious Injuries
At the start of our new season, we played around with the injuries and squd sizes, I just thought I would mention it to see other peoples take on them is.
We all agreed that if someone broke their neck, it is very unlikely they will be back playing next week. Therefore we introduced the following rules for how many games a player will miss.
Roll on SI table No. of games to miss
10-46 1
51-56 D3 games
61-66 D6 games
In addition to this, we increased the squad size to 20 players (although you can still only have 16 in your matchday squad). This came about when the elven and stunty coaches realised they faced weeks without there star players.
What do you think?[/img]
We all agreed that if someone broke their neck, it is very unlikely they will be back playing next week. Therefore we introduced the following rules for how many games a player will miss.
Roll on SI table No. of games to miss
10-46 1
51-56 D3 games
61-66 D6 games
In addition to this, we increased the squad size to 20 players (although you can still only have 16 in your matchday squad). This came about when the elven and stunty coaches realised they faced weeks without there star players.
What do you think?[/img]
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- DoubleSkulls
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Its not a bad idea, but you are further penalising coaches who are unlucky - after all even getting a SI against your player is bad enough.
This is particularly true of coaches with expensive players (i.e. elves) since its harder for them to purchase a replacement player in the 1st place. Increasing squad size probably only really helps coaches with cheap players as you aren't going to get many Elven teams that can afford more than 16 players anyway (you'll need some serious FF to get any money in it all when your TR is over 200).
Ian
This is particularly true of coaches with expensive players (i.e. elves) since its harder for them to purchase a replacement player in the 1st place. Increasing squad size probably only really helps coaches with cheap players as you aren't going to get many Elven teams that can afford more than 16 players anyway (you'll need some serious FF to get any money in it all when your TR is over 200).
Ian
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- Valen
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INJURIES
I see your point about expensive teams, I was very lucky with my High Elf team as they had just lifted the BB title (Loadza money), so they could afford to go and buy their reserves.
But in our second division, we have a Werewolf team who are very expensive, but have adapted quite well to the new rules (it helped with them playing the Bright Crusaders, Greenfiled Grasshuggers, and the Lowdown Ratz in the first few games).
But in our second division, we have a Werewolf team who are very expensive, but have adapted quite well to the new rules (it helped with them playing the Bright Crusaders, Greenfiled Grasshuggers, and the Lowdown Ratz in the first few games).
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- Longshot
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- Valen
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- Khankill
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I had suggested a rule a lot like this in my league, but the roll was only taken when the Dead result came up. then on 1-3 was a 3 game injury, 4-5 was a 6 game and a roll of 6 was really dead. I liked this when it was first submitted to me, but after looking from the prospective of the undead team I did not like it.
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- Legendz Bedo Legend
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- Colin
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Actually, there were alot of things I liked about the 2ed, but alot I didn't like (games took waaaay too long to play, for one). 3ed was a marked improvement over 2ed. I wish they would settle on how certain skills should work and stick with it, instead of changing every rules review.
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GO STAMPEDERS!