Affirmative Tackling
Posted: Thu Dec 04, 2008 10:07 pm
Does this sound fun? Is it counterintuitive?
I'm considering a proposal to my league that "tackling" (the inverse of dodging) be treated as an affirmative decision by the non-moving coach, for which Dodge is the moving player's defense.
By this proposal, acting players may move as they please. However, if an opponent attempts to leave an enemy player's TZ, a player with a TZ on the mover's original square may attempt to "tackle" the opponent, forcing him to dodge. Only the tackling player may use skills, such as Shadowing, Tackle or Diving Tackle. You must specify who will make the tackle when the player attempts to move from the covered square, before the dodge is attempted. If the dodge attempt fails and the dodging player falls over, the tackling player is considered to have knocked his opponent down, and may use skills on the Armor and Injury roll accordingly (and may get credit for a Casualty).
I'm thinking about doing this because usually, the experienced coaches go speed and the novices go bash in my league, and I want to help kick some SPPs the newbies' way, while I'm the only position-control freak of the bunch, and these rules really just penalize the development of overlapping position-control skills (if you have one guy with Tackle and another guy with DT you can't use both on the same dodge) while improving them on a onesy-twosy basis (as a potential avenue for SPP).
I also think it's good for balance, as it makes slow-improving speed-bumps a bit better. Certain players, like Flesh Golems and Zombies, are generally inferior to similar players on other teams because they are difficult to improve. I'd rather have a Zombie on the line than a Hobgob, but by week 5 that Hobgob will either be dead or skilled up, while the Zombie, well, who knows? Likewise with a CW or a Mummy vs. a FG. However, Zombies and FGs would get their fair share of tackles, if such a thing were counted.
I'm considering a proposal to my league that "tackling" (the inverse of dodging) be treated as an affirmative decision by the non-moving coach, for which Dodge is the moving player's defense.
By this proposal, acting players may move as they please. However, if an opponent attempts to leave an enemy player's TZ, a player with a TZ on the mover's original square may attempt to "tackle" the opponent, forcing him to dodge. Only the tackling player may use skills, such as Shadowing, Tackle or Diving Tackle. You must specify who will make the tackle when the player attempts to move from the covered square, before the dodge is attempted. If the dodge attempt fails and the dodging player falls over, the tackling player is considered to have knocked his opponent down, and may use skills on the Armor and Injury roll accordingly (and may get credit for a Casualty).
I'm thinking about doing this because usually, the experienced coaches go speed and the novices go bash in my league, and I want to help kick some SPPs the newbies' way, while I'm the only position-control freak of the bunch, and these rules really just penalize the development of overlapping position-control skills (if you have one guy with Tackle and another guy with DT you can't use both on the same dodge) while improving them on a onesy-twosy basis (as a potential avenue for SPP).
I also think it's good for balance, as it makes slow-improving speed-bumps a bit better. Certain players, like Flesh Golems and Zombies, are generally inferior to similar players on other teams because they are difficult to improve. I'd rather have a Zombie on the line than a Hobgob, but by week 5 that Hobgob will either be dead or skilled up, while the Zombie, well, who knows? Likewise with a CW or a Mummy vs. a FG. However, Zombies and FGs would get their fair share of tackles, if such a thing were counted.