Hobgoblins:

Sneaky - Agility Skill
When this player performs a foul, the roll to see if he is sent off afterwards is always made as though the Eye of the Ref is on the other team. Additionally, the player is never sent off if the AV roll caused by the foul was unsuccessful (ie. if the fouled player was not injured).
Dryads:

The above teams should be fairly straightforward and self explanatory, but this one is a bit odd...
Ethereals:

Incorporeal
A player with this ability is never knocked down, but suffers armour and injury rolls as normal. When affected by the Stunned result on the injury table, the player is placed in the Reserves box of the Dug-Out for the remainder of the drive instead. When failing a Dodge roll, if the player successfully passes his AV roll, his team does not suffer a turnover and the player may continue moving. If a player with this ability is carrying the ball, roll a D6 before taking an action with that player. On a roll of 1, the player drops the ball. A player with this ability may not be given any skill that requires the player to be knocked down, such as Piling On.
Resilient
Rolls made against this player's AV as well as injury rolls against this player may never be modified.
The idea here is obviously to represent a (semi-) ghostly team as interestingly as possible. Obviously we can't have a team that can't pick up the ball or interact with the opposing players, so my solution to how to let them play the game while still "feeling ethereal" is to say that they can never be knocked down, just be injured or nothing, and have a tendency towards dropping the ball from their semi-incorporeal hands. I haven't tried it out yet and it might not be fun at all, but any feedback appreciated nonetheless.