I've got to say I like the basic ruleset. Brings back many things I missed from LRB4. Some roster tweaks are interesting. Stand firm is back in all its glory
The new skills are allright, but dirty tackle is... like a better prehensive tail right? I feel like it should be the other way around, but it is a trait so I get why it has to be powerful. But as an agility trait, I doubt I will take often over diving tackle. Could it be a Strength trait?
Taunt seems good to trap opponents : come into da cage little WD ^^
I especially like the WA system. Now the mino is no more a "differently stupid" player. If it were me I would even have made the result where he moves randomly more likely to happen

Hey! are they supposed to be wild or not? ^^
The mutation system is excellent fluffwise: the players just begs chaos gods for a gift... but we know for sure they have a deep sense of humour

not sure about the balance of it though, if you're lucky, it can be devastating. I like the new mutations too. These rule need to be tested!
About the advanced ruleset, it is a really big change from BB, and I have several problems with it, so honestly (or maybe I misunderstood some...):
1) Arrrgh!

using a D12 you broke the sacred nuffle rule "any play shalt have a 16% failure and success rate" (well, excluding blocks, but you get my point). I can't get past this, because eventually players will become much too reliable. That means less tension, less luck involved, less BB. That is a no-no to me, goes too far
(well do whatever of course, don't want to sound extremist

) maybe 1and 2 are failures and 11 and 12 are successes?
2) Seperating Ag and Bh can be something to try, it does open the possibility to have players good at passing, but not at dodging. The throwers statlines are very interesting in that aspect. But isn't that overcomplicated? seeing that few players have significantly different Ag and Bh, can't some more specific skills achieve the same purpose?
3) being seperated in two, stat increase seem a little overpriced now, but that is a detail
4) On the other hand, I really don't like the idea of seperating ST in two stats. If I am correct, there are close to no players with ST>T right? I fell like this is used to make kind of 0.5 increments which could be a good idea, but I don't like it this way
So you can imagine where my vote goes

I will stick with the basic, that is the good amount of changes to me
