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Dice rolled during the game .... D10s instead of D6s??

Posted: Tue May 19, 2009 5:23 pm
by Alamar
Has anyone done a conversion of the various dice rolls / stats / charts in the game that [mostly] uses D10s instead of D6s??

Basically my thoughts / feelings are that the D6 based stats and D6 based rolls are very granular and having +1 in a certain stat [like AG or AV] creates a difference that is too large.

For those folks that think that "doubles" / +MV / +AV / +AG / +ST occur too often if you use 2D10 on the improvement roll you easily get around this potential issue ....

Has anyone done such a conversion and how has the playtesting gone for that group / league?

Posted: Tue May 19, 2009 5:34 pm
by Grumbledook
doubles don't occur too much

besides a fair few players don't really need them and they just add to TV more now than previous rules

my dark elf team after 12 games hasn't got a single doubles or stat increase

how is that for too often ;]

Re: Dice rolled during the game .... D10s instead of D6s??

Posted: Tue May 19, 2009 5:38 pm
by Joemanji
Alamar wrote:Basically my thoughts / feelings are that the D6 based stats and D6 based rolls are very granular and having +1 in a certain stat [like AG or AV] creates a difference that is too large.
I agree. Off topic, but that is why I like the separation of AG into "Cool" for ball handling and "Agility" for everything else.

Posted: Tue May 19, 2009 5:42 pm
by Grumbledook
Think there was an article about using the d8 somewhere, given that it also came with the box and players are more likely to have one compared to a D10

Posted: Fri May 22, 2009 11:26 am
by mubo
I think it would make more sense to go to a D12, that way you can double existing modifiers, and still introduce half points of AG (e.g. cool/agile as Joe was saying). In a D12 system, 'cool' could be a normal skill.

~~
Diversion: I also like the idea of D12 on armour rolls. AV9 is too much better than AV8 I feel. Would need the injury table redoing before it could be used on injuries though. Maybe 11/12 = cas, and 9/10 = KO. Reduces chances of a KO from 3/12 to 1/6, but prob of a cas stays the same.

Posted: Fri May 22, 2009 6:24 pm
by Joemanji
mumbojumboist wrote:Diversion: I also like the idea of D12 on armour rolls. AV9 is too much better than AV8 I feel. Would need the injury table redoing before it could be used on injuries though. Maybe 11/12 = cas, and 9/10 = KO. Reduces chances of a KO from 3/12 to 1/6, but prob of a cas stays the same.
Might be neat. You could always keep the 2D6 for Injury rolls since its the same for everyone.

Differences for likelihoods (to beat AV):

Code: Select all

          2D6       D8
AV 5     72.2%     58.3%
AV 6     58.3%      50%
AV 7     41.7%     41.7%
AV 8     27.8%     33.3%
AV 9     16.7%      25%
AV 10     8.3%     16.7%
We might want to shift the scale one so the chances of breaking AV8 (the null value) stayed the same.