Rules for game scheduling
Posted: Wed Jun 22, 2011 12:42 am
What rules are popular for league game scheduling?
The CRP describes briefly some things in pages 30-31 to take note when organising a series of games or league. CRP describes a process that has first some games as the league season and then have some games as the end of season tournament. It describes that there should normally be about 12 games in season before tournaments, and offers 3 months of real time as a nominal for the season games.
The scheduling of league games is mentioned in the end and two methods of game schedules are mentioned: play-offs and scheduling with points. Finally, league challenges are described in the page 31. The general guide of the rulebook seems to be "Use the system that seems best for your Blood Bowl league.", which may be nice, as it leaves room for creativity.
In perpetual on-line leagues at least two methods have been popular for scheduling games: random draw and open negotiation. In FUMBBL, these methods appear in the form of divisions Blackbox and Rated respectively. Cyanide has their Matchmaker. These methods, however, have no description in the rulebook.
I would like to gather some of the experience of the community to know more about the subject. If this topic has been widely discussed before, I will be glad when someone points to relevant earlier discussion.
Please discuss of your opinions and experience about:
1. What methods of scheduling have you used?
2. What good things have you found about different methods?
3. What bad things have you found about different methods?
4. What method do you recommend to use in what king of league situation?
The CRP describes briefly some things in pages 30-31 to take note when organising a series of games or league. CRP describes a process that has first some games as the league season and then have some games as the end of season tournament. It describes that there should normally be about 12 games in season before tournaments, and offers 3 months of real time as a nominal for the season games.
The scheduling of league games is mentioned in the end and two methods of game schedules are mentioned: play-offs and scheduling with points. Finally, league challenges are described in the page 31. The general guide of the rulebook seems to be "Use the system that seems best for your Blood Bowl league.", which may be nice, as it leaves room for creativity.
In perpetual on-line leagues at least two methods have been popular for scheduling games: random draw and open negotiation. In FUMBBL, these methods appear in the form of divisions Blackbox and Rated respectively. Cyanide has their Matchmaker. These methods, however, have no description in the rulebook.
I would like to gather some of the experience of the community to know more about the subject. If this topic has been widely discussed before, I will be glad when someone points to relevant earlier discussion.
Please discuss of your opinions and experience about:
1. What methods of scheduling have you used?
2. What good things have you found about different methods?
3. What bad things have you found about different methods?
4. What method do you recommend to use in what king of league situation?