Summary of league structure: WDYT?
Posted: Sun Apr 25, 2010 1:32 am
What do you think of this?
1) Each Basic League team gets up to four games per calendar month, two scheduled "matches" and up to two open "challenges" which may be saved, and which may be used against a broader pool of teams, the Champions and Developmental leagues (see 3 and 4, below). In the last month, there's a postseason tournament instead of the matches. Over the four-month season, it's possible to play up to 14 games before the tournament. You can run two teams, but can only enter one in the tournament. Your teams must be of different races.
2) The postseason tournament is 2, 3 or 5 games for each team, beginning with a 2-round ladder, then an elimination round, then two rounds to rank the final four (like the Olympics, there's a prize for 3rd). Seeding in the postseason tournament is based on Victory Points, with "fewest losses" as the tiebreaker (if there's still a tie, it goes to scoring ratio, then cas ratio, then Treasury, then dice). You get 7 VP for winning, 4 VP for losing, and 5 for tying at the end of the second half, even if you go on to lose in overtime. You need 50 VP to enter the tournament, so you can get in with just eight games at 6-2 or better, but if you lose everything you must play 13 to qualify. If more than 12 teams qualify, teams will be eliminated based on most losses first, then fewest VP, then dice.
3) The top three finishers in the tournament enter the Champions league, and compete in a different pool; the rest must start over in the Basic League next season. Traditionally, coaches play just a few games with their Champions teams, instead starting on a new team of a different race. Champions teams get no matches (only challenges) and don't disband from season to season, and may play on for years. Only teams that have qualified for the tournament may play against a Champions team.
4) If you know you don't want to play in the tournament with a team, or want to get your feet wet with it before you commit, or want to play more than two races, play a Developmental team. A D-team gets only challenges, but that means no minimum number of games. D-teams don't get VP, can't enter the tournament, and can't play any team with 30 VP or more. D-teams need not be appropriately modeled, provided any proxy models involved are usable and seem reasonable to your opponent (similar fantasy football teams are best). This is because the D-league is intended to provide opportunities for coaches to try teams before buying and modeling them.
5) If you concede at the start of the drive with two or fewer players, or in overtime, you get 4 VP. Otherwise, you get no VP for conceding. If you concede, your opponent gets a free TD on a player of his choice. If you concede before the beginning of the second turn of the second half, he gets two TDs on different players. If you concede in overtime, you get no penalties other than losing (and losing the VP you gained for tying the match), but the other team does get the TD. It is considered unsportsmanlike to concede for the purposes of advancing your opponent through MVPs or Winnings. If you really must concede, do it out of desperation.
6) If you cannot play a match (not a challenge) in the calendar month, then you have several options.
a) Request a 7-day extension by notifying the league coordinator.
b) Withdraw by the 15th of the month. Gain 3 VP. Your opponent may take 7 VP, two random MVPs and 2d6x10k in Winnings with the ability to re-roll either or both dice, or may play an additional challenge, his choice.
c) Forfeit. Gain 0 VP. Your opponent may take 7 VP, plus MVPs and Winnings as above, or may play an additional challenge, his choice.
d) Take your opponent's forfeiture if he does not contact you or the coordinator by the end of the month, or if he refuses to play you, as above.
1) Each Basic League team gets up to four games per calendar month, two scheduled "matches" and up to two open "challenges" which may be saved, and which may be used against a broader pool of teams, the Champions and Developmental leagues (see 3 and 4, below). In the last month, there's a postseason tournament instead of the matches. Over the four-month season, it's possible to play up to 14 games before the tournament. You can run two teams, but can only enter one in the tournament. Your teams must be of different races.
2) The postseason tournament is 2, 3 or 5 games for each team, beginning with a 2-round ladder, then an elimination round, then two rounds to rank the final four (like the Olympics, there's a prize for 3rd). Seeding in the postseason tournament is based on Victory Points, with "fewest losses" as the tiebreaker (if there's still a tie, it goes to scoring ratio, then cas ratio, then Treasury, then dice). You get 7 VP for winning, 4 VP for losing, and 5 for tying at the end of the second half, even if you go on to lose in overtime. You need 50 VP to enter the tournament, so you can get in with just eight games at 6-2 or better, but if you lose everything you must play 13 to qualify. If more than 12 teams qualify, teams will be eliminated based on most losses first, then fewest VP, then dice.
3) The top three finishers in the tournament enter the Champions league, and compete in a different pool; the rest must start over in the Basic League next season. Traditionally, coaches play just a few games with their Champions teams, instead starting on a new team of a different race. Champions teams get no matches (only challenges) and don't disband from season to season, and may play on for years. Only teams that have qualified for the tournament may play against a Champions team.
4) If you know you don't want to play in the tournament with a team, or want to get your feet wet with it before you commit, or want to play more than two races, play a Developmental team. A D-team gets only challenges, but that means no minimum number of games. D-teams don't get VP, can't enter the tournament, and can't play any team with 30 VP or more. D-teams need not be appropriately modeled, provided any proxy models involved are usable and seem reasonable to your opponent (similar fantasy football teams are best). This is because the D-league is intended to provide opportunities for coaches to try teams before buying and modeling them.
5) If you concede at the start of the drive with two or fewer players, or in overtime, you get 4 VP. Otherwise, you get no VP for conceding. If you concede, your opponent gets a free TD on a player of his choice. If you concede before the beginning of the second turn of the second half, he gets two TDs on different players. If you concede in overtime, you get no penalties other than losing (and losing the VP you gained for tying the match), but the other team does get the TD. It is considered unsportsmanlike to concede for the purposes of advancing your opponent through MVPs or Winnings. If you really must concede, do it out of desperation.
6) If you cannot play a match (not a challenge) in the calendar month, then you have several options.
a) Request a 7-day extension by notifying the league coordinator.
b) Withdraw by the 15th of the month. Gain 3 VP. Your opponent may take 7 VP, two random MVPs and 2d6x10k in Winnings with the ability to re-roll either or both dice, or may play an additional challenge, his choice.
c) Forfeit. Gain 0 VP. Your opponent may take 7 VP, plus MVPs and Winnings as above, or may play an additional challenge, his choice.
d) Take your opponent's forfeiture if he does not contact you or the coordinator by the end of the month, or if he refuses to play you, as above.