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Ot..how to handle it
Posted: Sun Feb 03, 2008 5:54 am
by grampyseer
So, allowing ties in regular season play seems sensible...On a league night, having to play an extra 8turns can mess up the scheduel, and sometimes an underdog is only really hoping for a tie.
But in playoffs, how do you handle OT?
We've typically just re-rolled the coin-toss, and played another 8 turns...
My problem with this? Giving someone posession, and first turn that late in the game, is almost a guaranteed touchdown. (Espescially if a bashy team wins the toss over a weakened AG team late in the game)
My thought was this...What if you gave each team a ball,....and the score would be dependant on getting both balls into the endzone?
It would take away some of the coin toss advantage, and make the OT phase a lot weirder......
Any thoughts? How could this be tweaked? Will it work?
Thanks for your thoughts
Posted: Sun Feb 03, 2008 9:14 am
by MadLordAnarchy
OT is a hard one. I go with the new coin toss, sudden death. I've had 7 overtimes in 5 year in my extra large league. The side that won the toss has won 5/7. We had one game reach the very last turn of overtime.
Despite some moaning, we've had no better solution proposed.
To quote Dana White: "don't leave it to the judges" win it in regulation.
Posted: Sun Feb 03, 2008 9:21 am
by Daefaroth
Interesting concept, but my gut feeling is that no one is giong to get both balls in one end zone in 8 turns.
I don understand where you are coming from in that the team with possesion has an advantage. Unfortuanatly, I haven't come up with any options that don't favor speed teams over bash teams. Leaving it to Nuffle may be the fairest option.
Posted: Sun Feb 03, 2008 9:49 am
by plasmoid
This rule has served us well:
"Dice off to see who gets to choose between being the offensive and the kicking team. Offensive team sets up first, then Kicking team! Resolve kick-off as normal. The offensive team must score before the end of their 5th overtime turn in order to win. If the kicking team scores, or prevents the offensive team from scoring, then the kicking team wins."
Posted: Sun Feb 03, 2008 11:36 am
by Duke Jan
Use short halves. Instead of one OT of 8 turns, play two halves of four. This way both sides get to start a drive.
Posted: Sun Feb 03, 2008 11:58 am
by Aliboon
Use short halves. Instead of one OT of 8 turns, play two halves of four. This way both sides get to start a drive.
I thought this might be a good option, but what happens when it is still a tie at the end of the OT?
Other ideas in the mix:
No-one receives-both teams set up and then the ball is randomly scattered d6 sqs from the middle (or as nr to the middle as you get).
Receiving team goes second, or kick off table is automatically a blitz.
Most options will favour AG teams as far as I can see, but then AG are more likely to be short-manned by Ot so that may not be that big a problem.
Posted: Sun Feb 03, 2008 11:53 pm
by grampyseer
Plasmoid,
I like that idea.... 2 short halves would work.
Could be like an NHL shootout....Team A scores in 4
If team B doesn't score in their 4, team A wins..
interesting
Posted: Mon Feb 04, 2008 3:24 am
by BloodBowlGuy
In our league during the regular season we dont play overtime. During the playoffs we have one overtime of 8 turns. If the score is still tied then another 8 turns is played. It has worked in our league, no complaints.
Posted: Mon Feb 04, 2008 8:58 am
by plasmoid
Worth noting.
We developed our rules for cup tournaments, where we didn't have time to wait for multiple TDs, 2 x 4 turns, or indeed 8 + 8 +..... turns.
That's why it ends at first score or after turn 5.
And the "offense sets up first" rule was to even the odds.
Cheers
Martin
Posted: Mon Feb 04, 2008 7:27 pm
by Warpstone
MadLordAnarchy wrote:To quote Dana White: "don't leave it to the judges" win it in regulation.
Completely agree. If you have the time, I'd suggest going for the two 4 minute halves--but this can be an extremely long process. Otherwise, the unfairness of losing an OT toss is due to not doing a good enough job during regular time. You're in the playoffs, go for the win!
BTW, the double ball scenario is probably as lengthy and complicated as the two halves option. Plasmoid's setup order swap might just be a really simple and small adjustment to help balance out OT.
Posted: Mon Feb 04, 2008 7:31 pm
by Darkson
We're happy with ties in the regular season.
For the play-offs, it depends on the time when the 2nd half finishes (as we can only use the hall till 10pm).
If it's relatively early (9pm or so), we'll play a 8-turn OT.
If it's later, we'll play the OT the following week.
Posted: Tue Feb 05, 2008 4:08 am
by BloodBowlGuy
Ties in the regular season. OT for playoffs only.
Posted: Tue Feb 05, 2008 4:24 am
by grampyseer
I don't have any problem with the LENGTH OF OT in a playoff game.. The biggest issue for me is the fact that possession in OT seems to rule the day.
I like plasmoid's idea of the offensive side setting up first. (I do find dwarves offensive

)
I think the 2 ball element would make things interesting, and less easy to predict.
Maybe I'll try it out in the next 2 days, and get back to you all with how it worked.
Posted: Tue Feb 05, 2008 6:47 am
by cyagen
It's the same arguement about possession then in the NFL.
However, the data shows that if you win the toss, you are NOT more likely to win the game (or only a little more). Is the data in BB the same or is the coin toss THE determining factor?
From my experience (10 OT) the coin toss is a great psychological advantage but I've seen team win on both side of the ball.
Posted: Tue Feb 05, 2008 6:32 pm
by grampyseer
I haven't seen anything official, but it seems most people agree that OT possession means a likely win