Page 1 of 2
Dwarf Change to save the little ones
Posted: Thu Jun 02, 2011 4:56 pm
by legowarrior
Crazy idea here: What if we took Dwarf Blockers and Chaos Dwarf Blockers, got rid of tackle and replaced them with Stand Firm? How would that alter the game play of the dwarfs?
I can see that it would make life a little easier for Amazons, Halflings, Goblins, Snotlings, and Skinks, but would it make the Dwarfs better/worse/about the same?
I'd love to hear from people with experience with dwarfs. I just play against them, nothing else.
Re: Dwarf Change to save the little ones
Posted: Thu Jun 02, 2011 7:55 pm
by Daht
It would make them MUCH more powerful against anyone else, and only a little better vs the dodgy teams
Re: Dwarf Change to save the little ones
Posted: Thu Jun 02, 2011 9:12 pm
by Pug
Well this idea gets my vote.
Anything to alleviate the plight of the small tubby ones!
Would it be out of place to suggest getting rid of block as well! ;p
Re: Dwarf Change to save the little ones
Posted: Thu Jun 02, 2011 10:36 pm
by Buggrit
Ditch block, give them all Wrestle instead!!!

)
Re: Dwarf Change to save the little ones
Posted: Sun Jun 05, 2011 7:33 pm
by plasmoid
Hi Buggrit,
I've suggested that in the past.
I still think it would be awesome - but use the search function to check out the dwarven whining
But hey - this would help a lot: Check out number 4 on my annotated and edited version of Galaks Wishlist (tm)
http://www.plasmoids.dk/bbowl/NTBB.htm
Cheers
Martin
Re: Dwarf Change to save the little ones
Posted: Sun Jun 05, 2011 9:28 pm
by legowarrior
That doesn't help my Skinks though. They still go splat.
Re: Dwarf Change to save the little ones
Posted: Tue Jun 07, 2011 1:53 pm
by mattgslater
OMG, are you serious? Stand Firm is a compounding skill. Tackle is not. 2x Stand Firm is not a big deal (in fact, might be a small nerf), but 5+x Stand Firm on a rookie team is totally broken. You might instead consider adding a lino position (5/3/2/9 TS, G/ASP, 50k, or 60k with GS/AP) and making Blockers 0-4. This would not have a big effect on final rosters or hurt Dwarfs against bashies (in fact, it may help), but would seriously cut down on the beating that stunties took, as the team wouldn't be able to move in an extra Blocker out of reserves, cutting the total amount of Tackle by a third. Note, the big winner in this line of thinking (changing Dwarfs to soften up their anti-Stunty powers) isn't Stunty players, but Amazons.
Others have suggested that the best fix is a change to Right Stuff, to give it some anti-Tackle power. Personally, I think the best option there involves negating Tackle on dodges; the stunties should be leery of going head-to-head anyway, so the 75% knockdown isn't the real problem.
Re: Dwarf Change to save the little ones
Posted: Tue Jun 07, 2011 6:32 pm
by plasmoid
That doesn't help my Skinks though.
I believe the 7 players stronger than dwarfs should be helping your skinks

Re: Dwarf Change to save the little ones
Posted: Tue Jun 07, 2011 6:47 pm
by Joemanji
Indeed, Lizardmen already have a huge advantage against Dwarfs.
Re: Dwarf Change to save the little ones
Posted: Tue Jun 07, 2011 8:17 pm
by mozza1967
Right Stuff negating Tackle would be best for Flings, Gobbos and Snots
Re: Dwarf Change to save the little ones
Posted: Wed Jun 08, 2011 6:21 am
by dode74
And Underworld (Pact too, to a lesser extent).
Re: Dwarf Change to save the little ones
Posted: Wed Jun 08, 2011 1:36 pm
by Smurf
Elves say yes... yeah get rid of the tackle. So cool not to have tackle... Sorry Gutter Runners did you cheer with the 6 positions (2 Wardancers and 4 Catchers) of the Wood Elves, 4 Pro Elf catchers and 2 Witch Elves and all the other elves who like dodge - Dragon warriors, Lion warriors and Dark and Pro Elf Blitzers. Is that human catchers I hear too, thinking life would be a lot easier without the runtundus ones with tackle. Ohh we can get quite an orchestra with gobblins, Halflings, snotlings and Skinks. Even the Slann will supply some thumbs of approval. Ghouls can grin, Amazons will laugh.
Oh yeah Dwarves without tackle would be awesome

It's not like the above cringe when tackle is used.
Yeah get rid of tackle and you will pay

Re: Dwarf Change to save the little ones
Posted: Wed Jun 08, 2011 5:06 pm
by lerchey
I think I would prefer to "fix" dwarves (and chaos dwarves) by removing Block from the starting skills and leaving the cost as is. Tackle is the "anti-dodge" skill, which makes more sense if you keep in mind the ages old conflict between dwarves and elves.
Dwarves skill up pretty fast as it is as they are still good blockers (removing 1 not-fail result from the dice won't kill 'em, most starting line have NOTHING!), and are good at holding ground with tackle. As they skill up, you might see players picking between block and guard, rather than the kind of static guard, guard and more guard.
<shrug>
Re: Dwarf Change to save the little ones
Posted: Thu Jun 09, 2011 7:30 am
by Smurf
I think they are fine with Block and Tackle.
Hardcore players... if they could move. That 4329 stat line is not fantastic.
I must play them next year. I think having 13 players (9 Blockers, 2 Blitzers and 2 Berserkers) all with Mighty Blow will look scary.
Re: Dwarf Change to save the little ones
Posted: Thu Jun 09, 2011 9:22 am
by Ulthuan_Express
lerchey wrote:Tackle is the "anti-dodge" skill, which makes more sense if you keep in mind the ages old conflict between dwarves and elves.
Of which only Wardancers - out of all four elf teams - start with Dodge, compared to Tackle being on the Dwarves' most common player type. Little bit unfair?
