Fairer Penalties Rule
Posted: Wed Mar 16, 2011 8:57 am
The Current rule for penalties says
So, ready for next years tournament I am looking for a new way to break ties that doesn't involve overtime (Which was the cause of another more minor dislike, over-running).
I don't want the system I implement to rely solely on dice as ultimately all those systems boil down to 1-3 player 1 goes through 4-6 player 2 goes through. I would like a system that either revolves around the team you have picked or your performance in the match.
Current ideas are...
I ran a KO Tournament at the weekend and the biggest feedback I got was that people really didnt like the penalties system that was being used to break ties.[If the match ends in a draw] then the match is decided by a penalty shoot-out; each coach rolls a D6, high score wins, re-roll ties! Each unused team re-roll adds 1 to the D6 Score.
So, ready for next years tournament I am looking for a new way to break ties that doesn't involve overtime (Which was the cause of another more minor dislike, over-running).
I don't want the system I implement to rely solely on dice as ultimately all those systems boil down to 1-3 player 1 goes through 4-6 player 2 goes through. I would like a system that either revolves around the team you have picked or your performance in the match.
Current ideas are...
Idea 1 wrote:
- When the final whistle goes at the end of the game, each coach must select the following from his current on-field pieces and reserves (not K.O'd, Injured or Sent off)
5 models to act as Penalty Kickers
1 model to act as a Keeper.
Teams toss a coin to decide who goes first. That coach then selects a model to take the first kick and follows the following procedure:- If that model has Bonehad, Bloodlust, Really Stupid, Wild Animal or Take Root then they roll a D6. On a 1 that model automatically misses the kick.
- Otherwise, the Kicking Coach rolls a D6 and adds the model's ST stat. (If the model has kick skill, they may roll 2D6 instead)
- The Keeper Coach then rolls a D6 and adds the Keeper model's AG stat. (Stunty offers a -1 and Titchy a -2 penalty to AG for Keeping. If the keeper has Kickoff-Return skill they may +1 to their result)
- If the Kicker's final total is equal to or greater than the Keeper's total, then a GOAL is scored.
Rolls are now reversed and repeated after each kick until 5 penalty kicks have been taken by both sides. The team with the most GOALS is the winner.
If it is still a draw after 5 Kicks then it is sudden death. Proceed though your kickers again (with a -1 penalty to kick for each previous kick a player has taken) until one person scores and the other misses.
NOTE: The Keeper may not also be a Kicker. The Keeper will tend goal for ALL 5 penalties.
Idea 2 wrote:
- If the match ends in a draw and a result is required then follow the rules below.
Face Offs happen in only the center area of the pitch, any player who enters a wide zone for any reason may not re-enter the center area for the remainder of the drive.
If the ball enters a wide zone for any reason then the current drive is over.
Players who enter the wide zones do not get attacked by the crowd.
Players may choose to run in to the wide zones (to kill the ball during an opponents drive)
If you try to block someone into the wide zones it must be treated as blocking someone off the pitch (they can only be blocked off the pitch if there is nowhere else to go)
The Set-UpThe Drive
- Both Coaches select two players from their remaining players (Not KO or Injured).
The teams who kicked-off first (In the first half) will be the team that starts initially with the ball.
The two Defending players set up first and can be set up anywhere in their own half, there is no need to set up on the line of scrimmage.
The team with the ball must set up with one player on the Kick-Off Sweet Spot (Cant think of a better name for this but Assume everyone knows where it is) This player is GIVEN the ball.
the other player can be set up anywhere in the half, there is no need to set up on the line of scrimmage.Winning
- The Coach who has possession of the ball takes the first turn.
Play continues as normal (with the above restrictions to pitch usage) until one team scores or the ball leaves the play area.
Once the drive is complete then possession is given to the other team and the same players set up again for a second drive.
If a player has been injured or disqualified then a new (unused) player may be brought on to replace him.Star Player Points
- If you score in your opponents drive then you automatically awarded the match.
Once both teams have completed a drive then check the score. If one team is now winning then they are awarded the match. If not then two different players must be selected by both teams and the process repeated.
- Star Player points are awarded as normal except for TD which do not score anything.