
What if you couldn't buy team re-rolls?
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- neoliminal
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What if you couldn't buy team re-rolls?
I've been thinking about this a little bit, and I was wonding what you guys thought. What would the effect on the game be if you removed Team Re-Rolls?


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In the kind of tournament we ve done like Spiky and T5, Humans are good cos they have skills.
For my elves, i took 4 RR for the spiky, without them, i would have been reaped from All my oponents. Cos they have more skills than me.
For my elves, i took 4 RR for the spiky, without them, i would have been reaped from All my oponents. Cos they have more skills than me.
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If you only could buy RR when creating a team, you make some teams almost impossible to play. Elves are expensive to buy, so they have to cut in FF and apo (both critical to them) to get as much RR as Amazons or Dwarves.
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- Mr. Sanity
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I think that removing TRRs would favor teams that have players with skills over teams that start off with no skills to speak of (or whose skilled players are too expensive to buy). Also, since the cost of TRRs is one of the "balancing" factors in keeping teams relatively on par with one another, some teams would need to be compensated in other ways (cheaper players or skill for certain positions) in order to keep the playing field relatively level.
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i always thought it would be interesting to have all teams start with 1 trr, then roll after the game in a similar fashion to ff (though a bit more difficult) to add _and lose_ trr's... never bothered to develop the thought because it'd be an overly impactful change to the game's early stages since teams would roll out with a few more players... but that's not neccessarilly a bad thing, just different...
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Couldn't you simply let teams rebalance in a new way? Do you really think the Re-Rolls are required for any particular team to be competative?Mr. Sanity wrote:Also, since the cost of TRRs is one of the "balancing" factors in keeping teams relatively on par with one another, some teams would need to be compensated in other ways...
Dwarves spring to mind as a team that starts with great skills and has access to cheap re-rolls. Would removing RR's destroy this team?
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Well, strip Dwarves of their TRRs, and I'd be pretty shocked if they managed to score any points their first couple of games, with their abysmal AG. Any points that were scored would be by Runners or maybe Blitzers, with no real chance (compared to a low chance) for any other positions to score.neoliminal wrote:Couldn't you simply let teams rebalance in a new way? Do you really think the Re-Rolls are required for any particular team to be competative?Mr. Sanity wrote:Also, since the cost of TRRs is one of the "balancing" factors in keeping teams relatively on par with one another, some teams would need to be compensated in other ways...
Dwarves spring to mind as a team that starts with great skills and has access to cheap re-rolls. Would removing RR's destroy this team?
Of all the teams, Humans would be least affected (they have a very good selection of affordable skilled players), Elves would score even fewer casualties, Dwarves would score fewer points, and basically every race will behave more like an "average" version of their race, rather than having a fair potential to do something surprising. In many ways, TRRs give teams the opportunity to do something unexpected without exposing the team to a tremendous level of risk. Basically, TRRs make taking risks more managable, and in my opinion, help make the games more interesting and exciting. Also, TRRs really help the development of unskilled Lineman positions by giving them a chance to re-roll a block, a failed pickup or catch, etc. I believe that not having TRRs will slow the growth of unskilled linemen even more than their current slow progression.
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One of the reasons i like Blood Bowl is that, even though it's a strategy game with an element of chance, even that chance can be managed strategically with the proper use of rerolls. This reduces the amount of chance, and increases the proportion of strategy.
If rerolls hadn't been part of the game, i wouldn't have liked Blood Bowl the first time i tried it (it was one of the design concepts that i liked most about the game). I wouldn't have joined a league, nor started my own, and i would be playing something else at the moment.
If rerolls hadn't been part of the game, i wouldn't have liked Blood Bowl the first time i tried it (it was one of the design concepts that i liked most about the game). I wouldn't have joined a league, nor started my own, and i would be playing something else at the moment.
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Re-rolls
I used to play the... hum?! that edition with the «astroganite» field... when the players had a balistical skill... hum... I guess it's 2nd or 3rd...
There weren't re-rolls back then... and I must say I didn't like when my BB arrived (from mail order) and I got a diferent game - specially I desliked the re-rolls thing: as it looked a little silly...
But... well... after some games I got used to it... and, they are a core part of the game as it is now... and I'm starting to like it!!...
Even if sometimes I dream of going back to the old days when players had some more stats... and you could say a hobbit was a good thrower....
Well, good old days...
Joaquim
There weren't re-rolls back then... and I must say I didn't like when my BB arrived (from mail order) and I got a diferent game - specially I desliked the re-rolls thing: as it looked a little silly...
But... well... after some games I got used to it... and, they are a core part of the game as it is now... and I'm starting to like it!!...
Even if sometimes I dream of going back to the old days when players had some more stats... and you could say a hobbit was a good thrower....
Well, good old days...

Joaquim
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