Deathball for perpetual CRP
Posted: Fri Jul 01, 2011 9:18 am
Ok, so we decided to play 4-way finals for our current BB season instead of regular play-offs. For this purpose I dug up the Citadel Journal Deathball rules by John Bridegroom and made some alterations.
Personally I have never played deathball, so some changes might be wise. I'm hoping there is experience in this area among you and that with your advice it can be made into a suitable version. I've marked changes with italics and the colour red The thing I'm most uncertain about is the amount of winnings. It's hard for me to imagine what kind of loss in player value the teams will suffer thoughout this match.
Death Bowl
Death Bowl is played on a specially designed pitch (crossroads) with four teams. There is no kick off as the ball is placed in one of the four center squares (chosen randomly). The end zones are marked in gray. To score you must get a standing model with the ball into the end zone directly across from you own. The first team to score wins. Roll a D6 to see whom goes first and continue clockwise from there. It’s a mad rush for the ball and Nuffle help the poor creature that gets it!
Team Rating
Removed this restriction.
Assisting a Block
Once a player declares a block, and only after he declares it, any opposing players in a position to assist may do so if they want to. (All’s fair in love and Blood Bowl!)
Cards
Each team gets one Dirty Trick. No other cards are used in the Death Bowl.
Inducements
Inducements are picked in descending order of Team Value.
Gate
Each team rolls for the gate as normal. Then all four rolls are added together for the final total.
Healing
No apothecaries, healing scrolls or regeneration are allowed in a Death Bowl. "Who needs all that pansy elf-crap, just don’t die in the first place!" – coach for the 2493 Death Bowl champions.
Referees
There are no referees in the Old World crazy enough to set foot in a Death Bowl. The only referee to ever step into a Death Bowl was killed by the fans before the first play! No penalties are ever called (except illegal procedures).
Winners
The winner of the Death Bowl receives 300,000gps plus the gate in gold, as well as the reward of being able to say "Hey, I won a Death Bowl!" and watch all the other teams in the league run and cower in their dugout!
Fan Factor
All teams get a permanent +1 to their Fan Factor in addition to the normal roll.
Losers and Ties
Losers receive the gate in gold and must roll on the following table. If the game ends in a four-way tie, all teams must roll on this table. (Hey, next time win!)
1D6 Result
1-2: The team is able to make it off the field and go into hiding long enough for the fans to forget about the loss. No effect.
3-4: The NFC finds out about the teams participation in the Death Bowl and fine them 300,000gps that must be paid before any further winnings can be applied to the team.
5-6: The fans catch the team before they could make it off the field and teach them a lesson about losing! Make an injury roll for every player still on the pitch. (changed from: The entire team is killed. DEAD! DEAD! DEAD!)
Personally I have never played deathball, so some changes might be wise. I'm hoping there is experience in this area among you and that with your advice it can be made into a suitable version. I've marked changes with italics and the colour red The thing I'm most uncertain about is the amount of winnings. It's hard for me to imagine what kind of loss in player value the teams will suffer thoughout this match.
Death Bowl
Death Bowl is played on a specially designed pitch (crossroads) with four teams. There is no kick off as the ball is placed in one of the four center squares (chosen randomly). The end zones are marked in gray. To score you must get a standing model with the ball into the end zone directly across from you own. The first team to score wins. Roll a D6 to see whom goes first and continue clockwise from there. It’s a mad rush for the ball and Nuffle help the poor creature that gets it!
Team Rating
Removed this restriction.
Assisting a Block
Once a player declares a block, and only after he declares it, any opposing players in a position to assist may do so if they want to. (All’s fair in love and Blood Bowl!)
Cards
Each team gets one Dirty Trick. No other cards are used in the Death Bowl.
Inducements
Inducements are picked in descending order of Team Value.
Gate
Each team rolls for the gate as normal. Then all four rolls are added together for the final total.
Healing
No apothecaries, healing scrolls or regeneration are allowed in a Death Bowl. "Who needs all that pansy elf-crap, just don’t die in the first place!" – coach for the 2493 Death Bowl champions.
Referees
There are no referees in the Old World crazy enough to set foot in a Death Bowl. The only referee to ever step into a Death Bowl was killed by the fans before the first play! No penalties are ever called (except illegal procedures).
Winners
The winner of the Death Bowl receives 300,000gps plus the gate in gold, as well as the reward of being able to say "Hey, I won a Death Bowl!" and watch all the other teams in the league run and cower in their dugout!
Fan Factor
All teams get a permanent +1 to their Fan Factor in addition to the normal roll.
Losers and Ties
Losers receive the gate in gold and must roll on the following table. If the game ends in a four-way tie, all teams must roll on this table. (Hey, next time win!)
1D6 Result
1-2: The team is able to make it off the field and go into hiding long enough for the fans to forget about the loss. No effect.
3-4: The NFC finds out about the teams participation in the Death Bowl and fine them 300,000gps that must be paid before any further winnings can be applied to the team.
5-6: The fans catch the team before they could make it off the field and teach them a lesson about losing! Make an injury roll for every player still on the pitch. (changed from: The entire team is killed. DEAD! DEAD! DEAD!)