Pt 3 League Rules - Tournaments
Posted: Mon Apr 28, 2008 7:14 pm
Since I've been getting comments of too long, I'm further breaking this one up into installments. Up first, basic rules The Dungeonbowl and the Chaosbowl.
Before complaints of wizards being too powerful from the D-bowl award arise, I've changed the rules on them too, which will be in the next installment. Was going to be this one, but didn't want to make it too long.
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Tournaments
In the case of persistant ties in determining eligibility, each tied player rolls a die, high roller wins.
A team may decline to play in a Major Tournament, but loses a point of Fan Factor if he does so (Exception is the Deathbowl).
No Regular Season games are played while the following 4 Majors are taking place. They resume as normal once the tournament is over though, after a very brief free Agent Draft Period
For determining where a Tournament is hosted the commisioner rolls a d6 at the start of the season (if there are elligible stadiums in the league), on a 5-6 it is hosted by one of the league's stadiums, and the elligible stadiums roll a die, highest roll is the winning bid and hosts the tournament.
If a team hosts a Tournament at their stadium, they receive a d6 x10k (+ their normal sponsorship money) in revenue, if a Team is really lucky and hosts one of the Major tournaments they receive d6 x10k + double their stadium sponsorship money. Money granted by having a Primary Sponsor is considered part of their sponsorship money and is also awarded (or doubled).
If a Team wins a tournament hosted at their stadium, they gain 2 fan factor points permenently.
Players playing in a lesser Tournament playoff or final game receive 1 SPP. Players Receive 3 SPPs for Major Tournament Playoffs, and Finals see all surviving players receiving 5 points.
Dungeonbowl:
In the past few years there has been a push to differentiate the tournaments styles and eligibilites from each other, in response to this, the Dungeonbowl has returned more to it's roots and is often a physical "pound the ball through" style of game.
This tournament is Open to the highest ranked teams for combined Casualties Inflicted and Touchdowns, minus casualties and touchdowns against (Add the team Stats together For determining this. i.e. The Reikland Raiders have 5 TDs and 7 Casualties Inflicted with 2 TDs and 2 Casualties against, so they have 8 points for determining Placement for the Dungeonbowl).
This Tournament is played in a walled Arena, and any block that would result in a player being "Pushed into the Crowd" is made at +1 Strength and as if the Attacking player had the skill Mighty Blow, if he does not already. Additionally, Balls Scatter d3 spaces from where they first hit the wall (instead of being thrown back in by the crowd), if the ball ends it's scatter back OoB, then it's dead in the square it last tried leaving the field from.
These tournament's games are also set-up differently, in that there is no kick-off. Both Teams set-up their players however they want, within the the first three squares of their side of the field (Including End-zone, so it's the End-zone or two spaces in front of it), and the receiving team then places the ball in the possession of any one of their players they choose. The goal is to score touchdowns by pushing or evading your way past the other team.
Both teams receive 50% more winnings for playoff games and double their normal amount of winnings for the finals. The Winner also gets 2d3 free Wizard Inducements at any time in the future, OR may hire a Wizard at a reduced cost (This wizard is in addition to the normally allowable 1, and stays around until the team who hired him disbands or loses the Dungeonbowl) The decision must be made after the outcome is determined.
This Tournament takes place at the 33% marker for league games completed.
Chaosbowl:
Open to the Highest Ranked Teams for Combined Casualties and Wins (The Midgaard Marauders have 8 Casualties inflicted but have a season record of 1W 4L 1T, giving them 9 points for Chaosbowl consideration).
This tournament is run similarly to a classic game / tournament, except that casualties greater than a knockout are also scored as a point (though no stoppage of play or new kick-off happens afterward), no penalties are called (except for special weapons, which are treated as normal) and that Ties during the ChaosBowl Playoffs and Finals are determined by Sudden Death rules, wherein teams play until a major injury, of niggling or greater severity, is inflicted, during these overtime periods it is treated as a grudge match. The team inflicting the necessarry casualty is declared the winner.
Doubles on any SP rolls during the playoffs and finals allow the player rolling the doubles to also choose skills from the Mutations list, even if not normally allowed to do so (A Dwarf team for instance).
Both teams receive 50% more winnings for playoff games and double their normal amount of winnings for the finals.
The MVP of the Game must receive one of the bonus mutations (or the only one if only one is rolled)
For each bonus mutation granted by this reward, roll a d6, on a roll of 1 the player that recieves the beneficial mutation, but also gets a negative trait of a god. The Chaos gods are fickle and not always aware that they are not helping (Or maybe they bet on the other team to win and are expressing their dissatisfaction?).
Roll a d4 for each bonus mutation and negative Gift, to see which Chaos God grants the character his "Favor" for each (Skaven and Dark Elf teams may choose to forgoe this roll and instead choose from the Nurgle list or Slaanesh list, respectively).
Roll a 2d8 for the beneficial gift and roll a d6 to see which negative mutation is granted if the character is eligible for a negative trait as well. If a player already has the listed trait, re-roll the dice (die), whether positive or negative. If by some miracle he rolls the same negative trait that a chaos god visited upon him from a previous Chaosbowl, he is passed over for more mutations (Bonehead is an exception, that will become Really Stupid), and doesn't receive the negative trait.
(Have a Chart for the rolls here, it's just too much effort to reformat to look readable)
Gifts that increase a stat do not count against the maximum value a stat may be raised, the max is still 10 however.
