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Allies and limiting skills

Posted: Mon Mar 09, 2009 5:42 pm
by bouncergriim
Reading a couple of other threads I was wondering what people would think of these rules in a league and how they could be tweaked.

Allies:
Each team is allowed to take one lineman equivalent lineman from allies.

example of allies
Human: Amazon, Norse, halfling, dwarf?
Elfs all other elves except dark
Chaos: mauraders hobgoblins
Dwarves: human, ?
Lizardmen: Zons, ?
Zons: norse, human, skinks
Khemri: undead
Necro: khemri, undead
Gobbos: orc
Halfing: human, wood elf
Chaos Dwarves: mauraders, beastmen
D. Elves: marauder, beastman, hobgoblin
Skaven: gobbo, maruader, beastman
Ogres: gobbo
Orcs: beastman, hobgoblin

ANY suggestions on other ally configurements?

And limit the number of times any skill may be taken by a team in skill developments to 4 or so. This forces more divesity in skills.

Posted: Mon Mar 09, 2009 6:15 pm
by Jural
Question- Do I get one TOTAL ally, or one from EACH ally race listed? So do humans get one amazon, one norse, one halfling, AND one dwarf (4 players) or do they get one total, of their choice?

Also, the 4 skill thing is pretty painful for teams who don't start with lots of block. It's almost no impact on skilled teams like Norse or Dwarves. Finally, it really gives an advantage to elf teams, as 4X guard is pretty easy to get for elves (lots of skill rolls equals lots of doubles) and they can't be outguarded.

I guess wrestle helps minimize the block problem somewhat though...

Posted: Mon Mar 09, 2009 6:25 pm
by bouncergriim
One ally total.

I see the balance issues, but I hate how skill progression is so predetermined for so many teams. Any idea on how to force coaches to take alternatives? You could try to randomize skills like pick three then roll to see which one you get, but that is too much in my opinion and at least limiting the number of the same skills allows coaches to plan for what skill they will take, kinda like managing TV.

Posted: Tue Mar 10, 2009 7:06 am
by Rhyoth
I really like the idea of allies. It will need some adjustement to be fully balnced. I hope you're planning to give the allies either Animosity or Loner, otherwise, It could be overpowered.
(maybe Dwarves could have Halfings allies)

Regarding skills limitation, maybe adding an extra-cost of +10k to the skill value if you take it more than 4 times could do the trick ?

Posted: Tue Mar 10, 2009 11:04 am
by Tripleskull
You absotutly cant give Lizards AG 3, ST 3, dodge. It will make them utterly broken. Maby you could give them a slan lineman with LONER, but its still a problem. with sure hands, block it would eliminate the only big weekness they have.

The beastman on DEs is also a problem, does he get mutations on regular skill rolls? If yes CDs is a problem to. To answer this myself, I think mutations should follow team rules not players - like with the minotaur.

Allies should generally come at a price:

Like swap a position for a cheaper ally
Regarding skills limitation, maybe adding an extra-cost of +10k to the skill value if you take it more than 4 times could do the trick ?
I realy like this idea. Maby it should be after 3 times to have real effect.
8 block/wrestle and some positions takes most people almost where they wonna be. I would like it to make people think before choosing the borring skill.
Could also take the top of high tv chaos teams.

Posted: Tue Mar 10, 2009 11:42 am
by Grumbledook
allies have never worked unless you make them rubbish

then no one will take them anyway

just unbalance everything and if any league I was playing in introduced them, then I would find other ppl to play

there are already 24 different teams to pick from

that is my take on the matter, but good luck if you chose to pursue it

Posted: Wed Mar 11, 2009 1:45 am
by Wylder
Man, Khemri and Necros get such a raw deal there. I mean, woo! Khemri can get a zombie, and Necros can finally get a skeleton.

Meanwhile lizards get a st3,ag3,dodge non-stunty player?

I can appreciate what you're trying to do, but your implementation is crap.

Posted: Wed Mar 11, 2009 4:15 pm
by Fist of Gales
I've been running an LRB5 league that has had a 4 skill cap for about 5 seasons now.

Honestly the #1 differance has probably been the cap on Guard. You can mostly make up for the 4 cap on block because of wrestle, but the guard cap makes a big differance.

Posted: Wed Mar 11, 2009 4:33 pm
by plasmoid
I've been toying with a non-broken (hopefully) allies system for quite a while.
Perhaps I should get it finished and do a write-up.

Cheers
Martin

Posted: Wed Mar 11, 2009 4:40 pm
by bouncergriim
perhaps making allies an inducement instead of perment roster additions, so you could induce one merc ally with up to one skill for standard inducement cost.

i could definitely see putting loner on them. Also I am looking for constructive specifics to help develop this idea. I am glad to hear its flaws, and it could be crap, but what would you do is sugget an "non broken" alternative.

I have seen league out there that allow you to trade/buy players from other teams. I don't want to go that far but I would like to see teams with a little flavor from other teams.

Also what could I do for the Undead teams to make their allies more intersting... Perhap thralls? Not great, but another ag3 is always good on a poor agility team.