http://www.sg.tacticalwargames.net/fanatic/58kefah.pdf - pens
squig ball -
First of all, it is the same for who is receiving first, but get rid of first TD wins. The full OT is played regardless. However instead of playing with a ball you play it with a squig.
If the Squig Ball is on the Ground: At the beginning of each Team’s turn, before anyone takes an action,
a Squig Ball on the ground will move d6 squares in a random Direction. The Squig Ball does not need to
dodge to move through tackle zones.
2. If the Squig Ball is held by a player: At the beginning of that Team’s Turn (not the opposing teams turn),
before anyone takes an action, roll a d6 (this cannot be re-rolled) On a roll of 1, the Squig has squirmed free
and will move as above starting from the players square. This does not cause a Turn Over.
3. If the Ball Squig’s movement carries it into a players square: The Squig throws a ST:0 Blitz with the
Dauntless & Juggernaught Skills. Neither team may lend their assists. The Squig ball will never follow up and
will end its movement in the square where it threw the block (regardless of any surplus MA). The Squig can
never be knocked down, injured, K/Oed nor stunned. Players knocked down in this fashion will not cause a
turn over. The target players opponent always rolls the appropriate dice decides where to push the player if
applicable.
4. If the Squig Ball’s movement carries it into the crowd: they will throw it back as usual. It will bounce and
then end it’s movement where it lands (regardless of any surplus MA).
5. The Squig Ball is Hard to handle: All GFI Rolls (while holdong the ball) and agility based actions involving
the ball suffer a –1 penalty. This includes GFI, Pick Up, Catch, Pass, Intercept and Landing (if holding the
ball).
Q & A
Does the Squig have to use Juggernaught? (can the Squig use Double Down?) The Squig may never
use a double down result on the block dice, so in accordance with Juggernaught, it will treat all such
results as a Push Back
Can I target the squig with a bomb, wizard or special play card?
The squig is not a player, this mat not be the target of any special effects or events
If the Squig Rolls a Skull, Can I injure it and get 2 SPPs?
The Squig may never be injured or knocked down, You may Ignore all Skull results on the block
dice
Does the squig bounce?
The squig will bounce in all the same circumstances that a normal ball does. It does not bouncce at
the end if it's own random movement however.
Do I suffer the -1 penalty to every action when I hold the Squig Ball? (eg: Dodge rolls)
Only GFI, Pass, Catch, Intercept and Landing rolls attract the -1 penalty.
Is the -1 penalty cumulative with other penalties (eg Tackle Zones, Disturbing presence, Weather,
etc...)
Yes (I'm Squigin' in the Rain... Just Squigin' in the Rain...)
If I use a Troll (or other Big Guy) to throw a team-mate, and that player is is holding the squig, does get the -1 modifier for ttm.
No, and he doesnt eat the squig either