Gifts and mutations as a result of winning the Chaosbowl are permanent and may not be bought off with doubles.
This takes place at the 66.6% marker for League Games completed.
Before complaints of wizards being too powerful from the D-bowl award arise, I've changed the rules on them too, which will be in the next installment. Was going to be this one, but didn't want to make it too long.
--------------
Tournaments
In the case of persistant ties in determining eligibility, each tied player rolls a die, high roller wins.
A team may decline to play in a Major Tournament, but loses a point of Fan Factor if he does so (Exception is the Deathbowl).
No Regular Season games are played while the following 4 Majors are taking place. They resume as normal once the tournament is over though, after a very brief free Agent Draft Period
For determining where a Tournament is hosted the commisioner rolls a d6 at the start of the season (if there are elligible stadiums in the league), on a 5-6 it is hosted by one of the league's stadiums, and the elligible stadiums roll a die, highest roll is the winning bid and hosts the tournament.
If a team hosts a Tournament at their stadium, they receive a d6 x10k (+ their normal sponsorship money) in revenue, if a Team is really lucky and hosts one of the Major tournaments they receive d6 x10k + double their stadium sponsorship money. Money granted by having a Primary Sponsor is considered part of their sponsorship money and is also awarded (or doubled).
If a Team wins a tournament hosted at their stadium, they gain 2 fan factor points permenently.
Players playing in a lesser Tournament playoff or final game receive 1 SPP. Players Receive 3 SPPs for Major Tournament Playoffs, and Finals see all surviving players receiving 5 points.
Dungeonbowl:
In the past few years there has been a push to differentiate the tournaments styles and eligibilites from each other, in response to this, the Dungeonbowl has returned more to it's roots and is often a physical "pound the ball through" style of game.
This tournament is Open to the highest ranked teams for combined Casualties Inflicted and Touchdowns, minus casualties and touchdowns against (Add the team Stats together For determining this. i.e. The Reikland Raiders have 5 TDs and 7 Casualties Inflicted with 2 TDs and 2 Casualties against, so they have 8 points for determining Placement for the Dungeonbowl).
This Tournament is played in a walled Arena, and any block that would result in a player being "Pushed into the Crowd" is made at +1 Strength and as if the Attacking player had the skill Mighty Blow, if he does not already. Additionally, Balls Scatter d3 spaces from where they first hit the wall (instead of being thrown back in by the crowd), if the ball ends it's scatter back OoB, then it's dead in the square it last tried leaving the field from.
These tournament's games are also set-up differently, in that there is no kick-off. Both Teams set-up their players however they want, within the the first three squares of their side of the field (Including End-zone, so it's the End-zone or two spaces in front of it), and the receiving team then places the ball in the possession of any one of their players they choose. The goal is to score touchdowns by pushing or evading your way past the other team.
Both teams receive 50% more winnings for playoff games and double their normal amount of winnings for the finals. The Winner also gets 2d3 free Wizard Inducements at any time in the future, OR may hire a Wizard at a reduced cost (This wizard is in addition to the normally allowable 1, and stays around until the team who hired him disbands or loses the Dungeonbowl) The decision must be made after the outcome is determined.
This Tournament takes place at the 33% marker for league games completed.
Chaosbowl:
Open to the Highest Ranked Teams for Combined Casualties and Wins (The Midgaard Marauders have 8 Casualties inflicted but have a season record of 1W 4L 1T, giving them 9 points for Chaosbowl consideration).
This tournament is run similarly to a classic game / tournament, except that casualties greater than a knockout are also scored as a point (though no stoppage of play or new kick-off happens afterward), no penalties are called (except for special weapons, which are treated as normal) and that Ties during the ChaosBowl Playoffs and Finals are determined by Sudden Death rules, wherein teams play until a major injury, of niggling or greater severity, is inflicted, during these overtime periods it is treated as a grudge match. The team inflicting the necessarry casualty is declared the winner.
Doubles on any SP rolls during the playoffs and finals allow the player rolling the doubles to also choose skills from the Mutations list, even if not normally allowed to do so (A Dwarf team for instance).
Both teams receive 50% more winnings for playoff games and double their normal amount of winnings for the finals.
The MVP of the Game must receive one of the bonus mutations (or the only one if only one is rolled)
For each bonus mutation granted by this reward, roll a d6, on a roll of 1 the player that recieves the beneficial mutation, but also gets a negative trait of a god. The Chaos gods are fickle and not always aware that they are not helping (Or maybe they bet on the other team to win and are expressing their dissatisfaction?).
Roll a d4 for each bonus mutation and negative Gift, to see which Chaos God grants the character his "Favor" for each (Skaven and Dark Elf teams may choose to forgoe this roll and instead choose from the Nurgle list or Slaanesh list, respectively).
Roll a 2d8 for the beneficial gift and roll a d6 to see which negative mutation is granted if the character is eligible for a negative trait as well. If a player already has the listed trait, re-roll the dice (die), whether positive or negative. If by some miracle he rolls the same negative trait that a chaos god visited upon him from a previous Chaosbowl, he is passed over for more mutations (Bonehead is an exception, that will become Really Stupid), and doesn't receive the negative trait.
(Have a Chart for the rolls here, it's just too much effort to reformat to look readable)
Gifts that increase a stat do not count against the maximum value a stat may be raised, the max is still 10 however.
Gifts and mutations as a result of winning the Chaosbowl are permanent and may not be bought off with doubles.
This takes place at the 66.6% marker for League Games completed.