Healing Niggles AND Statlosses
Posted: Sun Nov 13, 2011 2:15 pm
Okay, sorry for the double-thread, but it's time for a poll.
Rule 1: If a player loses a characteristic point to injury, and then gains a point in the same characteristic again, he may select a "normal" skill instead. If he does so, the lost point is erased; add 20,000 gold to the player's value. If a player loses a point in an improved characteristic, erase the improvement instead, and reduce the player's value by the value of the improvement.
Rule 2: Help me pick one.
2a: If a player suffers a niggling injury, he may remove that injury instead of rolling for an improvement. This does not affect the player's value, but he does not improve.
2b: If a player improves and rolls a double, he may remove a niggling injury, select a normal skill, and add 20,000 gold to his value.
2c: As 2b, but on a roll of 10, rather than a double.
2d: Thick Skin (Strength): A player with this skill may ignore any one skill or characteristic, including a niggling injury, applied to any injury roll made against him. (If this skill is used to negate a modifier to an injury roll that is then re-rolled through Piling On, do not apply the modifier to the re-roll, either.)
2e: Statlosses may eventually be healed; niggling injuries are forever.
My original instinct was 2e. 2a sits okay with me. 2b, 2c, and 2d would integrate smoothly; 2b might be a little too good, and 2c might be a tad weak. I thought about using a roll of 9, but I'm afraid that would be too good (always replaces normal roll) and too much to remember (10 = easy because it's already special). 2d really appeals to the Orc in me, because it would be some defense for BOBs against ClawPOMBers at very high TV. Note, DP is +1 to both rolls in my home league (we had to beef fouling, or nobody would do it).
Voted pie for easy viewing on my own poll. Revoting enabled, in case the discussion changes anyone's mind.
FWIW, the Thick Skin skill could yield hilarity. Example of Thick Skin in use: if a player with a niggling injury is hit with Piling On and Mighty Blow, and Mighty Blow is used to break AV (no Thick Skin on AV), the player may either negate the +1 injury modifier or prevent the use of Piling On, after the die is rolled. If the roll is 2-6, or 8, the player would not negate the niggling injury, to discourage the use of Piling On. If the opponent then forgot about Thick Skin, he could go prone and be denied his re-roll.
Rule 1: If a player loses a characteristic point to injury, and then gains a point in the same characteristic again, he may select a "normal" skill instead. If he does so, the lost point is erased; add 20,000 gold to the player's value. If a player loses a point in an improved characteristic, erase the improvement instead, and reduce the player's value by the value of the improvement.
Rule 2: Help me pick one.
2a: If a player suffers a niggling injury, he may remove that injury instead of rolling for an improvement. This does not affect the player's value, but he does not improve.
2b: If a player improves and rolls a double, he may remove a niggling injury, select a normal skill, and add 20,000 gold to his value.
2c: As 2b, but on a roll of 10, rather than a double.
2d: Thick Skin (Strength): A player with this skill may ignore any one skill or characteristic, including a niggling injury, applied to any injury roll made against him. (If this skill is used to negate a modifier to an injury roll that is then re-rolled through Piling On, do not apply the modifier to the re-roll, either.)
2e: Statlosses may eventually be healed; niggling injuries are forever.
My original instinct was 2e. 2a sits okay with me. 2b, 2c, and 2d would integrate smoothly; 2b might be a little too good, and 2c might be a tad weak. I thought about using a roll of 9, but I'm afraid that would be too good (always replaces normal roll) and too much to remember (10 = easy because it's already special). 2d really appeals to the Orc in me, because it would be some defense for BOBs against ClawPOMBers at very high TV. Note, DP is +1 to both rolls in my home league (we had to beef fouling, or nobody would do it).
Voted pie for easy viewing on my own poll. Revoting enabled, in case the discussion changes anyone's mind.
FWIW, the Thick Skin skill could yield hilarity. Example of Thick Skin in use: if a player with a niggling injury is hit with Piling On and Mighty Blow, and Mighty Blow is used to break AV (no Thick Skin on AV), the player may either negate the +1 injury modifier or prevent the use of Piling On, after the die is rolled. If the roll is 2-6, or 8, the player would not negate the niggling injury, to discourage the use of Piling On. If the opponent then forgot about Thick Skin, he could go prone and be denied his re-roll.