Funny idea for limiting Star Players: Star Power
Posted: Sat May 15, 2010 3:01 pm
The problem:
I) Big guy Star Players in particular, and Star Players in general, are game-breakers.
II) Big guy Star Players in particular, and Star Players in general, are lots of fun.
III) Making these guys more expensive isn't going to help. Or rather, to the extent that it will, it's already been done.
The solution:
1) Each Star Player has a Star Power equal to 1/150k value, rounded up. Star Players with ST6 or greater always have Star Power 3.
2) If you want to hire a Star Player, roll 1d6. If the result exceeds that player's Star Power, fine. If not, roll 1d6 on the Ego Trip Table to see what happens. Roll before you spend the money; if you don't like what you get, don't hire the player. Roll separately for each player each match, but only once per player per match.
Ego Trip Table
1: "You gotta be kidding." The player won't play for a no-hoper like you. He won't take your inducement cash, either. Spend it somewhere else, maybe on a different Star Player. If you prefer, you may offer the player an extra 50,000 GC x Star Power, and roll again on the Ego Trip Table.
2: "I won't play with him!" If you've already hired any Star Players or Mercenaries, you can't hire this player. If you hire this player, you may not induce any other players.
3: "I don't play for peanuts!" The player doesn't mind playing for your team, but doesn't trust the league to pay its debts, and wants some earnest money from the team. Add the player's Star Power x 10,000 GC to your Spiraling Expenses.
4: Classic Role-Model. The player is a brutal thug, and his entourage leaves your fans very unhappy. Your opponent adds the player's Star Power to his FAME for Cheering Fans and Throw a Rock rolls, as well as Pitch Invasion rolls against this player. If your opponent's fans Throw a Rock, it automatically hits this player. If the player is pushed into the crowd, add his Star Power to the injury roll.
5: Classy Guy. For all that he's great, the player comes with a reputation as an attention-hog. You may not leave the player in the reserves at the start of a drive. While the player is on the field, your opponent adds the player's Star Power to his FAME for all Brilliant Coaching rolls.
6: Ol' Buddy, Ol' Pal. Everybody knows this guy... and the players on the other side just hate hate hate him. For this reason, opposing players may add the player's Star Power to all injury rolls made against this player on blocks, fouls and uses of Stab or Chainsaw.
Do you see any problems or opportunities for improvement? Would this solve my basic concern? Is this basic concern legitimate?
I) Big guy Star Players in particular, and Star Players in general, are game-breakers.
II) Big guy Star Players in particular, and Star Players in general, are lots of fun.
III) Making these guys more expensive isn't going to help. Or rather, to the extent that it will, it's already been done.
The solution:
1) Each Star Player has a Star Power equal to 1/150k value, rounded up. Star Players with ST6 or greater always have Star Power 3.
2) If you want to hire a Star Player, roll 1d6. If the result exceeds that player's Star Power, fine. If not, roll 1d6 on the Ego Trip Table to see what happens. Roll before you spend the money; if you don't like what you get, don't hire the player. Roll separately for each player each match, but only once per player per match.
Ego Trip Table
1: "You gotta be kidding." The player won't play for a no-hoper like you. He won't take your inducement cash, either. Spend it somewhere else, maybe on a different Star Player. If you prefer, you may offer the player an extra 50,000 GC x Star Power, and roll again on the Ego Trip Table.
2: "I won't play with him!" If you've already hired any Star Players or Mercenaries, you can't hire this player. If you hire this player, you may not induce any other players.
3: "I don't play for peanuts!" The player doesn't mind playing for your team, but doesn't trust the league to pay its debts, and wants some earnest money from the team. Add the player's Star Power x 10,000 GC to your Spiraling Expenses.
4: Classic Role-Model. The player is a brutal thug, and his entourage leaves your fans very unhappy. Your opponent adds the player's Star Power to his FAME for Cheering Fans and Throw a Rock rolls, as well as Pitch Invasion rolls against this player. If your opponent's fans Throw a Rock, it automatically hits this player. If the player is pushed into the crowd, add his Star Power to the injury roll.
5: Classy Guy. For all that he's great, the player comes with a reputation as an attention-hog. You may not leave the player in the reserves at the start of a drive. While the player is on the field, your opponent adds the player's Star Power to his FAME for all Brilliant Coaching rolls.
6: Ol' Buddy, Ol' Pal. Everybody knows this guy... and the players on the other side just hate hate hate him. For this reason, opposing players may add the player's Star Power to all injury rolls made against this player on blocks, fouls and uses of Stab or Chainsaw.
Do you see any problems or opportunities for improvement? Would this solve my basic concern? Is this basic concern legitimate?